(Archive) Advertising District / Midgard
- 26-February 08
-
Gwazi Offline
Very small-scale, but very nice.
One complaint: it looks like there's a lot of water judging from that first screen, and I'd prolly choose to put in a little less. -
FK+Coastermind Offline
I dont mind the small scale, but im worried if it will work with coasters and such. the details and atmosphere are great. im not sure its neccesary to have waves around all coastline. i think some here and there would work well also. the building is nice, but i think something to show more purpose for the building there would be good, and the walls to the bottom left side are abit bare. a little nit-picky detail is the post on top of the window. otherwise, great entrance.
the second screen is nice, although you have a bit of a texture clash in the rooves and certain walls. the details is good, alittle less meticulous here, but there none the less. great work!
The Bad Player -
Camcorder22 Offline
hmm Ive been seeing that light house a lot lately. Fits there pretty well though and the causeway is a good idea. Dont think you need waves on both sides though as they would usually only come from one. Youve also created a great atmosphere with the placement of plants and rocks. -
Wicksteed Offline
it's wonderful.
it doesn't really have a mythological (?) atmosphere. but it has this wonderfully rough close-to-the-sea-atmosphere. i love that.
do you have any finished parks? -
Levis Offline
good luck with all those white waters .
you know there is a limit of animated scenery you can use?
if you use to much of them some just wont be animated anymore. -
Levis Offline
You find a way to use objects in a new context, and i like that very much.
I'm just curious but could you give an example of an object he used in a new context -
Louis! Offline
^I can. Second screen. On the side of the pink building. He's taken a Window, a Louvre object (i think its called that) and a fence pole, to create looks to be a life-saving ring.
Great work Sulakke. I love the white water waves. Perhaps a couple further out too? -
Steve Offline
God forbid someone is more creative than you, right?I'm just curious but could you give an example of an object he used in a new context
-
Ride6 Offline
The ticket queues in the first screen wouldn't be very functional... I mean you wait in line as you go towards the booth then you get your ticket and are trapped in a wrap-around line design?
The rest looks rather good though, the smaller scale is rather refreshing and certain to make the rides seem that much more massive.
Ride6 -
makonix Offline
I like what I see, very nice screens u have over there. Especially I like the sea atmosphere, your landscaping. -
Levis Offline
God forbid someone is more creative than you, right?
no, I'm just curious cause I didn't find anything besides that live saving ring (which I first saw as one object) and I was just curious what I missed on the screens
Tags
- No Tags