(Archive) Advertising District / Sunshine Island
- 06-July 07
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LilFriscoPinoy Offline
it looks decent. but i think that the water and the level of the land where the path is, shouldnt be at the same height. for the fountain? maybe... but definetly not a body or form of water such as that. the entrance seems little to symmetrical to my taste, maybe mix it up a bit?. i would also change the ground texture beneath the path to match the theme or style. personally id use the grey rock type of terrain. its coming along nice. just a few details here and there. oh that bathroom looks kinda funny seeing as its a dark brown/wooden restroom in a bright yellow and white concrete structure. -
Camcorder22 Offline
The buildings look pretty good, but the water looks kind of unrealstic. Also, if you want it to be a design, the ride should probably interact with the paths and buildings. -
RMM Offline
because thats how it built it and how he wants itWhy is the other pillar of water higher than the other?
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celticsman93 Offline
Thanx for the commments.
It seems people are having a problem with my fountain, I think it looks good. I thought fountains should be two diffrent heights i guess not though.
That picture of my coaster iznt the real picture i have a brand new floorless that is like 8.30 excitment without any scenery yet.
/Billy
P.S. look for an update tonight!! -
Brent Offline
It's an... interesting layout, not the best, or close to it. And if you're going to do custom supports, ya gotta do it throughout the entire ride. -
inVersed Offline
No offense but i really am not to fond of that layout. It looks like you just built a ride off the top of your head without planning the layout what so ever. It seems like you randomly "clicked" togather a layout that was feasibly paced. It doesnt look like you took to consider realism or even creativity. Building a good layout takes a lot more then just putting to gather something that has good stats, it really takes a lot of thought and planning. You almost need to envision what the layout is going to look like in your head before you build it. I dont know maybe you did all those things; there is just something with that layout that i am not crazy about -
Comet Offline
I can see how it has good stats in game..but it's not really realistic.
You might not be going for that though... -
Comet Offline
Maybe he wants criticism and suggestions, so it actually looks good when you download it. -
LilFriscoPinoy Offline
I am not to really fond of the layout myself. My suggestion? Look at existing B&M Rollercoaster's pictures. And build the rollercoaster off of the realism and "flow" that B&M's naturally have. At least if your going for a realistic approach, seeing as how you are building custom supports or enhanced supports to the track layout.
If its realism your going for, the liklihood of a corkscrew going to the right. Immediatly followed by a left corkscrew doesn't exist in B&M Rollercoasters. And most rollercoasters have a break run prior to re-entering the station. From the screen, I doubt there is one. But there might be. Not to sure. -
Louis! Offline
IMO that layout is great, up until the turn after the zero-g. That first section is different, it's unrealistic but it's nice to look at, I say keep that first bit and scrap the rest and start the second part again. -
penguinBOB Offline
I agree with Pineapple. Keep everything up to and including the zero g roll and delete the rest. Also, don't do corkscrews like that again. Make them both going the same way if you're going to do two in a row. -
celticsman93 Offline
OK thanx guys for the comments i think im going to make a new layout and actually plan this one out.
Pineapple, and penguin bob thanx for that i was thinking that but i dont like the design my self so i will just make a new one.
/Billy -
celticsman93 Offline
I got a new layout which i will show when it is finished can someone tell me how to make a catwalk with a 4d coaster
/Billy -
disneylhand Offline
Just build a 4-D coaster lift three or so incraments above your original lift. Lower it to the place you want it using your trainer's raise/lower function.
-disneylhand -
Ride6 Offline
The coaster layout sucks, except for the zero-g roll through the loop... That and the turn in between them (the slanting 270 degree helix into the roll) are wonderful; keep those. For the rest of the layout try to keep things simple: Avoid low high-speed corners, it looks absurd to come racing down a hill into a turn with a smaller radius that the hills curvature... Otherwise use a shorter layout. Maybe have it dive off the lift in a 180 degree turn-drop, go around the turn, through the barrel roll, through a dive loop/immelmann/cobra roll (to turn around) maybe a slanting helix and the block brakes. Then maybe a loop and a batwing after that or something...
Keep the layout simple. No coaster has that many elements. Flow is key. If at all possible each element must pour into the next one like water into a glass. It needs to look natural to feel natural to riders.
As for the entrance though, I quite like it. I love the welcome sign with the cut-back supporting it, that's very brilliant. Hell include a cutback in the layout, real late, like right before the final brakes (at low altitude). I don't really like the bathroom (?) building. It's looks odd like you were tinkering with forms but it didn't quite work out. The other buildings look decent though and serve their purpose well.
If you're aiming for a design (as is), you're going to miss though, sorry.
Ride6 -
celticsman93 Offline
Ok thanx disneylhand for the help but since im kind of a n00b i dont know how to lower stuff?? help me
Ride 6 you are defintley right this will not be a design but remeber this would be my first Park on this website (btw i used to be iglooiceman76). Thank you for the tips though ride 6
ill have my new layout up tonite thanx guys!!
/Billy
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