(Archive) Advertising District / Dump-Place

  • Wolfman%s's Photo
    Continued... (too many quotes for one message.)

    Nice wolfy. The only thing that I'm not completely sold on is the helix part after the twist... Have you tried to have a large downward turn first after the twist, and then the helix closer to the ground? Sort of just switching the elements that makes up the twist around. Though, if you keep it the way it is, it's still really nice. BUT, the old colours were better ;)


    That way, the helix can provide the upwards transition needed there without cracking some ribs.


    I've shown the G's in graph data readout. There is nothing "rib cracking" about it. Remember, this is a small coaster. Not the extreme machines you might be used to seeing. It doesn't go any faster than 45 MPH.

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    I'll show you the ratings. (I go by the game ratings BTW.) Some people design tracks and don't care about the forces applied, especially in peepless parks. The nausea is a bit high on the scale, but you can see that the Vertical Positive & Negative G's fall into proper parameters. Lateral G's are also within expected range, sortta. I don't see any ratings in red, which would be extreme G forces acting on a peep. So I don't see much in the way of "rib cracking" going down on this attraction.

    Actually, I think you could rework everything from the on-ride photo piece after the second corkscrew through to the transition back to the station (which would eliminate the 'head-chopper' that the station itself provides) to not only make your layout more ride-able but also make it more aesthetically pleasing.


    I have already established that there is more than enough room under the station. It's 30 ft. off the ground, and a track requires 10 ft. of clearance. (X2 tracks = 20 ft. clearance. A whopping 10 ft. of clearance is left over. Which 2.5 ft. of base block is occupying. So a 7.5 ft. of clearance is actually there, ON TOP of the regular clearance of 10 ft. required by the upper track. :D Do the math.

    And...just my opinion....the whole 'block brake sections/dual station to allow one more train and prevent crashes while creating maximum passenger efficiency' thing really takes away from what you could potentially achieve with better aesthetics and add realism at the same time.


    I respect your opinion, but I disagree. First of all, it runs four trains. It can run five. Safely.

    Also, I'm pretty well surprised that you would override a safe running attraction for aesthetics, or visual eye candy. Safely operating an attraction like a rollercoaster is as close to reality in my mind as I can get. Parks strive for the safe operation of their attractions. I get dozens of safe park awards along with the Best Coasters awards when playing scenarios in RCT.

    This adds a whole new demention to creating tracks if you ask me. It's also a challenge to ensure that there is always an empty train waiting to be loaded. When a breakdowns occure, the brake run slows the trains to 4 MPH. then keep advancing trains at 4MPH to the unloading station, or the closest empty block before the unloading station.

    So the block brakes "catch" all the trains, and none are left stranded out on the circuit, waiting for a mechanic to arrive and fix the attraction.

    I am proud to brag that there are no accidents on my track designs, thanks to my development of the "Shuttle System" I use on my tracks. Add the fact that both stations have a dedicated "fixing" mechanic and an "inspecting" mechanic, and you have the most efficient operating attractions in RCT 2. :lol:

    Sorry to knock down nearly every observation/opinion that you had about the track design K0NG. But I had to set the record straight. I backed up my claims with real data, and even based the design on real track elements. For someone who "doesn't go for the realisim", I use pretty much of it in my designs.

    And you think you know me. :lol: :p

    Now a support update.

    I noticed that the barrel roll or "Inline Twist" had supports on the sides. And I tried to reproduce that this time. Using Kumba of Bushe Gardens, Tampa as a model.

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    What I like best about this version of creating the supports is that I added, (as many as I can apply,) mounting flanges on the tracks, where the supports meet the track. I think it lends a bit more realisim to the supports.
  • SSSammy%s's Photo
    you have way too much time on your hands.
  • Airtime%s's Photo
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    The folliage is unfinished.
  • SSSammy%s's Photo
    please put an egyptian arch backwards over that doorway, otherwise, fantastic!
  • turbin3%s's Photo
    That looks great, Airtime!
  • dr dirt%s's Photo

    The one where the train gets stuck in texas with emily (I think?) and Reid has to convince the guy the government isnt planting micro-chips in the dude's arm?

    If so, Awesome. haha.


    Yep, that's the one. Except it's actually Elle stuck on the train - Emily replaced her in the second season I think.
  • Louis!%s's Photo
    Told you it looked good olly :p
  • Midnight Aurora%s's Photo

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    The folliage is unfinished.

    Looks pretty solid. My only complaint is the chair lift sticking out. You could probably get the same result by raising a barrel or other small scenery piece in the same spot.
  • Wanted%s's Photo
    Congrats on the win Airtime. Haha
  • Wolfman%s's Photo
    Airtime
    I really like that screen, but I don't think that the chairlift cable does very much for it.

    I aslo wouldn't cover a doorway with a scrolling sign. I like the added details that the red trim does for the structure.

    I like the way the Cleopatra's Needles are stacked on top of block ruins. I'm just wondering if the damaged corner (facing the same direction on all pillars,) does anything for the randomness of the structure and stone, as far as a timeworn effect.

    I'm not sure about the barrels, or how they came to be stuck to the side of the structure. But I'm sure you have good reason. :lol:

    Maybe it looks like a face with a doorway beneath them. Anyway, you would imagine a doorway would have some muddy gras in front of it, or a dirt path on the ground there. It would make a bit more sense to me at least.

    The stacked diamond fence is great for a large windowpane. Great idea! I might use that sometime.
  • Wolfman%s's Photo

    you have way too much time on your hands.

    It's mostly "borrowed" anyway.
    Maybe I'll bore you with the details someday.
    :lol:

  • K0NG%s's Photo
    You? Bore us with details? Nah. How could anyone be bored after all the time and effort you go through in an attempt to discredit every single word that isn't in full agreement with you? Besides....with all the screenshots, you're the fraroc of RCT2! Go Wolfly!!!
  • Dark_Horse%s's Photo
    I really miss the ignore feature of NE3...

    Airtime, that awesome. Some classy LL ya got goin there.
  • Roomie%s's Photo
    Cheers Wolfman and K0ng for another pointless argument. Stop doing that everytime i post a screen.

    Nice LL work their Airtime :)

    Nin: I love that screen but i can't figure out what the red thing over the shop on the right is?
  • Jaguar%s's Photo

    I really miss the ignore feature of NE3...


    Well, I'm sure you can just ignore or just stop giving a crap about a post if you don't like it, but some people just aren't mature enough, maybe they like it?
  • Dark_Horse%s's Photo
    Blah blah blah, you pick that comment about? Why don't you listen to yourself jag and not post when you don't like what I say? I also commented on Airtime's screen, guess you skipped over that part...
  • Liampie%s's Photo

    http://www.majhost.com/gallery/Liampie/MISC/troepjes/screenshot101.jpg

    Not RCT, only RCT graphics. Just dumping...


    Yes, I'm in trouble.


    I'm sorry to pollute the Dump place with non-RCT screens, but here's some more progress in my boredom project.

    yeah health bars and ranges
  • Jaguar%s's Photo

    Blah blah blah, you pick that comment about? Why don't you listen to yourself jag and not post when you don't like what I say? I also commented on Airtime's screen, guess you skipped over that part...


    DH, I really think you misread my post. I basically said is that there is no need for an ignore feature (unless there is mindless and constant spamming and flaming), as people should be mature enough just to ignore others. Damn, I really hate it when people misinterpret what I say.
  • Cocoa%s's Photo
    I haven't posted screens in a while and I figured I would let people know I am working on something (that will get its own topic as more gets completed).

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    Its called Brushfire and its based on Wildfire at SDC. This is the unfinished (there will be transfer track there, zero clearencing work and more foliage) final brakes/ maintenance shed.

    And it has the first b&m sit down layout I've ever been happy with.
  • Austin55%s's Photo
    Cocoa Thats awesome.

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