(Archive) Advertising District / Dump-Place
- 19-April 07
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BelgianGuy Offline
Its too much for one tiny screen for me sorry, while I appreciate the amount of detail and can see whu it just isn't effective and takes away from the real rct-magic in this particular screen, it looks too calculated, give it more room to breathe also its very crammed. -
T.N.T. Offline
I'd personally start by separating the firehouse from the other buildings, maybe put some trees in the middle of them. All of the other nitpicks are just a matter of textures. Right now it looks like a "uber-realistic" style and it gets sore on the eyes when you stare at it too long. Perhaps you ought to lay down some of the street/sidewalk and add some trees so there's more things to break up all the busyness.
It has potential to be great. But it just needs a little bit of refining. -
nin Offline
This is really nice work, stanman. Some neat ideas thrown about like the ramp (though I would use map obj. manipulation to sink paths so they 'connect' to the ramp), the little touches of track and the overall composition of the buildings. Really nice, your getting good at this.
About time!!
From what I can see the layouts look pretty good but I'm no fan of the yellow/orange Arrow. Colors seem to stand out in a bad way. -
Casimir Offline
CF: Your eye and sense for details and creating them with the given objects is astonishing. -
disneylandian192 Offline
The biggest thing I wonder about is consistency. Are you going to be able to complete an entire project with this same level of intricacy? -
SSSammy Online
i think it's lost all sense of perpose with these new buidings. can't say i like that screen. -
Louis! Offline
Just looked back at the last 10 pages, I couldnt be bothered to look through all 50 that I've missed.
Fantastic. Really nice. The black against the white is a nice contrast, and the blue helps balance it out. You've got the colours spot on and the structure all look interesting.
The main building itself looks great. The ticket booths in front look odd. It's because they just end. It's like the back's of the buildings have been sliced off, they're too flat. The actual hotel/entrance looks great though, you've got the detailing spot on, not too over detailed, just the right amount.
Good to see your LL park progressing. Great stuffLLLLLLLL
And your RCT2 is still brilliant. You've nailed the theming and the atmosphere is almost perfect. I think the brick path could do with some breaking up though.its ok, honestly I dont see the big deal. its just a tent and lights... although it is nicely done...figured maybe I should show off a little of my rct2 project, though god knows if it will ever be finished. good news is today I finished off my micro final after months of not touching it. now all thats left is to zero clearence, which is going to take a LONG time .the track will be invisibled. i hope you know what it is, or I have failed.
Really interesting screen. The fencing is really nice. And the queue coverings are great. I think the tarmac stands out a bit too much, maybe try something that would blend in better to the theme?After Kumba, Montu, Sheikra and CheetakaBusch Gardens Africa is ready to unleash another beast onto its publicnote screen is highly unfinished
Nice to see a more basic style of LL from you. I know you can do better, but this is still great stuff. The foliage is lacking though, it doesnt look like a lot of thought went into that aspect.Looks great Stijn. I love the use of Kumba's poles as fences!First LL work since June, so I'm a tad rusty. Be kind
Such a simple screen, but its just outstanding, it's perfect. Incredible.Trying out some stuff for the snow fortress dream in Inception.I'll post the fortress itself when I'm a bit farther on it.
The skill used is great. But the screen lacks. I understand the feeling you are trying to create and what you are going for but it's very sterile. The eqyptian blocks as planters are a nice touch.Trying some ol'-fashioned full realism, like Woodfall or SFC. This time, though, LLLL.
Oh, and I know there are glitches, but they're being a bitch to fix. -
Louis! Offline
I think the building has been created with too much of a Main Street feel. Whats brilliant about the building in Disney parks is that it has it's Fire Dept. feel, yet fits in with Main Street. But here it's like Main Street has taken over and given the Fire Dept. a make-over with high up awnings/coverings and floral banners, something that a Fire Dept. wouldn't have.
Again, here, it blends directly into the rest of Main Street too much. It doesnt stand out on it's own as the Fire Dept. It's lost in the other buildings because of the similarities. When building Main Street, this is what you've got to be careful of, that the identities of the individual buildings arent lost in the overall theme.
Also agreed with everyone on that its over-detailed, and not in a good way.
Really nice NCSO. Very elegant.just messin' around.
And so that disneylandian's screen doesnt get lost in all the screens i've just quoted, i'll quote it too:
There is only 2 things that I don't like with this screen. The tunnel seems too tight, and I think the splash-down area could do with a deco piece around it so that it doesnt look like the water could just run right out of the tank. But yeah, apart from that nit-picking, great screen. I also think the colour choice for the track and supports is a bold choice, I think it only just works, from looking at the screen though I wonder whether it fits the theme?The adventure is coming.
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