(Archive) Advertising District / Dump-Place
- 19-April 07
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Splitvision Offline
I like that, but I'd kill some of the grey on the buildings. Some more intense/vibrant colours would improve it I think. I'd perhaps use some different trees than the ones you use, they don't really seem to fit with the architecture. -
Wicksteed Offline
I actually like the foliage. You can't do much better with only two different trees.
Edit: I think I see a white glitch, though. you should get rid of that.Edited by Wicksteed, 15 September 2009 - 08:30 AM.
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SSSammy Offline
if you want your work to stay that far away from perfect kindly ignort all comments about foliage you guys.
ahank, pleasant screen. -
ahank Offline
Let's hope not!Anyone else intend to find something to bitch about?
-JDP
What exactly do you mean by sky? I'd fix it if I knew what you were talking abouti dont like the sky in that screen, you should change it
I wasn't really wanting it to be vibrant, but I'll try some things and see what I come up with. Also with the trees, what "types" do you suggest I use to make it fit in better?I like that, but I'd kill some of the grey on the buildings. Some more intense/vibrant colours would improve it I think. I'd perhaps use some different trees than the ones you use, they don't really seem to fit with the architecture.
Thanks! I have added more tree types, however. The white glitch(es) are fixed as well.I actually like the foliage. You can't do much better with only two different trees.
Edit: I think I see a white glitch, though. you should get rid of that.
Thanks, I think...if you want your work to stay that far away from perfect kindly ignort all comments about foliage you guys.
ahank, pleasant screen. -
FullMetal Offline
ahank, I'm not too fond of the colors for some reason, but that's about it. The rest is so-so. Oh, and more than two types of trees would help a lot.
Construction continues on Le Tonnerre's new addition. Just in case anyone asks, the catwalk is there for maintanence purposes. And I realized that I forgot to add a couple extra catwalk supports.
(Is it just me, or is it a bit chilly in here? )Edited by FullMetal, 15 September 2009 - 02:10 PM.
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Luketh Offline
Ahank, I just noticed.. you should make the GCI coaster's train be the Articulated coaster train type. GCI uses those in real life.
Looks pretty chilly, yep. That looks great, FM.. but what matinence would they need to do on a track that doesn't have any brakes on it, or anything that looks like it'd need matinence..? -
FullMetal Offline
^ Don't impulse coasters have a brake mechanism in case of emergencies? I've never seen one up close, so I wouldn't know. Also, I figured that since it was going over the river, it would need some sort of system for the mechanics to perform inspections on that particular section.
And I think it looks kinda cool. Thanks, though! -
Luketh Offline
I dunno, I've never been on/near a inverted impulse either.. It doesn't look bad, just kind of big.. it's a little bit of a distraction to the eye. Try some other form of a catwalk, try using scenery to build something that matches the archy in the area a little better.
And I decided I'll be doing a small, very old-style park to really get some good practice with archy and layouts of smaller, wooden coasters.
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Lowenaldo Offline
ahank, i was complaining about something non-existent trying tod raw light on the comments that were posted before me. i really liked that screen though.
luke, not bad, your really starting to improve every since puberty. but i dont think i would like walking along that path and walking into that pole. -
Jaguar Offline
I like it luketh. Vintage parks are fun to build, especially abondoned ones.
Well, here are some screens of a B&M standup. I was aiming ate making it a more intense coaster in a cedar fair park. It is called Abyss.
SCR1.BMP (469.76KB)
downloads: 59
SCR2.BMP (469.76KB)
downloads: 43
SCR3.BMP (469.76KB)
downloads: 42 -
panther33 Offline
One of the last few screens before I create the thread!
Comments and criticism is appriciated!
Thanks
ChrisEdited by panther33, 15 September 2009 - 10:05 PM.
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K0NG Offline
^^tip: use [img] tags...most of us are too lazy to d/l screens.
Just as I was scrolling to the end of the thread....I ran across this. Funny how people's posts correlate almost exactly to the effort that they put out playing the game.
Shit looks nice, panther.Edited by K0NG, 15 September 2009 - 11:16 PM.
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RCTCA Offline
One of the last few screens before I create the thread!
Comments and criticism is appriciated!
Thanks
Chris
I see Greezed Lightning! I like the looks of it dude, solid work. Is it... Great America? -
Dark_Horse Offline
Was that really necessary K0NG? And everyone plays the game differently, so effort technically is irrevelant. -
K0NG Offline
^^^ It wasn't any less necessary than you posting a 'tip' to inform jaguarkid140 that you are, in fact, too lazy to click a fucking link and assuming that "most of us" share your proclivity for indolence. The fact that there are a total of 96 'downloads' of jaguarkid140's three screens in that post in less than 24 hours would tend to prove your theory to be incorrect. And, while it's true that everyone does, indeed, play the game differently.....the amount of effort one puts into anything in life, let alone RCT, is paramount to the results one attains at 'the end of the day'. So, effort is not only technically, but quite fundamentally relevant. If you pay attention, you'll notice that the more passionate RCTers deal with these forums with the same passion that they play the game with. Like me....my posts are the same as my RCT projects, "organized chaos'. Going through your RETLAW thread, I noticed that you seem to lack that passion (as far as the effort you seem to put into your projects) and made the relatively simple comparison to your post regarding being too lazy to click a link.
Child, please.......
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