(Archive) Advertising District / Here goes...

  • Nokia%s's Photo
    nice invert layout, somethings i would change.

    but excatly how old are you?
  • Daisy%s's Photo
    Should I be embarrassed to say 23???
    :blush:
  • JJ%s's Photo
    Nah don't be embarassed :p
    The community is aging so it's all good. I think some of the better players are around your age anyways ;)

    But yeah as mentioned you have faaaaaaaaaaaaaaar too much flat track. Can you imagine riding that? Wouldn't that be boring and it would probably ruin the whole ride. I'm not in to realism but I'd at least like something that would be fun to ride. Your supporting is pretty good but I'd make the footers grey, I've not seen orange concrete that often. I like the giga and the supporting looks interesting.

    For the first screen you should make your own benches/tables for restaurants as those are from zoo tycoon and don't quite fit the graphics of this game. Your buildings also only seem to follow a basic shape. You should try different shapes. Quarter tile balconies and decoration would really help it out a lot. And like others said the tree/waterfall bit is too odd. Plus those trees are ugly. By the way what is with the wooden supports inside that building? It's not bad but there are still some things to learn.
  • ACEfanatic02%s's Photo
    That invert's not bad. It could definitely use some refinement (which everyone above seems to have covered), but it's a nice break from the same damn generic layout everyone builds.

    About the first screen: aside from the horrendous color scheme--red and yellow clash, always--the form of that restaurant is pretty good. The brick building next to it looks a bit random, though.

    Keep at it. You've got my first parks beat by a long shot.

    -ACE
  • JDP%s's Photo
    Heh, that's not any B&M layout I know of, but I must say; for some reason I do like that. It's interesting and has a pretty decent line up of inversions. Neat.
    -JDP
  • Camcorder22%s's Photo
    Seems like you might want to redesign the part after the midcourse so theres only one brake section at the end. Its all right, but if it turned to the left instead of right off of the brakes, then it might be closer to the station at the end.
  • Daisy%s's Photo
    I guess the invert could do with some tweaking. Most of the straight track on it is for brakes. The straight piece before the Dive Loop is there to slow the train down because it was going way too fast through the inversion and half loop but I might see if I can stick a little bump into it or something.

    The other flat track over the station is a MCBR, I just haven't put the catwalks on it yet
    ;)

    Thanks again for all your tips. I'm getting a pretty good idea of what I'm doing wrong. I'll get there eventually...
  • Todd Lee%s's Photo
    Hi Daisy...

    The entrance plaza has tons of potential, you've been given a bunch of good advice here. The water fountain totally reminds me of something that Mama Bear would have built 5 years ago. When we first started Insular Insomnia, she built something very similar just outside the entrance to the park.


    I'm probably going to be in the minority here, but I really like the colors on Monkey Bars. I think somebody's been hanging around the playground too much with a name like that. ;) Other than the footer colors, it's great! Once you add the brake run details, along with the mcbr platform, etc... the coaster will look great.

    The Intamin doesn't look right for some reason. Maybe it's the super dark supports, with the really light track?? I don't know what it is...
  • Daisy%s's Photo
    Uh-oh, she's back.

    I haven't gotten to much done since the last screens cos I've been busy but I thought I'd show you the bits and pieces anyway. As always, your comments will be a big help so please tell me how I could be better...

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    If, for some reason you'd rather a closer look, go to my RCT photostream on Flickr.
  • MF72 %s's Photo
    I'm actually likin' this Daisy. I like the feel of it, and I like the way the Beemer looks.
  • Camcorder22%s's Photo
    Whatever that is in the fountain, it looks pretty cool. The invert looks much better with theming, the straight sections are somewhat bearable now. And I sort of liked the more colorful buildings in the first screens over the ones in the new screens, although the new ones are more realistic.
  • Six Frags%s's Photo
    Yeah that coaster is awesome (-> the invert, but the giga looks to be a wild ride too :p )..
    I don't really care about the architecture, as long as there are these great coasters to ride in your park!

    @ camcorder; I actually thought those yellow circles look pretty weird and unRCTish.. And as for the buildings, I also think pic 1 looks better..

    Good luck and keep building!

    SF
  • Daisy%s's Photo
    Wahoo! Thanks guys. I know the fountain looks weird and probably everyone will either love it or hate it but I wanted something striking as a centerpiece.

    I've just finished the supports on the Giga so that's next up for some theming me thinks.
  • Maverix%s's Photo
    Just make the footers on the invert all gray. That's the only thing I see wrong. Nice job.
  • Evil WME%s's Photo
    You redid the first screen, right? If not, you should delete that and continue with what was last shown which is much more pleasing to the eye.

    I'm pretty sure you have some kind of knack for form, i really think you should build on your own intuition instead of others, however. Out of self-critique, so to speak.

    Looks like you made some major changes in the layouts, did you get rid of the long, high 'side-turn' as well?
  • Todd Lee%s's Photo
    I recommend zero-clearancing the water up around the center piece.
  • Daisy%s's Photo

    Looks like you made some major changes in the layouts, did you get rid of the long, high 'side-turn' as well?


    The side turn is still there I'm afraid. I did fix the straight track before the little Dive Loop, though.

    I also scrapped the Giga from the first set of screens and completely re-did it to be more of an airtime-heavy ride.

    Thanks for the feedback!
    xx

    Edited by Daisy, 09 December 2008 - 09:47 AM.

  • Splitvision%s's Photo
    In the screen with the strange blue tube statue fountain thing, I don't like the brick path, or the grey wall with green windows on the top left corner building. The rest is quite nice, it has a cozy atmosphere.
  • SSSammy%s's Photo
    these screens look good all around, one thing though, unless your raising the land up to the giga up under it, you should make all those helixes closer to the ground. th whole of the giga coaster looks abit too messy. if you had less helixes and more hills, im sure you have the capacity to make a brilliant ride.
    your buildings are ace, and i love the fountain.
    i mean the grey one btw, i spotted there is a new yellow one. i guess youve ditched the grey one then.

    Edited by SSSammy, 06 January 2009 - 09:56 AM.

  • Daisy%s's Photo
    Time for a little update, though it doesn't look like much. As always remember much of the surroundings are still unfinished so ignore any bare areas.

    Also ignore any glitches were trees are cut in half or sticking up through stuff they shouldn't.
    :D

    Here's what happens when a rock chick listens to tech-house when she's trying her hardest to build a park with an overstated charm. This is as close to theming as I want to get (even this is too much given the style of the rest of the park).
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    Anyway i'm only happy-ish with most of this but I really wanna know what you guys think.

    Keep it clean.
    :D

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