Micro Madness / Micro Madness is Underway!

  • penguinBOB%s's Photo
    wow. i haven't played in a good while.
    and 15x15 seemed like a pretty good size until i started building a coaster.
  • Liampie%s's Photo
    My name is spelled wrong...
  • Kumba%s's Photo
    Oh, sorry about that...

    btw I added the names of both people who turned in entires to the first post. Odds are later today I will update it with more rules, most that have been talked about in this topic.
  • FullMetal%s's Photo
    I'm putting the finishing touches on my first entry, although I'll probably make two more and see how they turn out before I send one in.

    And I guess if it's allowed... Here's a tidbit of my entry.
    Posted Image
  • Gwazi%s's Photo
    Its already better than your other stuff.
  • ][ntamin22%s's Photo
    I've got a pretty cool layout and such for one park and concept work for two more, but i'm having trouble getting peeps into the park.
    one of my attractions.. [possibly several] is going to depend on there being peeps there to ride it.
  • Corey%s's Photo
    Me against CedarPoint6. Should be fun. :D Downloading now. Thank god the deadline is December 2nd. I just saw this topic today. :p
  • Camcorder22%s's Photo
    Try deowning the border land with 8 cars maybe, its worked before for me.

    Anyway i started yesterday and am almost 50% done I think. So I'll probably finish it early but take some time to improve it.
  • Comet%s's Photo
    I just finished, but I probably won't send it in until at least next weekend because I want to make sure everything is perfect.
  • Lloyd%s's Photo
    Damn, everyone is finishing too fast.
  • ][ntamin22%s's Photo
    jesus, you people work fast.
    i'm on year 5 in my first micro and at about 60%.

    from WME's minis way back in Rev1 i think some good things are headed our way..
  • Emergo%s's Photo

    I've got a pretty cool layout and such for one park and concept work for two more, but i'm having trouble getting peeps into the park.
    one of my attractions.. [possibly several] is going to depend on there being peeps there to ride it.


    ^ do as Camcorder said, that nearly always solves the problem.

    (If it does not, then post again. Having quite some experience with Rct-peeps being messed up and how to repair it, can always be solved one way or the other...)

    Emergo :biggrin:
  • disneylhand%s's Photo
    Thanks for the tip-off, ][ntamin22, but I searched Roomie's topics and I can't find anything from before Revolution III. If anyone could provide a link if you find it, that would be great.

    And again, I can't see DelLagos and jusmith's parks being that great--having been completed in just a few days--but I could be wrong. We'll see.

    -disneylhand
  • Kumba%s's Photo
    imo one of them is pretty good...
  • Comet%s's Photo
    Yeah, even though it only took me a couple of days to finish, I'm in year 11, so it wasn't that quick.
  • Camcorder22%s's Photo
    Wow I cant stop working on this :SA:

    Anyway one question, is it ok if walls are hanging off the edge? Like if they are on the outside tile instead of inside but it appears theyre on the map?
  • Richie%s's Photo
    Sorry bout that Kumba, i didnt read the date properly. Will get a FINISHED entry in for then :-P
  • Gwazi%s's Photo
    Crap.
  • Carl%s's Photo
    The problem I am having with getting peeps into the park is that the entrance and the path are both invisible, and I cant figure out how to remove them since there is nothing to click on...
  • Emergo%s's Photo
    To know where the invisible path is, you should click on the path-height, and then if you see height-numbers on normal ground, that is where the invisible path is...
    to delete it you should use the path option to make/delete a longer sequence of path (so not the one to delete a path tile by tile ).

    Emergo :biggrin:

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