(Archive) Advertising District / Dump-Place

  • posix%s's Photo
    trav, that is fucking gorgeous. especially the first screen. i don't remember when i last saw a flatride themed so well.
  • SSSammy%s's Photo
    trav, those are immnse screens.
    more, more, more.
  • Cornshot%s's Photo
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    I'm having a bit of trouble with this park because it keeps giving me an error trapper when I try to open it out of the scenario editor.
  • ][ntamin22%s's Photo
    Good to see the dump-place back to good screens. Twisted helix, your screens have an elegant simplicity. Robbie's work is fantastic. My only concern is the color of the foliage.
  • posix%s's Photo
    cornshot, that's a very good show scenery setting
  • Cornshot%s's Photo
    I stopped the error trapper so I can now start on the pool complex.
  • robbie92%s's Photo
    For those LLers out there... Can someone give a poor RCT2er some advice about this?

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  • nin%s's Photo
    While I don't have much LL experience, it looks to me that your trying to be detailed so your just throwin track everywhere you can. Also, maybe make the coaster stations mini-golf station instead? That way you don't have the bit in the middle obstructing some sort of walkway.
  • posix%s's Photo
    yeah, hacking is not a must.

    i think it looks pretty good but it's just overhacked for me. one little tip. first place the shrubs, then the path, and they shouldn't glitch anymore.
  • tracidEdge%s's Photo
    doesn't look bad, i don't mind the hacking. i don't think that path really works with the overgrown look (i'm guessing) you're trying to convey. I'd also like to see some bigger buildings that are more than a couple 2x2 structures, but that's more of a personal preference. it doesn't look bad at all aside from what i mentioned. fix up that path hacking and it'll look great.
  • Six Frags%s's Photo
    I like your rct2 work much more to be honest, robbie..
    Not bad, but kinda average, and I can't immerse in this screen ;)

    SF
  • Liampie%s's Photo
    What a mess... Overhacked indeed.
  • coasterfreak101%s's Photo
    I don't really have the creativity that other people have (especially here), but I'm working on getting better. Any advice is totally appreciated.

    Here goes a first post here (obviously unfinished):

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    Edited by coasterfreak101, 20 December 2009 - 03:26 PM.

  • 6000000flags%s's Photo
    above screen: I'm really not feeling any theme other than the drop tower in the land of jagged landblocks
  • Bacchus%s's Photo
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    Just wanted to prove I'm not completely dead yet.
  • Liampie%s's Photo
    Fantastic. Not sure on the roofs on the right, but the building on the left is absolutely perfect.

    Have you tried other paths and other entertainers?
  • Splitvision%s's Photo
    Gourgeus screen Bacchus! As liam pointed out, maybe mix up the path or try another type, otherwise it's perfect. As for the rooves on the right, they could stay as they are colourwise and look just fine, I thought for a while if it would not look better if the they were the same colour or if one of them had a different one, but I couldn't come up with anything. Except perhaps colouring the topmost of them gold? that might work.
  • Luketh%s's Photo
    Okay, third try. I added a MCBR, BUT it only slows down the trains to about 20 MPH before the hill, giving the train a speed of about 25 going through the first inversion, and 25-30-ish on the corkscrews. I also changed the final part of the turn around.

    Tell me what I can do directly after the Cobra Roll, it seems pretty boring right there.



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    Thanks for your help. :)
  • In:Cities%s's Photo
    wow, its great to see all of these amazing screens here in the dump !

    everyone's work looks incredible.

    i particularly love robbie's screen, as well as nokia's and trav's unfinished park.

    PM me if you'd like for me to build on anything on it man.
    Some of those themes you're going for seem like they'd be right up my alley:]
  • StormRunnerFan%s's Photo
    A little something from me, only this time its RCT3!

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    -Storm

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