(Archive) Advertising District / Dump-Place
- 19-April 07
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Flap Offline
The scale seems to be a bit off. The bunny-hop before the picture is really weird and the foliage is really strange too.
What is Foliage or something like that?
The bunny hop is also a thing i was thinking about.
I Want to create a Effect that the Coaster is the Big one beyond the Scenery and Theming.
So everything stays small in that object.
It's for effect only.
Here's a Screenshot of the Current Layout.
@Turbin3 Great Layout!
@Coastercow looking wunderfull! NCSO and no Trainer! -
FullMetal Offline
@GigaG: The woodie looks way to spread out. A mountain theme is always cool, but it would look a lot better if you brought the track elements closer together, and maybe added a few tunnels in the mix. -
GigaG Offline
Inversed-It will look better when I get more trees in. This is mainly a showcase of the layouts.
FullMetal - Maybe I will add tunnels. As for the layout, other terrain woodies are also spread out, for example, Beast at Kings Island.
Also, just to inform you, this is the re-incarnation of me and RCTMASTA's Project Force. The woodie is 100% mine, the mine train is mostly RCTMASTA's, but I added a proper block brake at the end and added the second lift hill (the one in the picture),because RCTMASTA's previous solution was to cover the crest of the hill with chain lift track. -
nin Offline
Finally, a ncso Disney park! Totally living my dream, dude!
It is realllly simplistic though, and some things are not working too well (waterfall, for example), btut the ideas are there, so that's a good sign. I would try to add a bit of dimension in your archy, as this angle shows the building is just held up by paper-thin walls.
Also, if WDW is on the east, than your logo/motto needs some work. -
Austin55 Offline
Flap-no pre-drop on a DM. Looks like a good layout! You really oughta figure out how to merge.
Giga-... just try harder man. RCDB. -
RamSam12 Offline
Turbin3, the transfer needs some serious work. The way you have it now, there's no way to move the trains to it. Just extend the straight track next to the transfer so it is the same length and therefore would be able to operate. Also keep in mind if this is a GCI with 2 train operation, you will only need one transfer track instead of two. Layout is great though.
GigaG, if that's supposed to be based off Boulder Dash, you have a long ways to go. Please take Austin55's advice. -
Coaster Cow Offline
Damn! Totally missed that. Will do.Also, if WDW is on the east, than your logo/motto needs some work.
Flap: I like the layout and colors, and the interaction is interesting. I would take out the big airtime hill after the first immelman though, it's pretty unrealistic. -
wildroller Offline
GigaG, it take more than the RCT2 mountain tool to make a mountain that looks decent, you actually have to spend some time crafting the mountain tile by tile if you want to do it right. -
tyandor Offline
._.
you've just made cso redundant.
Hardly, tbh.
To me this NCSO phase is just another one of those crazes atm.
No matter what bench you use (cso or not) it is only gonna be as good as the builder that uses it. It's also up your personal preference if you want that added 'challenge'.
While technically not a NCSO park EGAS for instance feels a lot like one (this was said by Kumba I believe who tried to build stuff on it and I have to agree). The additional 'challenge' can wear you quite down when you just want to build something formed a in your head, but it just won't translate because you don't have the proper tools for it. Can it be made with what you have? Yes, but it is less likely to get to the desired result. This doesn't mean you can't get great results out of it but you let a lot more up to chance.
I'll try to be clear; I've enjoyed puzzling with limitations and coming up with creative solutions and I still do. However I don't enjoy those constraints coming from my objectpalette anymore. Some very good object-sets and workbenches have been created the last few years and these are so incredibly flexible and are quite complete making them very decent design tools. I know I would have been able to take EGAS to a whole new level with these tools, just because they offer a lot more variety.
Again it's up to the builder's skill rather than the tools. Composition, aestethics, color use, lay-out, etc. are the 'tools' that don't come with the game and are not linked to your objects. That said, the NCSO screen nin posted is good, because nin is incredibly good. I do however believe that that screen could have been even better if he had used cso. Not for the sake of using cso, but by using the full power of defining it offers while the sets are relatively undefined themselves (to explain: I sometimes hate objects that are so detailed that they just only can have one use)
Disclaimer:
I'm not trying to force anyone to use cso. Everyone just needs to play the game as it suits you and how you prefer to play it. I'm merely expressing my opinion about what I think is the somewhat overglorification of using a NSCO bench, just because I don't think skill isn't linked to your toolset. I hate it when people just do NSCO for the sake of it being NCSO. The same also applies to people who use CSO just for it being CSO. -
Cocoa Offline
gigag, i thought you had some level of skill. wow, that is just a lot of ugly nothing. tough love -
Liampie Offline
I like it. The building needs a third colour however. Making a building black and brown is a too easy method to make it look macabre. -
Luigi Offline
Stop being so mysterious
Nice screen again. I agree with Liampie though, it does need an extra color.
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