(Archive) Advertising District / Dump-Place

  • Splitvision%s's Photo
    Hmm I recognize this, liked it then and I still do.
  • Kumba%s's Photo
    I had a look at a lot of backyard coasters before starting and blue flash was the one I thought would work best in RCT. Still it's not a rec... just atm everything in that screen is the same (other than the car), but when it's done I don't think it will look like a rec, or even still be blue.

    Also sorry Liam, I know it's annoying when that happens. If you want maybe we can team up on yours or mine? I really just made it as a "if needed" entry for an MM round.
  • Foozycoaster%s's Photo
    Colorado fan: looks great!
  • djbrcace1234%s's Photo
    Trying to work on an 'okay' looking Gotham Backlot for my Riddler Revenge knockoff Design.

    Any suggestions, or should I just try and build more of this style? Quite honestly Archy is my weak point and I'm still unsure about it.

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  • Austin55%s's Photo
    Hey thats pretty neat. I'll comment since I love these SF parks.
    First up, get rid of that crap custom scenery ? and make your own somehow, it will look more natural in the game.
    Second, Work on your foliage. It kinda sucks :) try and use more of the solid grass peices, and use grass under your tree's rather than sand.
    Thirdly, this may be a personnal preference, but I wouldent use red in the bank. Try maybe grey, white or the dark gree.
    fourthly, hire some handymen :p
    fithly, maybe try and break up the path somehow, put some planters with trees, signs, theming, a batmobile, etc.

    :)
  • BelgianGuy%s's Photo
    I don't like the building that much tbh, its just a big block with windows...
  • Turtle%s's Photo
    I like that, think it looks pretty classy. The drawback is that it is essentially a large block, which is a boring structure.
  • wildroller%s's Photo
    I've continued to work on the Quad Racer I posted a page back and now have a mostly complete layout, a couple areas need to be modified a little bit. I thought I would share a couple more screens while I start working on the supports/theming/footpaths of this ride. The ride turned out to be a little bigger than I had planned with the coaster ranging from 6300ft to 6600ft in length.

    This is part of the rides finish, the tracks cross each other a few times before the final breaks!

    Attached Image: QR3.JPG

    And this last screen is an RCT2 overview shot, you can see the overall layout without seeing any real detail!

    Attached Image: QROver.JPG

    I might create a separate thread for this in a couple days if inspiration keeps coming to me and I can get a couple screens that look finished :)
  • Liampie%s's Photo
    It's going to be fun to watch for sure.
  • Splitvision%s's Photo
    I'm not really feeling the flow TBH, I'd try to smoothen out the sections somehow. Although I realize that can be pretty difficult when dealing with a quad-dueller.
  • Midnight Aurora%s's Photo
    Testing. . .
    Posted Image

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    Figured I should put my money where my mouth is. This is my first attempt at this, so it's obviously a little rough, especially at the bottom. For all its imperfections, I definitely like the look of it better than the old school LL method, though.
  • That Guy%s's Photo
    You're on to something.
  • nin%s's Photo
    Glad to see people finally putting some backing to their words. Looking good MA!
  • TwiDragon%s's Photo
    @Wildroller

    How high is those coasters, and whats the max speed?
  • Cocoa%s's Photo
    wow, that is much better, the showing tracks always did annoy me. great work
  • K0NG%s's Photo
    Yeah, you're definitely on to something there MA. Definitely unique and definitely nice.
  • robbie92%s's Photo
    MA, that's amazing on so many levels.
  • Cocoa%s's Photo
    LLLLLLLL

    Posted Image
  • Liampie%s's Photo
    Cool. You're faster than me.
  • posix%s's Photo
    MA, holy shit ...

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