(Archive) Advertising District / Dump-Place

  • Roomie%s's Photo

    That first seems kinda Natelox-y... I like

    There is a VERY good reason for that :p
  • robbie92%s's Photo
    ^No. Way.

    I'm getting slightly giddy now... lol
  • Roomie%s's Photo
    dont get too excited :p its unfortunatly not what u might think. :(

    I'm doing a rework on The Tissot Archepelago since i was never happy with how my section went in the limited time i had to do it. Nate was obviously my partner in it back then but its nothing thats not out there already.
  • rK_%s's Photo
    your wooden coasters are getting better roomie, cant wait to see it in game.
  • ][ntamin22%s's Photo
    that first one is very loxian.

    also- for your football pitch (and other ground markings) have you looked into plain white fence?

    Posted Image

    I do it on both tile edges so its visible from all angles. they do appear slightly raised when seen against a vertical surface, but being stuck with the glass fences for yellow lines anyway I just rolled with it.
  • Roomie%s's Photo
    Hey ][ yeah i took the other decision and decided i prefered the flatter look of the wall. The road looks good though. That Road Sign is AWESOME. And i love the technique for the pavements being +1 above the road with the river rapids as the curb. Can work REALLY well on a main street setting as u can colour them

    PS: shouldnt the stop line only be on one side of the road? unless its a 4 lane one way rode i guess
  • ][ntamin22%s's Photo
    Its a crosswalk missing the other line :p
    I had honestly never thought of river rapids as curbs, if the paths don't have railings that has huge potential.
  • Louis!%s's Photo
    this is all so awesomes
  • verti%s's Photo
    Honestly, I can't get my head adjusted to LL/NCSO, but the creativity you guys display with this kind of stuff makes me want to take my hat off.


    Unfortunately, I don't wear hats.
  • ACEfanatic02%s's Photo
    Roomie, that woodie is so. fucking. awesome.

    Stanman: That zero-g roll (the second one) is pretty hideous. Layout looks good otherwise.

    -ACE
  • MF72 %s's Photo
    I love you Roomie.
  • robbie92%s's Photo
    Just old,unfinished LL stuff...

    Posted Image

    Posted Image
  • inVersed%s's Photo
    Thats pretty sick robbie. I would have lowered the brick wall 1 or 2 units though so they are accessible to the guests.
  • In:Cities%s's Photo
    i'm not a big fan of LL [with the exception of roomies stuff. its mindblowing], but i really like this style of your work.
    very clean looking and aesthetically appealing to me.

    but hey, what do i know. i dont know the LL rules of what looks good and what doesnt haha.
  • Wanted%s's Photo
    What do you mean, "LL rules of what looks good and what doesn't" ? hahaha if something looks good it looks good...
  • Louis!%s's Photo

    Just old,unfinished LL stuff...

    Posted Image

    Posted Image


    wtf? how did i not know about this? lol please please please let me have this :p oh and we really need to get going on BGA properly, you need to hurry up and get your LL sorted :)
  • posix%s's Photo
    intamins and robbie's screens are just ridiculous ... oh my.
  • Louis!%s's Photo
    Attempts at Montu track layout.

    Posted Image

    Issue #1 is the massive gap between the first drop and the drop out of the MCBR. And the straight section of track instead of diagonal out of the helix.

    Posted Image
    Improved version by changing the way the zero-g is to try and close the massive gap up a bit. However the turn into the zero-g is a bit of an issue and the gap is still slighty there.

    I think the 2nd is better than the first. I did try Phatage's way of having the zero-g in the other direction but I didnt like how it looked.

    Posted Image

    and a 3rd final attempt
  • Liampie%s's Photo
    Apart from the entrance gates I'm not too impressed by Robbie's screen. It's too generic for my likings... :)
  • SSSammy%s's Photo
    i love robbies screen.

Tags

  • No Tags

Members Reading