(Archive) Advertising District / Project X - Latest update: October 12th

  • Liampie%s's Photo
    As some of you may know, I'm working on a new big project since December '07. Hopefully It will be finished in september/october.
    The only thing I'm telling you now is that the project contains six savegames!
    All screens which have been online already:

    *Warning: Some screens are made half a year ago, are heavily changed or not finished.*

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    Some new screens:

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  • Lloyd%s's Photo
    I'm liking it, especially the last screen.
  • Xcoaster%s's Photo
    I think my favorite is the parking lot.
  • Wolfman%s's Photo
    These are the ones I like best...

    THe waterwheel/ferris wheel. The outdoor bistro/cafe, The footpath w/stone walls and the ivy on it, the hotel, (mostly for the colors & style it has.) The gates to the parking garage, Intersection & traffic lights, and the parking garage.

    The bad news...

    Gas Stations usually don't have a sky lights in their canopy over the pumps. I'd of placed the building under the canopy, and have the "pumps" on either side. Much more realistic that way.

    The carousel plaza seems that the two-tone paths went a bit too far. I'd just have the lighter crazy path around the planters, and that's all. Leave a darker strip of "crazy" between the planters.

    The parking garage needs parking space stripes, arrow markings on the pavement, and barriers for pedestrian walkways. Stuff like that. It's sort of plain looking. Nice structure. It needs detailing though.

    The parking garage gates needs a bit more vegitation or some additional details like fences, pavement markings like, arrows, and pavement markings.

    In front of the hotel, the awning should be a bit longer. It should go across the sidewalk. I like the detail over the doorway, you might want to try extending that across the walkway, instead of the awning.

    The log flume structure has a mis-aligned window, just behind the support, the red roofing is a bit too bright, and there are steps that lead to nowhere. Concerning the steps... if a service platform were created there, next to the track, you can then build steps that have two flights. One stairway can come down to a point where a u-turn landing could allow a second stairway, beneath the service platform to lead down to the surface. This will still leave a bit of walkway to the steps. And you might want to add a doorway to access the steps.

    I think that the blue & pink monorail cars are a bit too brightly colored. I'd go with light blue and tan tops & doors, OR colorize them to a solid color. It's just seems too busy.

    I don't know what that little shack is and the tables outside. It does look cool, but I'd change the color of that trim. That dark blue doesn't work for such a naturaly colored scene.

    The Mill House looks really nice. 'Cept for that odd little walkway. My eye kept looking for a door there. I'd lower that a tad, enough to place a door beneath the window, so that it would be surrounded by the stone block foundation. And choose a shorter fence so the door detail could be visible. The waterwheel is good as "brown" but the A-frame support might do better with gray.

    That cool looking Bistro! I'd work in some planters with some taller 1/4 tile plants in them, along the sidewalk. And I can't say I like the taller plants on the horizontal trellis. The short bushes are cool though. But a trellis doesn't support a "forest". :)

    Is that a cow out in the field next to the intersection? Cool touch. Too bad you didn't add a 1/4 tile wedge for a nose. Sweet touch though. :D

    The last image, well, the colors are a bit diverse. A window wouldn't be placed half above & half below the poles sticking out the sides. The poles would only be running across in one directions. (Think about the rafters of a house. They don't "criss-cross" each other.) Even if they did, one set would be at one level, and the other set would either be above or below the first set. Never aligned with each other. Their supposed to be "offset".

    There is also a second floor doorway, that doesn't line up with the second floor window. You might try a smaller/shorter window there and loose the 2nd. floor door instead. Loose a set of the poles, raise the rest up to be aligened more with the 1/4 height block walls, then you'll have the clearance to raise that red/maroon roof a tad, Then raise the poles on the corner, and it'll line up a bit better. The poles support the floor above and the ceiling below. This is really out of wack.

    It might mean you'll have to make it a bit taller, to ensure that the windows & doors fall into the correct spacing with the rafter poles. Don't get me wrong. I love the structure, it's just not "fitting" together quite right. Making it just slightly taller will give you the virtical space nedded to include everything that is important. It's simply too crowded together. Sometimes "less" is "more".

    The windows on the stone wall adjacent to the doorway are set a little too high. Bring 'em down a knotch.

    Edited by Wolfman, 29 June 2008 - 09:19 PM.

  • Nokia%s's Photo
    i really like the first and the last 4 screens. very nice.
    the second screens looks too eneroums and i still hate thoes windows.
  • lucas92%s's Photo
    Screen 9 foliage looks a little empty with all these bushes, you could add more 1/4 tile trees. I love the atmosphere though, looks like a real park. Though, the last screen just doesn't really fits the style of the other screens... Too much exotic, and I might say that it looks like you copied RCTFAN colour scheme of the buildings in Toucan (I think?) and forced a building into a screen... It's a little random I would say.
  • Lloyd%s's Photo

    ...and I might say that it looks like you copied RCTFAN colour scheme of the buildings in Toucan (I think?)

    He's not the only person to have ever used that colour scheme, you know.
  • Wolfman%s's Photo
    That's like saying, Gee, so-and so, made a dive machine with virtical loops, and someone else made a dive machine with virtical loops. And accuse them of ripping off the idea. Sometimes it just seems to go too far, if you ask me. Can't the nit-picky BS be put to rest? Or do we have to start a lawyer's topic for enfringment of styles?

    Silly, isn't it? 8@
  • Liampie%s's Photo
    [quote name='lucas92' post='405661' date='Jul 1 2008, 01:28 AM']Screen 9 foliage looks a little empty with all these bushes, you could add more 1/4 tile trees. I love the atmosphere though, looks like a real park. Though, the last screen just doesn't really fits the style of the other screens... Too much exotic, and I might say that it looks like you copied RCTFAN colour scheme of the buildings in Toucan (I think?) and forced a building into a screen... It's a little random I would say.[/quote]

    It's very empty yes, but it wasn't finished. The screen was made almost six months ago, it looks much better now!
    By the way, who told you it's one park? Maybe that's why the screens don't fit eachother. ;)
    And I know RCTFAN's project (Forbidden Kingdoms, right?). This isn't based on RCTFAN, RCTFAN and I based our buildings on somewhat the same theme. ;)





    [quote name='Nokia' post='405615' date='Jun 30 2008, 04:21 PM']the second screens looks too eneroums and i still hate thoes windows.[/quote]

    What's wrong with enormous? I thought Americans loved enormous...









    [quote name='Wolfman' post='405579' date='Jun 30 2008, 03:58 AM']Gas Stations usually don't have a sky lights in their canopy over the pumps. I'd of placed the building under the canopy, and have the "pumps" on either side. Much more realistic that way.[/quote]

    Do you mean the glass roof? I know some stations with a transparant roof.

    [quote]The parking garage needs parking space stripes, arrow markings on the pavement, and barriers for pedestrian walkways. Stuff like that. It's sort of plain looking. Nice structure. It needs detailing though.[/quote]I'm working on the space stripes.

    [quote]The log flume structure has a mis-aligned window, just behind the support, the red roofing is a bit too bright, and there are steps that lead to nowhere. Concerning the steps... if a service platform were created there, next to the track, you can then build steps that have two flights. One stairway can come down to a point where a u-turn landing could allow a second stairway, beneath the service platform to lead down to the surface. This will still leave a bit of walkway to the steps. And you might want to add a doorway to access the steps.[/quote]

    The windows are right aligned, the steps do lead to somwhere.
    A service platform is a good idea, but I don't understand the rest of your story.

    [quote]I think that the blue & pink monorail cars are a bit too brightly colored. I'd go with light blue and tan tops & doors, OR colorize them to a solid color. It's just seems too busy.[/quote]Tan roofs and doors, great idea. :idea:

    [quote]The Mill House looks really nice. 'Cept for that odd little walkway. My eye kept looking for a door there. I'd lower that a tad, enough to place a door beneath the window, so that it would be surrounded by the stone block foundation. And choose a shorter fence so the door detail could be visible. The waterwheel is good as "brown" but the A-frame support might do better with gray.[/quote]

    There is a door on the side, and I gave this building a facelift long ago. I recolored the wheel, but I don't remember what colors. I'm taking a look at it soon.

    [quote]That cool looking Bistro! I'd work in some planters with some taller 1/4 tile plants in them, along the sidewalk. And I can't say I like the taller plants on the horizontal trellis. The short bushes are cool though. But a trellis doesn't support a "forest". :) [/quote]It's an hotel actually. There are a lot of exotic planters, just where I cut the screen on the left! And the trellis, they maybe can't support a forest, the concrete can.

    [quote]Is that a cow out in the field next to the intersection? Cool touch. Too bad you didn't add a 1/4 tile wedge for a nose. Sweet touch though. :D[/quote]

    It's a sheep. A sheep with a long nose would be weird, I think it's at it's best now. :)

    [quote]The last image, well, the colors are a bit diverse. A window wouldn't be placed half above & half below the poles sticking out the sides. The poles would only be running across in one directions. (Think about the rafters of a house. They don't "criss-cross" each other.) Even if they did, one set would be at one level, and the other set would either be above or below the first set. Never aligned with each other. Their supposed to be "offset".[/quote]I understand what you mean, but I'm leaving it as it is. It's not supposed to be 100% realism, actually I'm going for 70%.
    + It is just theming.

    [quote]There is also a second floor doorway, that doesn't line up with the second floor window.[/quote]

    It's not weird that some windows are higher placed than others, you see it really often in real life.


    [quote]Sometimes "less" is "more".[/quote]I know. On RCT-Guide I was used to be the king of less is more, although my less wasn't always more. :p

    [quote]The windows on the stone wall adjacent to the doorway are set a little too high. Bring 'em down a knotch.[/quote]

    Bringing them one unit down will look ugly.

    Thanks for all replies, especially Wolfman. It was useful!

    Edited by Liampie, 01 July 2008 - 03:46 AM.

  • Wolfman%s's Photo

    The windows are right aligned, the steps do lead to somewhere.
    A service platform is a good idea, but I don't understand the rest of your story.

    Oh, no problem.
    :D
    This is what I was trying to suggest.
    Something along these lines.
    They don't have to be exactly the same.

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    Edited by Wolfman, 01 July 2008 - 12:54 PM.

  • Liampie%s's Photo
    Very new screen:

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    The corners on the left aren't finished.
  • Louis!%s's Photo
    quaint.

    i like it. nice use of textures.
  • Nokia%s's Photo
    its okay.
    nothing really amazing bout it.
  • spartan%s's Photo
    nice but it looks like your ikaros design
  • Xophe%s's Photo
    Seems fairly conservative but I like the little details like the wooden roofs over the windows.
    I'm not sure if I like the pale pink window on the left, but it might look better when in context.
  • Liampie%s's Photo
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    New screen of the hotel. The building on the left is a Wellness-center, on the right there is the restaurant.
    (The weird-looking window in the upper left corner is an open roof window.)
  • Xophe%s's Photo
    Looks great! No complaints.
  • Liampie%s's Photo
    Thank you.

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  • nin%s's Photo
    That hotel is brilliant.

    The 2nd pic is great as well, i love the way you made those chairs, and the boat.
  • MF72 %s's Photo
    May I ask what that long yellow thing with the spikes is?

    This is looking great. Keep up the good work Liampie.

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