(Archive) Advertising District / Dump-Place

  • ][ntamin22%s's Photo

    *snip*


    very stylish.
  • jusmith%s's Photo
    Posted Image

    unfinished
  • Camcorder22%s's Photo
    I dont really like the coloring on the coaster, if you changed the gold railing it would probably look better. Also, on some of the buildings, try to at least change the shade of brown between objects. It shows the difference between two types of objects better I think. Besides, if you got two different types of natural colored objects, what is the probablitlity they would be the same color? Looks great aside from my shit on small details. Is it going to be a design or park?
  • DelLagos%s's Photo
    Hey, the screen should not be the best on world!
    It is only the mainstreet, entrance area...nothing more.
    It should not have the ultimate NE-style.

    And my partner doesn´t know that much of NE, I think... ;)
  • Drew%s's Photo
    jusmith, very nice. i like the colors of the coaster. i've always liked that color scheme. don't change 'em.
  • SUPA-X%s's Photo
    that coaster looks fun to ride.
  • trav%s's Photo

    trav, what do you mean by, "be more original with your themes"?
    I think I'm missing the theme DelLagos is going for that you guys seem to dislike, it just looks like a park entrance area like at Disneyland to me.

    -disneylhand


    I mean be more original and use a different theme.

    NOT EVERY ENTRANCE AREA HAS TO HAVE BUILDINGS THAT HAVE NO THEME TO THEM AND JUST GENERALLY LOOK THE SAME AS ALL THE OTHER PARKS BEING PRODUCED AT THE MOMENT.

    STAND OUT. BE DIFFERENT


    And don't give me the crap that "Oh, it's an entrance area, it doesn't have to be themed. BOLLOCKS. Look at some of the best parks in the history of Rct2. RoB - A themed entrance area. The Masterpiece - Another themed entrance area. Either of JKays parks - both heavily themed areas. Isole Cabralia - Themed.

    Getting the picture here?
    [/rant]
  • Liampie%s's Photo
    Posted Image

    I think I will raise the front windows a bit. :)
  • ][ntamin22%s's Photo
    not too bad at all. Try the windows thing, yeah. The log banners look a little sloppy, can you try another kind or something?
  • dr dirt%s's Photo
    i tried making something like the entrance arch thing at universal studios. not very accurate but it still needs to be improved :nod:

    Posted Image
  • Turtle%s's Photo
    That's got the makings of a great entrance.
  • Lloyd%s's Photo
    I think the scale is pretty erm...

    Well yeah, that thing's huge. Looks too big for the other structures.

    But it could be pretty neat, like Turtle said.
  • SUPA-X%s's Photo
    maybe if you make like only 4 are 5 blocks high it would look better.

    but other wise its a descent screen.
  • tracidEdge%s's Photo

    maybe if you make like only 4 are 5 blocks high it would look better.

    but other wise its a descent screen.

    Why the fuck is that? It looks brilliant. Why are people so afraid of making big structures?
  • ][ntamin22%s's Photo

    Why the fuck is that? It looks brilliant. Why are people so afraid of making big structures?


    Those are big enough to hide entire information centers inside.

    ...so do it.

    Personally the giant pillars are just too out of scale with the buildings behind them. If they were thinner, more spirelike things then it might work in the current scale, but otherwise just make it shorter so it is more in line with the buildings behind it.
  • tracidEdge%s's Photo
    Yeah but then they'd be squat and disproportionate. I say leave them as they are and push the other buildings back a bit. Or make everything to that scale. Fuck.
  • Camcorder22%s's Photo
    I say add some glass rooves on top maybe, make some custom universal-ish signs to put on the flat wall part, some plants, and you will have an utterly epic entrance. Just a few ideas.
  • Steve%s's Photo
    trav, shut up.
  • Midnight Aurora%s's Photo
    Add a water slide to it, and a petting zoo.


    Yeah, your ideas are retarded as these.
  • dr dirt%s's Photo
    thanks for the comments.
    hmm. i think lowering it or making it thinner will make the structure look odd. Im considering moving the building in the back, back.

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