(Archive) Advertising District / Mullins Mania's Imagination!
- 14-February 09
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Mike Robbins Offline
"NE Style" as you put it was born in LL... so uh
yeah
Yes, but more realistically, I would call it Danimation style..... It just morphed into NE Style and perfected here. Believe me. I've been playing this game for over a decade now (holy shit!!!!) and have been around longer than anyone. I've seen the game go from simple scenarios to what we have now here at NE. I'm just simply amazed that a game like this has survived for so long. Glad to see it's still going strong.If you think LL is underdetailed, then you're looking at the wrong parks.
MA is 100% correct. LL has to be more detailed and creative due to the lack of custom objects.
And the screenshot with the erupting volcano in the middle of all those trees? Come on man! haha -
Milo Offline
I've been around the community for 10 years too mike , just not in an active way.
Yeah you're right though, themed parks did start at DNet. But imo the sort of traditional NE style was a big morph in the way rct was played. And I doubt people agree but I still feel the NE style of both games was quite similiar, rct2 just moved architecture forms and realistic detail to the next level. -
TombraiderTy Offline
So I started this topic with the intent of posting updates in the same style and order as I had done elsewhere online. Well, I now realize the extra work is pointless and that it would probably just be easiest and best to post screenshots of the park how it currently is. So I logged onto my computer earlier today, opened up the park file, and took shots in every area.
Entrance. The trees have been replaced with flowers. I like to think the flowers are paint, making the blank canvas even more usable.
First part of Roundhouse Dr.
Old Station, a side-street with a charity fountain and several shops and restaurants.
Roundhouse Dr. overview from one angle.
Roundhouse Dr. overview from an other angle.
Royal Carousel and pathways. Plus small ponds.
The Wild, Wild West's main street. Nothing too special.
Oil Derrick, Wild West Shootout, Mining Mill, and Wild West Stunt Spectacular. Funfun.
Diamond Mines Escape overview.
Days of the Dinosaurs. Most least-developed area.
Krystal Kingdom entrance.
From left to right, Cyclops Cyclone, Torture Chamber, and Courtyard Cafe.
Krystal Kingdom overview, notice the creek that runs through it.
Dragon soars both inside and outside the castle.
The star element of Whitewater Rafting Adventure, the massive 135-foot drop.
Part of Mt. Marvelous, including a stage, upcharge attraction, and restroom.
Mt. Merchandise.
All of Whitewater Rafting Adventure, including Cliffside Cafe.
Biblical Marketplace, featuring handmade products.
Noah's Ark with changes. Better? And there really isn't much more you can do with it anyway...
Garden of Eden and Worship!
Comments? Criticism? -
tracidEdge Offline
I definitely see some promise in what you're building, there's definitely some good ideas there. It's the execution you need to work on. Don't worry about getting amazing overnight, it'll take time. Just keep at it. -
Cocoa Offline
Wow you've definitely improved though it still could be a lot better.
pros:
-I like how with the mine train and other parts you post pictures throughout your building
-i like the layout of the main train and the whitewater one looks cool.
-some of your new archy looks better
cons
-you used a lot of game made scenery, like in wild west and not your own buildings
-because of no cso, your ark still looks terrible- the rounded edges are good but make the roof and rooms under the roof bigger, and put in doors and a railing around the top (I may be an agnostic but going to a jewish school I know the bible says that god said to build a slanted roof and your top is mostly flat)- also make the whole boat shorter and maybe more pointy at the top (aren't there diagonal bricks? I think there are)Edited by Cocoa, 17 February 2009 - 04:49 PM.
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posix Offline
i agree completely.I definitely see some promise in what you're building, there's definitely some good ideas there. It's the execution you need to work on. Don't worry about getting amazing overnight, it'll take time. Just keep at it.
TombraiderTy, you're improving like crazy. looking forward to seeing your next screens. -
TombraiderTy Offline
I'm getting the strangest feeling that your an atheist...
I definitely see some promise in what you're building, there's definitely some good ideas there. It's the execution you need to work on. Don't worry about getting amazing overnight, it'll take time. Just keep at it.
That is a tad insulting, saying I've been playing Roller Coaster Tycoon since about 2002... But thanks for the comment.Wow you've definitely improved though it still could be a lot better.
pros:
-I like how with the mine train and other parts you post pictures throughout your building-i like the layout of the main train and the whitewater one looks cool.
-some of your new archy looks better
cons
-you used a lot of game made scenery, like in wild west and not your own buildings-because of no cso, your ark still looks terrible- the rounded edges are good but make the roof and rooms under the roof bigger, and put in doors and a railing around the top (I may be an agnostic but going to a jewish school I know the bible says that god said to build a slanted roof and your top is mostly flat)- also make the whole boat shorter and maybe more pointy at the top (aren't there diagonal bricks? I think there are)
I just gave up on posting updates through the actual construction of the park . However, you can see the park through its construction on AtariCommunity (hope that doesn't count as "advertising" for another site, saying it is the official site...)
And Wild West, I just got lazy. Plus, those buildings look better than anything I could probably build.
And the ark, I don't think there were doors at the top. If I'm not mistaken, there was only one door and one window... *Pulls out Bible*TombraiderTy, you're improving like crazy. looking forward to seeing your next screens.
Thanks. Don't think of it as too "crazy" though, this was over three-and-a-half months.
Thanks for the comments. Any advice or areas of the park that need improvement? Besides the ark? -
Camcorder22 Offline
Yeah, its looking a lot better, more visually appealing, although theres nothing really so far that stands out as unique or especially nice. I think you could use some improvement on your ride designs, but if your fine with them I guess thats alright. Also, some small things like the buildings, the walls are on the outside on some of them so they don't line up with the roofs and you might want to fix that. -
TombraiderTy Offline
Yeah, its looking a lot better, more visually appealing, although theres nothing really so far that stands out as unique or especially nice. I think you could use some improvement on your ride designs, but if your fine with them I guess thats alright. Also, some small things like the buildings, the walls are on the outside on some of them so they don't line up with the roofs and you might want to fix that.
I know what you're talking about and I don't like it either. However, it's because shops/stalls are on the other side, meaning that I can't put the wall on the other side. A very big pain, one the trainer (Son of Beast v.1) doesn't seem able to fix. -
Rhynos Offline
Use Zero Clearances when placing the stall, then go back, use Restore Clearances, then place your walls. Should work. -
TombraiderTy Offline
To anyone who cares, the park is downloadable now at http://www.megaupload.com/?d=J1YFGE66. You need Time Twister and Wacky Worlds, plus Amazing Earl's waterslide attraction, downloable on page three of here- http://ae.rctspace.com/download001.htm.
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