(Archive) Advertising District / Dump-Place

  • Splitvision%s's Photo
    The thing you did there with the inverted track just above normal track... I'm not sure what purpose it serves, but it doesn't matter. It's brilliantly awesome. I can't say I'm as impressed with the rest though, I'd like it to be a bit more detailed and less bare.
  • Midnight Aurora%s's Photo
    Bring the inverted track down a quarter tile or two and you're on to something.
  • geewhzz%s's Photo
    rct2 can only do 1/2 tile for track so i think it might be too low then
  • Splitvision%s's Photo
    ^yeah any unit lower than it is now and it won't look anything like a tube.
  • Liampie%s's Photo

    rct2 can only do 1/2 tile for track so i think it might be too low then


    With 8Cars you can shift it 1/4 with Map Object Manipulation.
  • RRP%s's Photo

    With 8Cars you can shift it 1/4 with Map Object Manipulation.


    i though you could only move it half (1 unit) to 2.5 feet
  • Liampie%s's Photo
    I'm confused.
  • Fr3ak%s's Photo
    Yeah RRP is right.
    1 unit = 1/2 tile.
    anything else isn't possible with 8cars. Not even with WinHack.
  • RRP%s's Photo

    I'm confused.


    when you hold shift and raise a scenery object it raises it by 2.5ft whereas when you do it with ride track it raises it 5ft.So when you use map object manipulation and raise it by 1 unit (height offset) its actually raising it by 2.5ft which is half of the usual amount that can be raised
  • Liampie%s's Photo
    Ok. Same thoughts, different explanation. I don't use feet in RCT2 so that's not helping either. ;)


    I think lowering the upper slide with 1/2 tile might look better. Not sure though...
  • Splitvision%s's Photo
    ^then it will be on the same height as the lower part. Or atleast the middle part of both tracks will be face to face, so it won't be a tunnel anymore
  • Xophe%s's Photo
    I HAVE THE INTERNET AGAIN!!!
    It only took eight weeks to set up :glare:
    There's SO much to catch up on here. But the last few screens in this topic look really good.
  • Liampie%s's Photo
    YOU'RE BACK! 8)
  • RRP%s's Photo

    Where the fuck is Xophe?


    good to see you again
  • Midnight Aurora%s's Photo

    rct2 can only do 1/2 tile for track so i think it might be too low then

    Wow, RCT2 sucks.
  • RMM%s's Photo

    Wow, RCT2 sucks.


    yea, when rct2 isn't limited and can do the things LL can do, let me know.
  • Liampie%s's Photo
    As if LL isn't limited. :p
  • RRP%s's Photo
    isnt LL limited to the same amount of height movement? you can't free move in either game which is great or nothing would ever align
  • RMM%s's Photo
    LL can do 1/4 movements. very useful when trying to refine some things.
  • Splitvision%s's Photo
    But that's only for trackitecture right? I mean regular objects are no problem to move up and down in 1/4 steps, as that's how it is in-game, and I imagine the game will crash if you have an operating coaster on a height it can't really be (in between the 1/2 steps)?

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