(Archive) Advertising District / Bays of Tropica - [remiXed]
- 22-June 08
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X250 Offline
Part of Fishermans Wharf, a water ride inspired by Stormforce 10 at Drayton Manor, my local.
The station is shown here integrated with a Dodgem Ride on the lower tier.
Still cant get 8cars to work properly thoo.. =S
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inVersed Offline
There is so much going on in that picture. In this situation it works nicely though. You did a good job at pulling off the fishing village look. I am glad to see you moving on with this project! -
Levis Offline
mmm...I think this is the first screen I dont like from this park ... but than again I dont like that fisherman area that much so it isn't really a suprise.
its just not my style -
Magnus Offline
First screen from you I have seen that really shows some atmosphere. I hope it works out as a full area and does not look too messy.
Good luck with the project and winning a deserved spotlight finally. -
Sulakke Offline
It looks really nice. I love the interaction. But I don't really see Fisherman's Wharf in it.
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hpg Offline
This really looks fantastic.
The colors irk me a bit in the last shot, but I love everything else--especially the diver and the log flume. -
Turtle Offline
That's absolutely brilliant. I honestly wouldn't change a thing, although maybe having the monorail supports grey would look more sturdy? Probably the most atmospheric thing i've seen in ages. -
PBJ Offline
X250
when I, just let say, sneaked out of this place called NE. you was working on this... a couple visites here in the meantime and i never saw anything of this project...
i'm gladd to see this alive... great screens that made me reinstall RCT2
-PBJ
Never say naver again Never say neve....... -
X250 Offline
Heavily inspired from Mamba Kilima, mine and Chapelz H2H park, VIPER is an inversion-packed inverted coaster with a unique and fast paced layout. The coaster starts with a sharp right turn followed by a sudden drop out of the station into an underground snake pit, the lift hill is built into the side of the mountain and flames are dotted up the 100ft ascent into the light. The lift hill then enters a tower building, and makes a steep, and sharp left drop taking the riders by surprise, the drop curves down a steep valley side and whisks under the queue path, before entering an intense loop, the train then instantly sweeps into a full bend before plummeting down a dive loop, narrowly missing the densley packed scenery surrounding the drop. The train makes a short underground excursion before hurling out of the side of the mountain into a fast helix taken at almost 60mph, the coaster then enters what is called a 'Sidewinder', a unique element consisting of two weird and warped inversions, followed by a steep drop into another helix.. this time reaching speeds over 60mph... the fastest section of the ride. The on ride photo is taken here, as the coaster completes a HUGE and final immelman before slamming the brake run.
Viper is one of the best coaster I've made in RCT, it took MANY times to get perfect, but now i feel the layout is as good as it can get. Below is a small screen of the first two elements.
Comments welcome. =]
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J K Offline
It's fit! Really like the new screen just as much as I like every other screen you produce. Keep up the amazing work mate. This parks gonna be good -
Sey Offline
I like the colors and the coaster, but those brick walls don't fit in the screen...
Edited by Sey, 14 August 2008 - 07:06 AM.
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