(Archive) Advertising District / Dump-Place
- 19-April 07
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Splitvision Offline
The thing you did there with the inverted track just above normal track... I'm not sure what purpose it serves, but it doesn't matter. It's brilliantly awesome. I can't say I'm as impressed with the rest though, I'd like it to be a bit more detailed and less bare. -
Midnight Aurora Offline
Bring the inverted track down a quarter tile or two and you're on to something. -
Liampie Offline
rct2 can only do 1/2 tile for track so i think it might be too low then
With 8Cars you can shift it 1/4 with Map Object Manipulation. -
RRP Offline
With 8Cars you can shift it 1/4 with Map Object Manipulation.
i though you could only move it half (1 unit) to 2.5 feet -
Fr3ak Offline
Yeah RRP is right.
1 unit = 1/2 tile.
anything else isn't possible with 8cars. Not even with WinHack. -
RRP Offline
I'm confused.
when you hold shift and raise a scenery object it raises it by 2.5ft whereas when you do it with ride track it raises it 5ft.So when you use map object manipulation and raise it by 1 unit (height offset) its actually raising it by 2.5ft which is half of the usual amount that can be raised -
Liampie Offline
Ok. Same thoughts, different explanation. I don't use feet in RCT2 so that's not helping either.
I think lowering the upper slide with 1/2 tile might look better. Not sure though... -
Splitvision Offline
^then it will be on the same height as the lower part. Or atleast the middle part of both tracks will be face to face, so it won't be a tunnel anymore -
Xophe Offline
I HAVE THE INTERNET AGAIN!!!
It only took eight weeks to set up
There's SO much to catch up on here. But the last few screens in this topic look really good. -
Midnight Aurora Offline
Wow, RCT2 sucks.rct2 can only do 1/2 tile for track so i think it might be too low then
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RMM Offline
Wow, RCT2 sucks.
yea, when rct2 isn't limited and can do the things LL can do, let me know. -
RRP Offline
isnt LL limited to the same amount of height movement? you can't free move in either game which is great or nothing would ever align -
Splitvision Offline
But that's only for trackitecture right? I mean regular objects are no problem to move up and down in 1/4 steps, as that's how it is in-game, and I imagine the game will crash if you have an operating coaster on a height it can't really be (in between the 1/2 steps)?
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