(Archive) Advertising District / Dump-Place
- 19-April 07
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Midnight Aurora Offline
...Except you're still in the mindset that the only things to look at are the rides. True, negative space is a great way to direct the eye to where it needs to go, but putting bad work in to fill that void is always just bad.You know I actually think Fantastico has a certain point. I personally don't enjoy the overdetailedness too much. I think there are certain things in a park that need details, like rides and coasters, entrances and landscaping. Then there are other things like ships that are fine with just a "normal" amount of detail I'd say. If everything is detailed all out you will (a) have an incredibly hard time finishing a project of worthwhile scale, as K0NG has demonstrated throughout his time here, and (b), have a difficulty to guide the viewer's eyes to the highlights of your park, because everything screams "LOOK AT ME!", a problem I had with Fatha's late spotlights. This reminds me of when SA taught me that a park must have good and bad parts to be good overall.
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K0NG Offline
That's not bad D_H. Nice to see you build something on a smaller scale than your usual hotel/resort screens. -
h3r3stheKrak3n. Offline
D_H only thing I dislike are the trees, I'm not a big fan of them. Some thin trees with nice small foliage would fit better IMO. Rest looks great. (: -
Splitvision Offline
Hmm isn't that the name of one of the game's premade layouts? A giga I think... nvm. I agree on that it's a step up, it holds atmosphere which I daresay is a first for your screens. -
Dark_Horse Offline
Wow, thanks for all the comments guys. I really was not expecting much, but it giving me extra encouragement to finish this project (which still won't be for a while).
@legleo: I like it so far, but I'd like to see it with the path to see how it all comes together. -
Timothy Cross Offline
...Except you're still in the mindset that the only things to look at are the rides. True, negative space is a great way to direct the eye to where it needs to go, but putting bad work in to fill that void is always just bad.
He never meant "bad" work. Some things should be detailed, others should not. That is all. -
John Offline
Please excuse the incompleteness of these two; I'm in the middle of some major revamping. Right now, though, I'm looking for thoughts on the different path styles. The original format was concrete path outlining the crazy one. Here are the two other incarnations:
Crazy path for the entire thing.
Concrete path outlining asphalt. -
Louis! Offline
#1 gives the right colour, but clashes with the tile path on the roof of the carousel.
#2 is too dark and grey -
posix Offline
The pathing is not the problem. The colours you use on the architecture don't work together.
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