(Archive) Advertising District / Midgard
- 26-February 08
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Sulakke Offline
[quote name='SUPA-X' post='397055' date='Feb 26 2008, 10:10 PM']looks very realstic[/quote]
Thanks!
[quote name='Kumba' post='397059' date='Feb 26 2008, 10:26 PM']Well, im impressed.[/quote]
[quote name='Gwazi' post='397078' date='Feb 27 2008, 12:25 AM']Very small-scale, but very nice.
One complaint: it looks like there's a lot of water judging from that first screen, and I'd prolly choose to put in a little less.[/quote]
Yeah. It will stay a small park, but I think I'm gonna redo the entrance... some parts.
And I don't know what to do with the water yet. I'm trying some new things with the water.
[quote name='FK+Coastermind' post='397085' date='Feb 27 2008, 01:29 AM']I dont mind the small scale, but im worried if it will work with coasters and such. the details and atmosphere are great. im not sure its neccesary to have waves around all coastline. i think some here and there would work well also. the building is nice, but i think something to show more purpose for the building there would be good, and the walls to the bottom left side are abit bare. a little nit-picky detail is the post on top of the window. otherwise, great entrance.
the second screen is nice, although you have a bit of a texture clash in the rooves and certain walls. the details is good, alittle less meticulous here, but there none the less. great work!
The Bad Player[/quote]
I know the textures clash, but I can't stop that from happening. Thanks anyways.
[quote name='Camcorder22' post='397089' date='Feb 27 2008, 02:17 AM']hmm Ive been seeing that light house a lot lately. Fits there pretty well though and the causeway is a good idea. Dont think you need waves on both sides though as they would usually only come from one. Youve also created a great atmosphere with the placement of plants and rocks.[/quote]
The waves clash on the causeway at both sides; in real life also, I quess.
[quote name='Wicksteed' post='397113' date='Feb 27 2008, 01:41 PM']it's wonderful.
it doesn't really have a mythological (?) atmosphere. but it has this wonderfully rough close-to-the-sea-atmosphere. i love that.
do you have any finished parks?[/quote]
The mythological atmosphere will come in the next updates.
[quote name='Dr_Dude' post='397118' date='Feb 27 2008, 03:48 PM']I really love it.[/quote]
Thanks!
[quote name='RRP' post='397119' date='Feb 27 2008, 05:00 PM']looks very nice.this guy should be 'on the radar' imo[/quote]
LMAO! I don't wanna become a parkmaker (yet).
[quote name='Levis' post='397120' date='Feb 27 2008, 06:07 PM']good luck with all those white waters .
you know there is a limit of animated scenery you can use?
if you use to much of them some just wont be animated anymore.[/quote]
Of course I know. But I don't care, because I've got many black tiles.
[quote name='CF' post='397124' date='Feb 27 2008, 06:51 PM']Good work Sula, your are a great talent.
Levis@ Yep, i cot that with Pak Lacuna Avnetura [/quote]
Thanks!
[quote name='Turtle' post='397125' date='Feb 27 2008, 06:55 PM']You find a way to use objects in a new context, and i like that very much.[/quote]
Thanks!
[quote name='Pineapple' post='397144' date='Feb 27 2008, 08:25 PM']^I can. Second screen. On the side of the pink building. He's taken a Window, a Louvre object (i think its called that) and a fence pole, to create looks to be a life-saving ring.
Great work Sulakke. I love the white water waves. Perhaps a couple further out too?[/quote]
Yeah. It's suposed to be a life-saving ring.
And I'll try your tip.
[quote name='Ride6' post='397180' date='Feb 28 2008, 03:34 AM']The ticket queues in the first screen wouldn't be very functional... I mean you wait in line as you go towards the booth then you get your ticket and are trapped in a wrap-around line design?
The rest looks rather good though, the smaller scale is rather refreshing and certain to make the rides seem that much more massive.
Ride6[/quote]
Thanks! I've changed the ticket queues already.
[quote name='makonix' post='397193' date='Feb 28 2008, 10:38 AM']I like what I see, very nice screens u have over there. Especially I like the sea atmosphere, your landscaping.[/quote]
Thanks!
I've also changed the windows of the red and orange buildings. They are smaller now.
Sorry for my bad English.
Sulakke...Edited by Sulakke, 28 February 2008 - 08:10 AM.
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][ntamin22 Offline
The building itself look fantastic. Is it meant to be a moving-room attraction like Hex ?
The yellow tree looks a little out of place; it might just be because it's the only thing that tint in the screen. The terrain around the building, particularly behind it, looks a little too 'stepped'. -
Sulakke Offline
Yeah, its a moving-room attraction.
And I know, the landscape isn't perfect, that's because it's a bit rushed. I'll redo it, but now with a bit more perfection.
And I'll try some other things with the tree.
Thanks for the reaction! -
RCTNW Offline
This park has some great potential to it and like Kumba stated, I'm impressed!
Not much to add that hasn't already bee said so keep up the good work!
James - rctnw -
Sulakke Offline
Old screen...
I know the plaza is a bit bald. It will change in the future.Edited by Sulakke, 17 March 2008 - 09:47 AM.
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Six Frags Offline
I like your ability to really theme an area, but I dislike all those animated water tiles; They will create a lot of unnecessary lag, especially when your park is made peepfriendly and is full of peeps (that is for people with not that 4ghz computer ).. They are also not really needed and not aesthetically pleasing imho..
Anyway, looking forward to more
SF -
Carl Offline
Settle?! LOL, that would be subtle, JDPYour building skills are very settle and elegant.
Sulakke, your latest screens are good, but the lighthouse looks too short IMO, and the brown roof kinda dominates that bldg, several options would help that, including making it taller, or breaking up the roof by adding a partial second floor. -
Comet Offline
For the first screen, maybe make the screen another color then green because it sorta looks too similar to the roof now. I do love the roof though.
In the second screen you should fill the 1/4 tile indent in the queue corners with planters or something.
Everything else is looking really great, how much more do you have to do? -
Nokia Offline
nice work on the flags.
the green bulding just seems too plain.
and whoa thats alot green.
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