(Archive) Advertising District / Dump-Place

  • jusmith%s's Photo
    Hmm that brown building in the left corner looks kind of ugly from here. Maybe use a different texture/colour for the roof? Congrats though!
  • nin%s's Photo
    Kinda bummed about the whole 'space' issue of my last screen, so here's small update.

    Posted Image
    Here you see the same screen, but from a different angle.
  • Austin55%s's Photo
    Wow, it looks alot more open from this angle, looks alot nicer. My biggest comments would be the corner of the wall in the middle-left dont seem to come together very well, and I still dislike the concrete awning looking thing on the grey building. It makes me think more of Brutalist Architecture more then disney architecture.
  • Dimi%s's Photo
    I think it's perfect now.
  • Roomie%s's Photo
    Looks good Nin :)

    i assume that coaster has some supports further down the tophat :p
  • Louis!%s's Photo
    I just find that there is too much going on, I can't focus on anything in particular.
  • Turtle%s's Photo
    Just make that purple wall solid, and bob's your uncle. Couple of little stars, maybe a cloud, sorted.
  • Splitvision%s's Photo
    Yeah making the wall less cluttered would improve it a lot.
  • FK+Coastermind%s's Photo
    nin, i think the problem that is causing so many to call your screen cluttered and overwhelming is your textures. You have three giant buildings that are all almost completly the same deco smooth. i know, there are afew little texture changes here and there, but it's not enough. If you have a row of buildings in rct, the defining element is going to be varying textures to say where one has started and the last stopped. IMO, color is not always enough, and even extreme detail can become boring if we don't have something other then that same blank texture. I really enjoy your work, but i think a whole park made this way would drive me crazy. when you are able to get that same detail with some other textures and styles, you will have taken your game to the next level, IMO.

    FK
  • wheres_walto%s's Photo
    nin, I believe you have reached the border between insanely awesome detail and overdone and messy
  • Steve%s's Photo
    I am literally starting to think this community is going retarded.

    nin, your screenshots look great. I see no texture problems because in reality NOT EVERYTHING has to be different. A lot of shit in theme parks are made of concrete. You have an eye for detail in this game like no one else and in turn I find it gives the parks you make a unique quality. I can always tell something is yours because you have style that I find hard to replicate for some reason. I don't think it looks cluttered, messy, or over-detailed; instead, it just seems believable to me, like a Disney park should be. Thumbs up, dude.
  • Wanted%s's Photo
    Reminds me of Xcoaster. Me likey
  • Milo%s's Photo
    am I supposed to be seeing mario in that purple wall :???:
  • inVersed%s's Photo
    Just to prove that Six Flags Indiana is very much a real park in progress here is a teaser of Batman The Ride:

    Posted Image

    Currently, this is my side project to Wheeler Amusement Park, but I have done quite a bit of work on it to take a break from WAP.
  • Austin55%s's Photo
    ^ I forgot, Is that park LL or NcSO? Either way it looks nice.
  • SSSammy%s's Photo
    it's nice. after an internal struggle i've decided i like it.
  • posix%s's Photo
    i think it looks great
  • RCTNW%s's Photo

    I am literally starting to think this community is going retarded.

    nin, your screenshots look great. I see no texture problems because in reality NOT EVERYTHING has to be different. A lot of shit in theme parks are made of concrete. You have an eye for detail in this game like no one else and in turn I find it gives the parks you make a unique quality. I can always tell something is yours because you have style that I find hard to replicate for some reason. I don't think it looks cluttered, messy, or over-detailed; instead, it just seems believable to me, like a Disney park should be. Thumbs up, dude.


    I couldn't agree more
  • zburns999%s's Photo
    nin:
    I was gonna say something, but then I realized that FK kinda summed it up. I'm just noticing now that you really do use that plain texture a lot. It looks awesome usually (like in Tahendo Zoo), but here I can't help but think it looks sort of messy. It's almost like the atmosphere your trying to create is too intricate for the objects you use, so the end result is something that looks a bit cluttered. FK is also right in saying that if you could build with the same degree of detail and sense of concept while incorporating some new textures, you're game would be on a whole new (almost untouchable) level. I think you've proved the last few months that you're one of the best the game has to offer. Now, I just want to see some new textures! I think that somehow you kind of took one of the coolest and most unique elements of your personal style and began to overuse it, if you know what I mean.

    But really man, hope I'm not coming off as negative, because I've always loved the stuff you come up with. I look forward to seeing what you do with this project!
  • nin%s's Photo
    One major factor with the textures is that wall behind everything. That specific shade of purple nearly ruins the texture and make it look very 'flat' so I'm assuming that's where the texture problem comes from. Otherwise, I really do think the textures are fine throughout that area. There's a specific mix of them ranging from rather flat with the art deco scenery to more coarse, rather concrete looking walls and roofs. This, combined with the subtle mix of path textures is just fine in my opinion, but like I said something has to be done with the wall.

    Edit: Sorry Inversed, sipped right over that. Looks really nice dude, reminds me of my SFMM park from back in the day. Needs a touch of color though, even with a Gotham theme there are more colors than brown and black ;)

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