(Archive) Advertising District / Dump-Place

  • A.S.Coasters%s's Photo
    Posted Image

    *Support connections still a WIP
  • CoasterCreator9%s's Photo
    Looks nice so far, but those stairs need work.
  • nin%s's Photo
    Well how would you suggest he do it? That comment was nearly pointless.
  • Goliath123%s's Photo
    Maybe by work he means (wûrk). n. 1. Physical or mental effort or activity directed toward the production or accomplishment of something

    but yes it was a useless comment, i think the slides are nice but the supports are odd, most slides these days just have standard beem supports
  • Nitrous Oxide%s's Photo
    Attached Image: chimera_announcement.png
    There's something lurking in the forrest of Worlds of Adventure. A beast so furious you'll have no choice but to scream! Next season Worlds of Adventure will be opening it's tallest, fastest, and longest roller coaster to date, CHIMERA! Chimera will stand above the entire park at 245ft. But that's only the beginning! Chimera will drop you approx. 235ft straight down (90-degrees)! The ride will then take you on a journey approx. 5,000 ft before returning you back to the station. You will find no ride experience like this anywhere. Throughout the course you will be taken through 3-high speed turns, a 360-degree helix, sharp-s turn around, and many steep drops. Chimera will open to the public this spring when Worlds of Adventure opens.

    Worlds of Adventure is also putting $25,000,000 in renovations for a total of $49,000,000. Making this the single largest investment the park has made. Here is a list of additions that have been confirmed.

    -New Picnic Area near the main attrance.
    -New Restraunts (Main additions; Coaster's and Pink's
    -Inferno (New Paint Scheme)
    -Improved gardening and scenary.
    -New midway near Chimera.
    -Renovation of old Shops/Restraunts.
    ___________________________________________________________

    CHIMERA STATS (approx.)

    Type: Steel - Sit Down
    Status: Opening 2012
    Builder: Bolliger & Mabillard


    Cost: $24,000,000 USD
    Length: 5000'
    Height: 245'
    Drop: 235'
    Inversions: 0
    Speed: 80 mph
    Duration: 3:00
    Max Vertical Angle: 90 Degrees

    Color: Aqua Track & Teal Supports
    Trains: 3 (Crimson-Red, Sunset-Gold, Midnight-Blue) Trains with 8 cars per train. Riders are arranged 4 across in a single row for a total of 32 riders per train.

    Restrictions: Riders must be 54" or taller to ride.
    ___________________________________________________________

    Like I said in my Fiesta topic, this park was made for ParkWars2 and the bench really has nothing in it. Not to mention, this park was made around 2005. Never really had intentions on coming back to it after PW2... but lately I was curious how well I could improve it with the scenary I have. I know I can import scenary, but it would be a pain and really not worth the time of doing it.
  • CoasterCreator9%s's Photo

    Well how would you suggest he do it? That comment was nearly pointless.


    My apologies, I forgot to add that they simply look undersupported.

    Also, Chimera looks pretty cool. :D
  • SupraSix%s's Photo
    Nitrous that ride looks awesome, especially the description. If the drop is straight down the whole way I think it might look a look a little odd and not flow. But since I can only see the lift crest it's only a guess.

    One more pic of the dueler before I start a topic for it. I will add waterfalls and rapids to the stream I just forgot to put it in the bench.
    Attached Image: RCTdesign2.JPG
  • verti%s's Photo
    White tree is kinda meh, looks good otherwise though!
  • gijssie1234%s's Photo
    i really like your first screen, this one is oke but not fantastic, the purple tree works at the other screen but the white tree doesn't work here for me , and i think the pole where the staircase leads to is too thick
  • Nitrous Oxide%s's Photo

    Nitrous that ride looks awesome, especially the description. If the drop is straight down the whole way I think it might look a look a little odd and not flow. But since I can only see the lift crest it's only a guess.

    One more pic or the dueler before I start a topic for it. I will add waterfalls and rapids to the stream I just forgot to put it in the bench.
    Attached Image: RCTdesign2.JPG


    Thanks guys. As for the main drop, I can see how you would think of the drop being too straight.. but I don't build by RCT's height markers so the lift/drop is smaller than an 'rct height' hyper. So there really isn't much more 90-degree track to the drop. To me this was the best way to simulate a drop like Leviathan's.
    I've always built with 'units' and basically go by my own height chart. To me, RCT elements are too small to pull off at the "games scale" and looks terrible to me. I normally stick to smaller designs for this reason. To me, this also helps with flow and makes the coaster look more natural and smooth.
  • CoasterCreator9%s's Photo

    Thanks guys. As for the main drop, I can see how you would think of the drop being too straight.. but I don't build by RCT's height markers so the lift/drop is smaller than an 'rct height' hyper. I've always built with 'units' and basically go by my own height chart. To me, RCT elements are too small to pull off at the "games scale" and looks terrible to me. I normally stick to smaller designs for this reason. To me, this also helps with flow and makes the coaster look more natural and smooth.


    Agreed. That's how I made my B&M giga awhile ago. Wouldn't look right otherwise.
  • Whitehawk%s's Photo
    Did some more work on my Egyptian themed area.
    Attached Image: SCR97.png
    Attached Image: SCR98.png

    Supra: I like that screen a lot. Can't figure out exactly why, but I like it.
  • SupraSix%s's Photo
    Those are some nice screens whitehawk. My only comment is that the foliage and structures are too symmetrical. It's fine when there's symmetry, but if you don't balance it with some asymmetrical features it can look odd.
  • Cocoa%s's Photo
    ^^if that was in LL it would be nicer :p
  • Whitehawk%s's Photo

    Those are some nice screens whitehawk. My only comment is that the foliage and structures are too symmetrical. It's fine when there's symmetry, but if you don't balance it with so asymmetrical features it can look odd.


    This whole area is supposed to have a very planned feel, though I do see your point.

    As for LL....Nahhhh. :) (Love the game, but not for this type of thing!)
  • MikaRCT2%s's Photo

    This whole area is supposed to have a very planned feel.

    Were the trees supposed to look like planted ones then? Trees mostly are symmetrical (in parks) when they're planted.
  • Whitehawk%s's Photo
    Where do they not look planted?
  • ScOtLaNdS_FiNeSt%s's Photo
    Got some tips from the team, What do you guys think :)
    Posted Image
  • AvanineCommuter%s's Photo
    That's looking pretty great! Maybe add more supports to the red roofing as it looks like its floating ATM.
  • Hex%s's Photo
    I hate that type of queue line, other than that I love it. Just change the type of path for the queue line.

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