(Archive) Advertising District / Fatha's super duper get you shit faced Scenario!
- 13-June 07
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Alex Rider Offline
I actually really like the queue and it's good to see a decent length queue. Queues can be interesting and it's good to see cool layouts for rides and queues. -
Fatha' Offline
Kojiki River
This is a small rapids ride that is heavily themed....the idea behind it is you take a journey down this mystical, and heavenly river, all while bumping about due to its fast pace downhill....Its pretty much a elongated waterfall for the first half, the current is pretty fast. It levels off, and then rides gently through the area. The ride is totally peep interactive...in fact I plan on adding cannons and whatnot to the edges of pathway that touch the river. Basically, you can see this attractions from anywhere in the Japanese Gardens.
Shows a view looking straight into the river, with boats tumbling about. Station is also shown. Oh, about these logos (the red and gray stuff)....they are representative...im planning on actually finding japanese characters and placing them where the logos are.. -
Lloyd Offline
Looks awesome, the atmosphere is perfect. It's tight, compact and busy, but i still get a relaxing feel, just like a Japanese Garden should be. -
Marshy Offline
looks awesome. although im not sure i like the bare land below the coaster on the left, and the single red tree in the middle. -
CedarPoint6 Offline
I really like the style of that. Especially the style of that building. That's a great start to the rapids as well with the drop right out of the station. How long is the ride, though? It seems like there's a lot of boats on the thing. Also, it looks like your path isn't connected in the bottom right... looks like one of those things thast comes with hacking that you just need to fix. Anyway, the whole thing is looking really great.
Very cool stuff. -
Steve Offline
I hope this is the last screen of Japanland. I'm getting really bored, really quickly. -
Fr3ak Offline
Fatha, that's great!
But like someone said before, I don't where to look, when I see these screens. So ... that's not bad ... but, I don't know, how you done this!
I Love it. The atmosphere is great, the colors are insane, but beatiful und the level of details is perfekt, in my opinion -
Fatha' Offline
Marshy:
Hard to deal with the land not being bare, because its on the same elevation as the rooftop, so I don't know if i can just place tall trees there because it might look awkward....ill have to figure that out. And I think the tree fits when I look at it in game, I just think that screenshot makes it look to "lonely"
CP6:
Rapids ride is very short for a rapids ride...prolly last about 2 minutes. The amount of trains is for the sake of high capacity and shorter waits. Also, there arent any peeps in the screen because I allow myself to close the park for business twice during the span of completion....so I used it to clean up any messes I left in the park (like unfinished buildings) and to finish the Japenese Gardens. Oh, and I think that path you pointed out is done correctly, it just looks wierd because I didnt raise the land under it.
Steve:
Aww, poor baby! Cant see why your bored though...ive really only shown u two screens of the actual area (Ryu has its own little sub-area thats a bit different from the rest of the garden area as a while). But to please you, yes this will prolly be the last screen of "Japanland" -
Fatha' Offline
Also, feel free to suggest what kinds of coasters you want to see for the future....be realistic too...
Like, dont suggest:
- A Giga Coaster/Hyper Coaster (already have raiden)
- A SLC (Already have Ryu)
- Wild Mouse (Already have one)
To give an idea of attractions I have planned....id like the park to have 3 woodies when its all set and done at least (I like parks with a variety of wooden roller coasters). Crystal Beach Cyclone is already planned and built in the Coaster Editor. The final woodie will probably be a larger one, on the tune of maybe 140+ feet....and prolly will be inspired by the Voyage (Intense, terrain driven, very out of control, etc). Also for the Roarin 20's area, I plan on making a Virginia Reel and a Side-Friction Coaster. So in total thats 5 wooden coasters, which is more than enough. I had also toyed with the idea of making a 4-D since they are pretty rare in RCT parkmaking nowadays.
But yea, suggest away. Im asking this because I want unique coasters for this park (no cookie cutter stuff). -
CedarPoint6 Offline
I like where you're going with the variety of woodens. I've always been a fan of the ex-Paramount parks for that.
For suggestions, you see very few Togo stand ups in RCT, how about one of those? That or a Premier LIM coaster (shuttle or something along the lines of Italian Job style). -
Fatha' Offline
Been thinking of a TOGO standup, but those things get so damn intense its almost pointless to make one....but ill play around with it. LIM sounds good. -
Fatha' Offline
^Thats def do-able, small and compact, shouldnt be hard at all to fit in somewhere in the park. Im also inclined to do a suspended coaster with the terrain and all...I also feel like making a Loch Ness Monster esque arrow coaster...but I already have a corkscrew in La Salsa. -
geewhzz Offline
Yeah, you might have to go into a lot more detail on the supports and the way the coaster looks so it is identifiable as an Intamin....should probably have a zero-g roll for sure. -
Comet Offline
I would want to see how you could pull off a portable-ish looking Swarzkopf coaster in the Boardwalk. -
Leonardofury Offline
Mack Bobsled coaster could work, it would probably depend on the theme of the area however. Alternatively you could make a Schwarzkopf Speed Racer (Zambezi Zinger, Willard's Whizzer etc) or a Mack Powered Coaster. -
Cocoa Offline
Ooh, compact schwartzkopf. I always loved those.
I say hack Ryu to be a stand up- invert.
But seriously, I haven't seen many classic style woodies made recently... *cough*boardwalk*cough*
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