(Archive) Advertising District / Dump-Place
- 19-April 07
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GigaG Offline
Whilst that is looking awesome, I don't get why you LL guys are limiting yourself to LL. I mean ideas like yours Loopy could be executed with much more precision and desired detail in RCT2 than in LL. And while I understand the fun in that, I just feel it's a shame that we might be missing even more awesome work that could be carried out in RCT2. I mean you can still do it the old way in RCT2, that is using mainly landscape and trackitecture, with the additional possibility to theme it further with objects. I want to emphasize that I still appreciate most LL screens, especially LL screens as good as this one, but I can just see missed opportunities everywhere.
/ramble.
Why do we not play RCT2? MOM is 10 times harder than Codex. Plus, Codex raises in increments of 1/4 units, and MOM raises by 1/2 units, and at least in Codex you don't always have to run around clearing the area and calculating the height of the object in MOM's akward units. Frankly, I hardly use MOM except for making huts invisible. CSO and ease of raising objects does not mean it is a more advanced game. LL comes more naturally to me than RCT2. Look-3/4 of my parks are LL, and the RCT2 was my worst score yet. Loopy, I hope you can once again re-incarnate the LL spotlight. -
Splitvision Offline
Well I guess it's all a question about which game you're the most accomodated to, an experienced LL'er like Loopy or Milo probably doesn't find the building process in LL as tedious and limited as I think it to be, and the other way round. It's just that if a guy like Loopy could create something as awesome as his LL work in RCT2 it'd be, well, in my eyes, even more awesome. Plus I could then also view it in-game MA said it though, everyone's free to play which version they want. -
Cocoa Offline
^honestly, I often enjoy building in LL more because it is so limiting. It is fun using hacks and new ideas to get what you want. And anyway, with codex, things like raising objects is so simple. Also, when you play LL more, you get used to how it looks and it gives you a much greater appreciation for the screens.
oh, almost forgot, loopy, that is incredible... -
pierrot Offline
^ I quite agree with you.
anyway Loopy, That's just incredible... I really enjoy your screen. -
posix Offline
Just want to add that I too really love the screen. It looks so futuristic. Very nice. And good use of the waterfalls! -
Dotrobot Offline
I could, but this one is an extra tile across and 10 ft taller, plus I dont really like the B&M track looks.
Im trying to go for one of those 150ft tall ferris wheels like Collossus at Six Flags St. Louis.
Try lim launched? -
BelgianGuy Offline
that'd be great for a redneck coaster entrance banner thing,
I really want to see your ideas all come together into a park Pierrot, you've got the genius in you but you need to make it coherent and flowing in a setting and I see you achieving great things... -
disneylandian192 Offline
This project is nearing completion and Im now looking for a handful of people who wouldn't mind being testers for the map. Let me know and I'll send it your way. Thanks for all the feedback everyone.
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