(Archive) Advertising District / Dump-Place

  • Dark_Horse%s's Photo
    Posted Image
    A little unfinished, but...
  • posix%s's Photo
    GOOD colours!
  • robbie92%s's Photo
    Don't be afraid to stagger!
  • Louis!%s's Photo
    Good structure and details too :)
  • Comet%s's Photo
    Yeah just the white wall needs a little something

    Posted Image
  • xJur%s's Photo
    Love this, only the landscaping/foliage could use some love.
  • nin%s's Photo
    See how much custom supports add to the scene?

    It's all very good, just add more than the half bush as shrubs under the trees, and watch for lively plants growing from rock. I'd also change the flanges to white.
  • djbrcace1234%s's Photo
    ^^ agreed, Some more quarter tile blocks would help, especially for the three humps on the far left island. It's so peacefully looking of a layout, too.

    Nice job.
  • Louis!%s's Photo
    Yeh flanges would look better white like the supports themselves, I also think it would be better if it went up into the helix and up out of the helix instead of down into the helix and down out of it.

    At the moment it goes down, downward helix, down, where it would look better up, downward helix, up, in terms of flow. In reality it wouldn't matter but I always find in RCT it looks odd like this.

    But it's just personal preference.
  • Roomie%s's Photo

    Don't be afraid to stagger!

    I often do on the way home from the pub.
  • inVersed%s's Photo
    Ah your work looks so much better with custom supports! :mantis:
    I think it would look more realistic if you used giga track and then merged the loops (assuming there are some), but thats being nit picky.
  • Midnight Aurora%s's Photo

    I often do on the way home from the pub.

    Amateur.
  • Insanity%s's Photo
    Posted Image

    finally.
  • Coaster Cow%s's Photo
    I love how the colors could perfectly parallel a Cedar Fairs park, that's quite hard to do. I can totally see Maxair or the Troika fitting in from Cedar Point.
  • Jaguar%s's Photo
    That's really good, it is very fun to look at.
  • nin%s's Photo
    Do you have any influences? :p
    It is really good though, just lose the WW/TT scenery. Delete the objects, and get rid of the DAT's with parkdat.
  • djbrcace1234%s's Photo
    The walk way for the front facing cars should be on the outside of the "arms."
  • Liampie%s's Photo
    Good job, Insanity. Combining hardcore realism with atmosphere is tricky but you pulled it off quite well. Peeps and moving rides would really make this a great screen. A few notes:
    - Get rid of the WW/TT objects... It's not wrong to use them, but most of them don't fit the traditional RCT graphics thus making it look weird... Losing them is only a small sacrifice and it enlarges your audience a lot too.
    - Do something fun with the big tan blind wall on the right or cover it up with foliage. The grass patch in front serves no purpose if there's nothing to look at but ugliness.
    - I'm not sure what you're trying to do with the checkered land under the tables, personally I think it stands out too much.
    - Also not sure if that's a good placement for this kind of tables and seats anyway. I suggest replacing them by a two rows of benches, back-to-back with one side facing the flatride. (example)

    Looking forward to seeing more, should be good. Also get a topic of your own man! :)
  • Insanity%s's Photo

    Do you have any influences? :p


    hehehehe sure do :nod:

    ^&^^ thanks, I'll be sure to go back & change that/those

    EDIT: I'll delete most of the WWTT objects because I don't really like them either, but in some places they're incredibly useful.
  • That Guy%s's Photo
    Either keep the objects, or delete them all. I think nin is implying that you should remove the objects so this park could be downloaded/voted on by all.

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