(Archive) Advertising District / Dump-Place
- 19-April 07
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Lowenaldo Offline
im with sammy on this one, i hate those rocks, the third screen is the one i like the best simple because the landscaping is sweet and simple, i believe thats what a dessert area should look like. (that wooden coaster looks cool though, but what made you decide to go with hyper coaster cars?) -
inVersed Offline
Jaguarkid, i would probably give this something like a 5-6. I just don't think the quality is up to par yet from what you have shown. A few things that really stand out to me for you to work on are things such as the foliage. In every one of those six screens the foliages look randomly placed and not thoughful. It is frustrating when people do this to their parks because foliage can either completely make or kill a parks atmosphere. Architecturally, the last screen certainly shows improvement, but overall the structures are blocky and lack detail. Ride design and placement, is not bad but still looks a bit spontaneous and unappealing in some places. This biggest thing that stands out to me is, as with most, those jagged rocks. Just keep working on your shit and refining your parks because certainly the potential is there and and you will certainly have accolade quality work in no time. However, as i have been told before, if you are mainly concerned with winning accolades, your playing the game for the wrong reasons. -
Lowenaldo Offline
Here is a terrain type coaster.
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and for a different angle
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i would like some thoughts on it. -
Video_Kid Offline
I'm not sure but shouldn't terrain coasters follow the terrain, and not go underneath it? I dunno, that's just my opinion. -
FullMetal Offline
It doesn't have to. The Beast goes underground a few times.
I like it, Lowenaldo. The trains look a bit short, though. -
Lowenaldo Offline
the beast, such a good coaster! thanks fullmetal, and yea i put the trains to 12 cars instead of 10, i also added a helix at the end to kinda slow the train down cause it was going a little fast into the final brake run -
Brent Offline
Yes, but in his case I'd say it is. I mean, look at those entrances/exits of the underground portion. Blockier than a first gen Scion xB. -
nin Offline
judging by the layout (and the trains themselves), this gives me a slight Steel Phantom feel.
But wow, it's great. Not as refined as a lot of your stuff, but it's great. -
Lowenaldo Offline
zburns, i love it, its awesome!
brent: the reason its so blocky is because i havnt gone in and smoothed everything out yet, everything is unfinished except the actually layout
....and i enjoy the mountain tool.... it allows me to make mountains/hills whatever -
Brent Offline
Yeah definitely feelin a Phantom's Revenge vibe there... like it a lot. Nice little turnstyle too with the flat ride. -
RamSam12 Offline
Zack, it's great to see you posting new material again. I really like the little details such as the speakers in the queue and at the top of the lift, as well as the wait time. Maybe you could change the queue's ramp to stairs. Also, those wooden fences in the line don't seem to fit...almost as if it should have more of an open feel. Looking forward to see the official topic and where you take this project. -
inVersed Offline
zburns, that reminds me of the Devils Flight coaster I am putting in Innis Gardens. At least the height and first drop turn -
Katapultable Offline
Whoo! 90 DEGREES!!
Nice screen, Rob.
zburns999, it doesn't look like it can make it up the first hill. Good screen nonetheless.
Lowenaldo, make the landscape flow a bit more. Now it looks just like bunch of peaks. -
turbin3 Offline
zburns999, it doesn't look like it can make it up the first hill. Good screen nonetheless.
^what I thought...
Really nice, robbie, but I dont like the foliage that much. -
Fr3ak Offline
You rarely like foliage
I do like the foliage here Robbie.
Especially around the rocks on the right. Looks really cool combined with them.
Burns, really great stuff you have here.
I just don't like the queue in the air that much.
Seems a little bit out of place here.
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