(Archive) Advertising District / Dump-Place
- 19-April 07
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snas Offline
so here a new screen. this will be the exit of the topspin. i don't had much inspiration so i want to know if this is good enough and what i can do better.
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FK+Coastermind Offline
its a very nice start. you have a nice structure and some good detail. one thing that would help is more colors to break up the white. you have some texturing to start but you need something more to break up that solid white, brigh sorta look. also, use 8carspertrain to put a foundation for the building under the water. right now it kinda looks like its floating which is odd. ncie start!
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snas Offline
thanksso here a new screen. this will be the exit of the topspin. i don't had much inspiration so i want to know if this is good enough and what i can do better.
but wich colors? i don't think that there is one that standing good by this. and there came brouwn buildings next to it to break
this water is from objects. i go to rebuild it on real water and then i will build underwater -
FK+Coastermind Offline
im talking about the big white wall to the right of the screen. while teh left part of the building is highly detailed, that wall just seem bare, and bright. either add soem defining details to break it up or choose some less harsh colors. as for the water, i would say only use the tile water pieces when you cant use normal in-game water. the tiles are nice for certain places but the ability to see byond the surface of the water in a park adds alot of depth.
FK -
Sulakke Offline
I'm not sure about this. They are some building in a San Fransisco themed parksection:
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zodiac Offline
Kinda hard to see since it's so small from here, but from what I can see, that's really good. Maybe try spicing up the white walls a bit. -
Bernts_matte Offline
From my latest park
http://img169.images...orldwip1ef6.pngEdited by Bernts_matte, 29 December 2007 - 02:30 PM.
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Lloyd Offline
Looks pleasant. The flowers are a little hard on the eye, but as part of a bigger picture i'm sure it would all blend. -
posix Offline
please? it's complete rubbish. he's done exactly 1/4 of the screen. the rest he copied in. and that custom scenery is so very ugly, oh god ...
plus, this obviously has not even the smallest amount of thought put into it. it's just something he threw together, never to finish it. i'd call that "primitive parkmaking". -
][ntamin22 Offline
posix is just being grumpy.
i like the little benches cut into the walls. nice touch. -
Camcorder22 Offline
Yeah I saw those benches too and thought they were a good idea. It looks really open though, but if it was part of a larger garden area or something it would probably look good. -
RCFanB&M Offline
The building is ok in structure terms, but there are way too many different objects...looks kinda messy. Try not to use so many colors and textures, otherwise your style will get very messy. -
Cocoa Offline
That's my problem. Either I use too little and everything gets all monotone and ugly, or I use too much and it gets messy. I can't figure this out. -
RCFanB&M Offline
Well, it's not that hard, just try not to vary soo much. For example, you could use dark brown brick blocks for the 1st floor base, and then use some other building block (light brown) for the rest of the wall, then you could do the same for the rest of the building (2nd floor and so on). Using deco objects at the top of each floor is a good idea aswell. I'll see if I can catch you on aim or msn later so we can talk about this (do have an account in any of those?)
Anyway, would like to see more from this. Keep going.Edited by RCFanB&M, 02 January 2008 - 12:56 PM.
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