(Archive) Advertising District / Dump-Place

  • Splitvision%s's Photo
    It's huge IRL too. Not really that big though, I admit, but I had t do it that way to get the right shape of it. I'll try to bulk up the poles.
  • Goliath123%s's Photo
    Nin, i like the little queue line in there and the tower in the foreground but idk what it is haha!
    Split i like that, but yes you need more enforcement from the poles
  • Dotrobot%s's Photo
    Hmm.

    The poles look fine to me. Oh well.
  • Hex%s's Photo
    Those poles are WAY to thin for that gigantic roof.
  • Jaguar%s's Photo
    Has my foliage gotten better?

    Posted Image

    Note: Everything in this screen except for the foliage and archway are made by turbin3.
  • nin%s's Photo
    Could clump it up a bit rather than the sparseness that's going on now. Mess arond with the tree colors more too.
  • Dotrobot%s's Photo
    Yeah it has gotten better. But that combination of trees are eh. Some of the colors are off real badly and the floewrs just suck. Your color of the grass is diffrent too. These are things that you should know better to do jag. Plus there should be more lowlife. just surround the trees with a radius of lowlife.

    Other than for the overload of that light green color it's nice.
  • Wanted%s's Photo
    looks like random shitty trees thrown together
  • Comet%s's Photo
    No, that foliage is terrible, and the colors for the trees are way off
    Let's try to start you off simple, just copy the foliage combo, color, and density you see here...
    look at foliage
    ...just copy that for now. It's not the best but it's simple and much better than yours. After that I think you'll start to realize how foliage works and you'll be able to develop your own style

    Foliage is such an easy thing to just not be terrible at. I'll admit I wasn't really good with it when I played, because I was lazy when it came down to it, but it's easy to get a basic idea of what looks decent. Like when have you seen anything like yours in a decent release, so why do you think it looks good when you do it
  • ACEfanatic02%s's Photo
    Remember my point about not placing objects randomly? Yeah, that goes like triple for foliage. Try not to place the same tree with the same color scheme directly next to one another. Also work out your land textures -- hint: trees (especially pines) usually kill/stunt the grass under them unless it's being tended. So having a pine tree on grass surrounded by mud is a little *odd*.

    (Oh, and for the trunks, use the light brown color; it will give you the original color of the trunks and doesn't look glitchy like the other browns do.)

    -ACE
  • JoeZia%s's Photo
    It still looks cool :)
  • scarywaffles%s's Photo
    dark green and white are not a good partner... you can use some citrus colors splitvision
  • highroll3r%s's Photo
    i agree with wanted kid. especially the shrubs and grass.
  • tdub96%s's Photo
    turbin3 collabo? Ah, well the foliage still sucks, im with everyone above^^^
  • Jaguar%s's Photo

    turbin3 collabo? Ah, well the foliage still sucks, im with everyone above^^^


    Not really, just finishing something old. I removed the foliage. I'm really still experimenting on my foliage, so if it sucks, I'll just remove it.
  • RRP%s's Photo
    layering is how you make good foliage
    http://www.nedesigns...id=5&map_id=196
    look at how little trees are used on this map but they are in clumps which reduce in density from a central point
  • Comet%s's Photo
    ^I was gonna use that as an example but that's easy to mess up
    jag, do you listen to anything other than the people who simply say it sucks, you seem to never acknowledge the actual advice that's given
  • Fizzix%s's Photo
    The stone arches seem a little plain to me.
  • F0ndue%s's Photo
    Hey Guys,I need some help:Can someone send me a copy of the GW workbench?
  • JoeZia%s's Photo
    Here you go!

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