(Archive) Advertising District / Dump-Place

  • Dimi%s's Photo
    Robbie, you're becoming one of my favourite builders!
  • RMM%s's Photo

    SSSammy,

    the roll into de dive-loop should go the other way around. It isn't realistic this way.


    thats true but with the way they connect in this game...
    it looks better the way he did it.
  • Katapultable%s's Photo
    That's very true.
  • SSSammy%s's Photo
    Posted Image

    Are these supports okay??
    all comments apreiciated.
    Btw those wild mouse tracks will be invisible-ified when im done.

    : D
  • Katapultable%s's Photo
    Looking better already.
  • Casimir%s's Photo
    You might want to fix the floating footers ^^
    Liking it, though.
    Looks like a decent hack ;)
  • Nokia%s's Photo
    i like the supports.
  • SSSammy%s's Photo
    Posted Image Inviiiiisssibble wild mouse track. does it look goood?

    Posted Image on this one you can see the enterprise. there are 2 land tiles where the entrance/exits used to be, and i can make them go away. they are unmoveable up and down. ive tried zero clearancing and everythng.

    Posted Image returning to starion. the boats are attached using a heavy duty cable to a track at the bottom of the lake, so therefore, travel slightly more freely.

    all comments apreiciated.

    balls. i forgot to fix them floading footers. nm

    Edited by SSSammy, 10 January 2009 - 02:48 PM.

  • Nokia%s's Photo
    meh, the wood thing looks good but it looks werid being in the middle of the pond.
  • SSSammy%s's Photo

    meh, the wood thing looks good but it looks werid being in the middle of the pond.

    now you point it out....
    that looks shit. ill fix that.
  • robbie92%s's Photo
    You'll also want to put borders around where the boats go, so it doesn't look like they're aimlessly floating around the lake. Interesting idea, though...
  • Wicksteed%s's Photo
    Nice support structure. You should try to remove the "station building" of the drop tower and raise the water all to the same level.
  • Fisch%s's Photo

    Hey, are these supports better?

    Posted Image

    Comments are welcome.



    They are so realistic!!

    But they are also very unnecessary. Real chairlift supports do look like that but the game already has perfect chairlift supports and you really wouldn't need them since there are normally pretty much only supports when the angle, in which the lift goes up, changes.

    This is a perfect example: http://www.photoever...hairlift956.jpg
  • RCTFAN%s's Photo
    ^ Very good point
  • posix%s's Photo
    i think the original rct chairlift supports are actually very unrealistic. i've never seen a chairlift use no support at all over miles just because it doesn't go up or down. also you can't use these curves like in rct. i think robbie's supports are very creative and add something to the park.
  • Comet%s's Photo
    They seem a little close together but they're amazing.
  • SSSammy%s's Photo
    Posted Image
    fibreglass boundries. better?

    Posted Image
    fancied my luck at quarter tile terrain. i doubt its amazing

    all feedback apreiciated. C:
  • robbie92%s's Photo
    ^^^ That was my point. The lift is only going up off the map, almost acting as a scenery piece for the park, and it looks really odd that two floating cables just float off into space, and it looks really unrealistic, so I added some supports to help it look realistic. Yes, they are probably too close together, but they fit in the grand scheme of thigs, I think.

    ^You might want to use pole wall pieces or deco pieces so everything can connect, but it looks better.
  • Todd Lee%s's Photo
    robbie, those supports look great. They are about the closest thing I've seen to real lift supports. (and I've seen more than my fare share in real life) Raise the wires up on top of the supports, and you've got yourself some power lines too!
  • Pudding%s's Photo
    Hey, What do you think of this Park entrance?



    Posted Image

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