Related Games / "WE WANT RCT4!" Mission

  • Cocoa%s's Photo
    Chris Sawyer! Chris Sawyer! Chris Sawyer!
  • tyandor%s's Photo

    if you think about it, we can already ride the rides and explore from a peeps-eye-view in RCT3... what more is there to add?

    more attractions/scenery :
    already done by custom scenery makers/expansion packs.


    It's not about content what needs to be added. I personally would like more freedom in the designs of rides... more like limits. I never understood the claim of rct3 to have realistic physics... what's the point if you can't scale the ride elements so the loop has the right size for the speed for example.
    I personally would like it was has a better artstyle.

    Give them a chance, it can only be better than rct3.


    A very dangerous statement :woot:


    Fuck 3D. They should go back to thier Isometric roots!

    You CAN build isometric in rct3... Sorry but 3D is the only thing that it would set apart from LL and 2. A non 3D rct4 wouldn't make any sense. It just has to be correctly implemented.


    Chris Sawyer! Chris Sawyer! Chris Sawyer!


    I personally wish CS knows more than just Assembly coding right now... It's ancient.
  • Levis%s's Photo
    chris saywer should be taken into the production somewhere but not as coder.
    if they make it in Assembly again I'll kill them personally
  • Magnus%s's Photo

    A very dangerous statement :woot:


    Ok, true.
    But they can only learn from it and maybe make a better RCT5, 6, 7 ... 42.
    I mean, let them do a new part and maybe we are lucky and one day they really bring out a nice version of the game.

    Well maybe I am thinking too logically there. We always have to take into account it is Atari ...
  • JDP%s's Photo
    Since rct2 is, was, and will always be the best of the three (no offense to you hard going ll fans) it will be a fantastic idea to add attachment packs that will included more rides and coasters. Rocket Intamins, more elements such as inversions on Intamins, etc...

    You get the idea.
    -JDP

    Edited by JDP, 16 January 2008 - 09:37 PM.

  • Milo%s's Photo
    yea... ive always wished that 45 degree sloped turns would be added to the coasters of RCT2 (and LL) as well as other elements.... it would add so much more depth to ride design

    shame it'll never happen
  • ekimmel%s's Photo
    Quite honestly I'd be happiest if they just took RCT2 and upgraded it a little bit (newer rides, higher object limits) rather than trying to make something new.
  • Levis%s's Photo

    Quite honestly I'd be happiest if they just took RCT2 and upgraded it a little bit (newer rides, higher object limits) rather than trying to make something new.


    I actually think the object limit keeps the game intresting cause you still have to find new ways to make something cause you cant just add an object for everything you wanna build (as happens in rct3 parks sometimes).
  • FullMetal%s's Photo
    RCT3 was, for the most part, a piece of crap. Way too much lag, especially for us minimum requirement users. The only good thing that RCT3 coughed up, IMO, was Soaked and Wild. The ability to create waterparks and zoos actually turned out to be a fun and interesting element.

    But like Levis and Ekimmel said, we could all do with something fresh for RCT2, like some new coasters. Someone should get to work on that, if you think about it. Just design the whole thing from scratch, using the twister roller coaster or something as a blueprint. Another really neat element would be automatic supports, that way you don't have to sit there and put them in yourself.
  • JJ%s's Photo
    Well right now it's not know how to get new tracks in the game... All that's possible atm is to create new trains or change the images for the existing tracks which would mean a loss of that track so not the best...
  • lucas92%s's Photo
    Rct4 should have new graphics. Not necessarly in 3d but better graphics. I'm just tired of all those flashy colors in rct2...
  • Carl%s's Photo

    Quite honestly I'd be happiest if they just took RCT2 and upgraded it a little bit (newer rides, higher object limits) rather than trying to make something new.

    I definitely agree with this, but I think some others have determined that it would not be possible without rebuilding the game from the ground up. I wish it were possible.
  • ][ntamin22%s's Photo

    chris saywer should be taken into the production somewhere but not as coder.
    if they make it in Assembly again I'll kill them personally

    everyone knows assembly is only one step up from Ti38+ Calculator BASIC. :p
  • FreakyB%s's Photo
    LL and RCT2 should get a new expansion that is compatible with both, it should include stuff like waterpark editor and new buttons and rides that are a bit out of this world...

    Thats what i think anyways
  • JDP%s's Photo

    I actually think the object limit keeps the game intresting cause you still have to find new ways to make something cause you cant just add an object for everything you wanna build (as happens in rct3 parks sometimes).

    Oh, come on Levis! We don't all have those godly hacking skills that you have. Get with the program. :p
    -JDP
  • Magnus%s's Photo
    I am with levis on that point.
    Imagine all the noobs playing with some thousend of small objects. The parks would look horrible and as we have all been new to the game at some point parks probably wouldn't be as good as they are now.
  • JDP%s's Photo
    ^But forget about objects. People can create those easily. I am talking about newer rides and coasters. That would be awesome in so many ways.
    -JDP
  • RCTDude2316%s's Photo
    Well, if a RCT4 ever to come out it better be chris sawyer. rides in RCT3 were pretty good so if they do make a rct4 its be rides from rct3, the isometric view was great, im thinking rct4 is just gonna be a extention of rct2, with the features of rct3, fireworks, waterparks, zoos, and rides.
  • Drew%s's Photo
    [font="Tahoma"]I'd like it to be mac-compatible... Hahaha. That and... I am too in favor of an updated RCT2 featuring all the new rides of today and newer, improved versions of the rides already in the game. And yeah, throw in the zoo and waterpark aspects too because it'd be sweet to have actual working waterslides and stuff...

    But... it's probably not going to happen (anytime soon, at least), so I won't get my hopes up.[/font]
  • Kevin Enns%s's Photo

    Well, if a RCT4 ever to come out it better be chris sawyer. rides in RCT3 were pretty good so if they do make a rct4 its be rides from rct3, the isometric view was great, im thinking rct4 is just gonna be a extention of rct2, with the features of rct3, fireworks, waterparks, zoos, and rides [emphasis mine].

    Sounds great. Isometric working water parks!! Quite frankly, the only good thing about RCT3 was Soaked! and, to a lesser extent, to the existence of a standalone competitor, namely, Microsoft's Zoo Tycoon, Wild!. If they could let us make waterparks, and, I suppose, zoos, and maybe even ANOTHER SUCH EXTENTION but in isometric, that would be NUMBER 1. Or even if someone made a game called Water Park Tycoon. I would die for that (not really).

    Also, idealistically, park sizes in an isometric RCT4 could be 384x384 (i.e. 2.25x the size of RCT2 parks and 9x the size of RCT1 parks!!) or even 512x512 (i.e. 4x the size of RCT2 parks and 16x the size of RCT1 parks!!), and also you could have everything at your disposal like in RCT1, picking and choosing would be ELIMINATED.

    All this, and the fact that, in general, the RCT community is focused on parkbuilding and not scenarios, also points to the fact that we could use a SANDBOX/Free Built/Freeform/Park Build/you know what I mean mode, and not a pseudo-quasi version of such, which is what we do, even though its not really that big a deal, it would feel more "official" like that. If there were to be scenarios, then the RCT2 system of having them all at first is RETARDED about 0 people beat them all w/expansions, whereas in the original game it was THE thing to do, at first, anyways.

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