(Archive) Advertising District / Disneyland v3

  • Highball%s's Photo
    I appreciate the comments and am glad ya'll are enjoying it.

    You've got to stop redoing things or it will never get done.

    Trust me... I do it too. ;)

    Well, considering this entire project is a redo I don't think that's going to be a problem. I want this park to be exactly how I want it so if I have to go back and redo an already redone land, so be it. I'm in no rush to release this park so I'm just taking my time with it.
  • Wolfman%s's Photo

    The problem with "re-do's" is...

    NOTHING!

    Because a reworked area just means the park builder had a better idea than the original plan. If you don't do any reworking, then you don't even give yourself the chance to work out something better. You don't learn anything new, you don't develop a style to call your own and you don't afford yourself the opportunity to improve.
    :rolleyes:

    But it does give yourself the opportunity to come up with some lame excuse why your work looks like some n00b tossed the keyboard and mouse in a tumble dryer with a can of tennis balls and posted the outcome on the forum.
    :lol:

  • bigforce%s's Photo
    There have been a lot of replications and renditions of Disney Parks that have appeared on this site.Whether in the forums,spotlight,or runner-up.Some descent,some good,some great,and some awful.But I have to say, this has to be one of the best I have seen in a while.I mean this is Meretrix level stuff.Possibly better than Meretrix level.Your level of detail is very high and unique.Every time I see a new shot of this project, it is even more impressive than the last.This is one the rct parks I am definitely anticipating.
  • Highball%s's Photo
    I promised something more substantial than queue lines in the next update, and I feel I've kept that promise. Things have been rolling right along lately as I've finally managed to complete the Frontierland/New Orleans Square/Adventureland triangle. This allowed me to finally start placing New Orleans Square in it's new location and to begin the land transition between it and Adventureland. As soon as I'm done with New Orleans Square, the old one will be bulldozed to make room for the new Big Thunder Mountain Railroad and possibly the Fuente del Oro Restaurante. Once I finish up Adventureland, the only things left will be various structures in the other lands and the Tomorrowland move. Below is a complete land-by-land breakdown of major projects that remain:

    Disneyland Hotel & Fantasia Gardens- 85%
    Relocation of monorail station, entry gates, hotel entrance.
    Main Street, U.S.A.- 85%
    New City Hall/Fire Station, redesigned Main Street Station, and Hub/Town Square improvements.
    Adventureland- 15%
    Pretty much everything.
    New Orleans Square- 75%
    Completion of move, new Haunted Mansion, and Fantasmic! viewing area.
    Frontierland- 90%
    Big Thunder Mountain Railroad move/redesign and Tom Sawyer Island.
    Fantasyland- 60%
    New Peter Pan's Flight, Mad Tea Party, new Dumbo area, redesigned Queen of Hearts Banquet Hall.
    Liberty Square- 50%
    Hall of Presidents, Legend of Sleepy Hollow, and Columbia Harbour House.
    Tomorrowland- 90%
    Land relocation, new Space Mountain exterior, and possible new Rocket Rods/TTA layout.

    Posted Image
    This screen shows the Frontierland/New Orleans Square land transition that plagued me for so long. I finally figured it out by looking to the Magic Kingdom's Frontierland and it's "travelling west" order of buildings. The blue structure in the top of the screen is Slue Foot Sue's and represents the clapboard architecture found throughout most of Frontierland. The bell tower next to it is based on period structures in St. Louis, the gateway to the west. The switch from wooden saloons to midwestern masonry buildings represents a geographical transition as one heads from Frontierland to New Orleans Square. The sign on the side of Slue Foot Sue's actually reads "Gateway to the West" to reinforce this thematic transition. The actual land divide can easily be seen in the switch in paths types. Next to the bell tower is the River Belle Terrace. The Terrace serves the same purpose here as it does in Disneyland: it eases the Frontierland/New Orleans Square/Adventureland love triangle. It is the only structure in my park to be located in three different lands. At the bottom of the screen you can see the rooves of New Orleans Square in it's new location.

    Posted Image
    The Adventureland side of the River Belle Terrace. The architecture on this side feels slightly more exotic than the facade facing New Orleans Square. You can't tell in this screen, but the railing to the left of the blue facade is actually a balcony. The wall in the back belongs to a separate section of the building.

    Posted Image
    One last shot, just showing part of the Hub improvements I've been tinkering with. In the end this will probably house a snack stand or tip board.
  • JDP%s's Photo
    Where do you get all this motivation to build the same style stuff time and time again.

    Either way, it looks good a usual :)
    Oh and I love the rain spouts!
    -JDP

    Edited by JDP, 27 August 2009 - 11:48 AM.

  • ioafreak%s's Photo
    Very good. Glad to see you're moving along. Everything looks exceptional as always.
  • Alpengeistfan1%s's Photo
    I love that last picture.
  • nin%s's Photo
    Just saw the new station, and to be honest, i'm not a huge fan of it. It's just not as great as some of the other stuff in the park. funny logo however. :p
  • Highball%s's Photo
    It's kind of hard to judge it when you can only see a small portion of it. You're not looking at the last picture in the post are you?
  • nin%s's Photo
    Yeah, I was. Misunderstood the statement under it.
  • Splitvision%s's Photo
    That first screen in your last update is kinda amazing. The archy is incredible and the fenced sitting area is so well excecuted. It's all really perfect, the only thing that might possibly be missing from that screen is some flowers.

    I'm really not feeling the second screen though, because of the roof. I'd use another texture, colour or shape, any change would be good, I really dislike it the way it is now, sorry.

    EDIT: I read the caption under the screen and I see that the roof might look strange due to an optical illusion, maybe it looks better in a different angle.

    Edited by Splitvision, 02 September 2009 - 07:17 PM.

  • Six Frags%s's Photo
    This really is nice work mad dawg! :p
    Your architecture seems to get more detailed, which is a good thing, and adds a lot to the atmosphere.
    On the first screen, it probably looks better if you add those 'flags' under the parasols (if you know what I mean ;) )..
    Are those big trees new objects? They look kind of good for big trees :p

    Looks like the park is advancing well, keep it up,

    SF
  • Goliath123%s's Photo
    Great screens man! Without a doubt a spotlight!
  • Louis!%s's Photo
    Brilliant update as always. The level of detail is outstanding (like the drain-pipes) yet it isnt cluttered. Just fantastic.
  • Nokia%s's Photo
    custom trees=win
  • Highball%s's Photo
    I appreciate the comments ya'll. Probably the best response I've gotten to a non-update update. :lol:

    Splitvision: It does look better from a different angle. Here the balcony looks to be part of a huge mass so you can't even tell it's there. From the other pov's it works perfectly (imo at least).

    Six Frags: I'm guessing you mean the awning trim? I really want to have it, but I'm juggling object space already trying to get objects that I absolutely need. My ? tab is overflowing, so that's having some impact on what I pick and choose as well. I've got to figure out how to add stuff to the custom scenery group that Ty made for me.

    And once again, those damn trees get all the attention.
  • Highball%s's Photo
    Small update. As you can see on the first page, I've added another land to the park: Discoveryland. This land didn't turn out very well in my original park, so I'm hoping I can pull this area off better this time as well as bring in some great and unique attractions to the park. Technically the land is still up in the air since it all depends on the map data limit, but I'm fairly confident that I'll have enough room for it. And to be honest, this land is being added specifically to bridge Liberty Square and Tomorrowland. Since Tomorrowland already includes a bulk of Discoveryland's attractions, Discoveryland will boast a few Disneyland firsts.

    I've been working on the entrance area for a while now adding things that are found in the real world parks. I'm trying to make this park as real as possible so I've added stuff such as a will call, wheelchair and stroller rentals, bus stops, and turnstiles.

    Posted Image
    Will Call and the entrance turnstiles.

    I'm hoping to get to Town Square soon and after that I'll restart Adventureland now that I've got it mapped out.
  • Six Frags%s's Photo
    Nice one man.. I really like the fact you're adding more realism to the park, the turnstiles turned out great.. Never really heard of a Will Call office at a themepark, but the execution is pretty nice..

    Looking forward to this, a lot :)

    SF
  • posix%s's Photo
    it's so pretty ...
  • ChillerHockey33%s's Photo
    It looks nice, but I cant help but feel like everything is built on a bigger scale than the peeps are. Like the wouldnt be able to reach the windows at will call, and the turnstyles would hit thier heads.

Tags

  • No Tags

Members Reading