(Archive) Advertising District / Dump-Place

  • K0NG%s's Photo

    As I said there doesn't seem like there's a sense of unity

    I agree. Everything looks nice but it all seems like it doesn't belong...while it seems like it belongs because nothing seems to belong.

    Maverix and coupon both have nice screens, but I feel like people fail to realize how wonderful the support work in Robbie's screen is. I look forward to seeing what it turns into

    Nah, I'm still drooling over the supports. Some of the trackitecture needs work but those supports are the shit.
  • chorkiel%s's Photo
    coupon, that orange building's color hurts my eyes.
  • Flap%s's Photo
    @Robbie92, i don't like the doubling of your supports there.
    Track and Catwalks looks ok.
    Also the supports goes straight to the footers...

    @RRP, i got the feeling something is missing...
    It now kills me then please me.

    @Maverix, Siple, Elegant, i like it. only pain issue is the straight red/white parts, make them more in one line, now the line is broken by another block i think it won't fit in the entrance style.

    @coupon, Well it's too simple, do something more with the atmposphere and i don't like the archy parts of your buildings which are a little empty.
  • trav%s's Photo

    Also the supports goes straight to the footers...




    Where else are they supposed to go...?
  • ivo%s's Photo
    I think he means that they glitch right trough the footers.
  • Flap%s's Photo

    Where else are they supposed to go...?


    Directly on the footers maybey?

    Not straight throug the footers :idea:
  • Flap%s's Photo
    Allready version 2.0 and maybey there's going to be a version 3.0 also;

    Still not happy with it:

    Posted Image
  • Liampie%s's Photo
    - Way too many purposeless architectural details
    - Bridge leading to nowhere, blocking the view on the first drop also
    - Blocky buildings
    - Random fire?
    - Waterfall looks artificial where it comes out of the building, but natural down where it carves its way through those rocks

    Take the time to get a good composition. Don't make detailing your first priority!
  • Turtle%s's Photo
    Architecturally, you've got some really simple building shapes, and just put details all over the face of it. For interesting architecture, I think it should be the other way around. Play around with more complex forms, before whacking details all over the sides.
  • Flap%s's Photo
    @Liampie, Actualy the walls arn't that full as i had before, but i should think of deleting some foliage on the walls. and try to do something with it.

    I'm not sure of the roofs, and Architectual isn't a high priority and the Bridge is going to Extend. It's getting a African theming. So Straight houses of Dirt and whatever they made of is the basic.

    This was version 1:
    Posted Image
  • Liampie%s's Photo
    If you want convincing 'African' architecture (ignoring that there is no such thing, 'African' is way too broad), keep it as minimal as possible with mostly natural materials. Before you colour something, think what material it should represent and if giving it an unnatural colour makes sense. If you do that the architecture wouldn't be as black.
  • Flap%s's Photo
    I was using wood stuff in the second.
    Natural material, and some trees are black for themself.
    and deep in Africa i see myself is always this kind of buildings. :'(
    Verry sad to see...

    But i should remake a lot of things.
  • posix%s's Photo
    I'll echo everything Liampie has said.
  • RRP%s's Photo
    Use real life photos as inspiration. Re-create what you see then you'll understand how to build in that style.That's what works for me

    Posted Image
    http://www.sethlazar...128171180_Nruy9

    http://www.google.co...iw=1440&bih=714
  • Flap%s's Photo
    ive not been there, but ive been to the dirt houses in africa,
    That's what i try to mention, wood stuff with a lot of dirt and shit over it.

    And i don't want to recreate things.

    Thanks for the comments,

    Also... this thing is not going to be released on NE also :)
  • Turtle%s's Photo
    Which dirt houses in Africa are you talking about?!

    You don't seem to be taking advice at all, which is fine if you don't really care about improving... but in that case don't complain if you don't get an accolade.
  • Dotrobot%s's Photo
    I suggest that you don't bitch around how you're not gonna post it around on NE.
    If i was an admin that would piss me off greatly, considering that you're on here advertising claiming that you're not happy with it which is a way of asking for advice.

    And you're claiming that the architecture is basic but it's loaded with so many unnecessary details. And when you say dirt.. are you trying to say mud/adobe houses?

    I'll also echo everything Liampie has said. Especially the waterfall, it looks horrible as is. And with turtle as well, the screen RRP showed might not be what your going for but it has things that you can learn from which is building shapes. You have very simple basic building shapes and it makes the building very boring even with all those details on it.
  • coasterfreak101%s's Photo
    Just a little more. Been working on this a lot so hopefully soon the surroundings will start to take shape!
    Posted Image
  • wildroller%s's Photo
    Even without any foliage I like that screen quite a bit. Maybe the rock ground texture could be changed, although not sure what theme you are really going for here. But the station and queue really look promising.
  • RRP%s's Photo
    Im not sure about the trim lining the station roof and the station itself is a little underwhelming but other than that it looks good

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