(Archive) Advertising District / Dump-Place

  • Louis!%s's Photo

    I did save as png, it's just paint that screws up...


    I apologise then.

    Nice screen though, is this a Mack?
  • FK+Coastermind%s's Photo
    I use paint to crop my pictures, and they turn out fine.

    Also, who in the fuck legit complains about the blues being a little off in a small dumplace screen? We can't just comment on It?

    BG, looks fun. Not usually a fan of coasters fully over water, but I like the smoothness of the element.

    FK
  • leonidas%s's Photo
    ^ Because bad colors can be a pain to watch, and colors are majorly important for the atmosphere.

    Besides, it's not that much effort to just download picasa or something.
  • csw%s's Photo
    Bacon Elemental: I would try to think through the architecture a bit more. Bricks are usually only used at the base of a building because they give more support; they are either only the base or the whole building. This may lead to a boring wall of the same texture, but don't be afraid to use fences or smaller walls to break up monotony in walls.
  • Fisch%s's Photo
    Bacon Elemental has got to be one of the best usernames in a long time!!! :lol: :lol:


    RCTER2: That's really really cool. Very nice architecture, I really like that. Seems very modern.


    Bacon Elemental: Welcome to the site! Id suggest to start with the basic theme park concept if having like 4 different areas and giving them individual themes. In the scenario from the screens you'll basically be limited to medieval themeing which can quickly make it very one-dimensional. So try to experiment and also definitely try to experiment with custom objects! Hope you'll enjoy your time on this website!


    BG: That's wonderful! Honestly amazing colors and amazing placement of the coaster!
  • Bacon Elemental%s's Photo

    Bacon Elemental: I would try to think through the architecture a bit more. Bricks are usually only used at the base of a building because they give more support; they are either only the base or the whole building. This may lead to a boring wall of the same texture, but don't be afraid to use fences or smaller walls to break up monotony in walls.


    I thought that the bricks you spoke of were more like stones and not bricks, hence my decision to use them as such. I'll try experimenting a bit more with the walls. I do wonder what fences would best be used to break the monotony, though. Thanks :)


    Bacon Elemental has got to be one of the best usernames in a long time!!! :lol: :lol:


    Aww shucks. :D

    Bacon Elemental: Welcome to the site! Id suggest to start with the basic theme park concept if having like 4 different areas and giving them individual themes. In the scenario from the screens you'll basically be limited to medieval themeing which can quickly make it very one-dimensional. So try to experiment and also definitely try to experiment with custom objects! Hope you'll enjoy your time on this website!


    Thanks! I've thought of three themed areas that, although are closely related to a medieval theme, are different enough to make the park less one-dimensional... I hope.
  • Maverix%s's Photo

    Posted Image

    It always begins with a lighthouse...

  • Cocoa%s's Photo
    well... it doesn't really look light the lighthouse from either bioshock games. but maybe I'm misinterpreting the quote :p
  • Maverix%s's Photo

    well... it doesn't really look light the lighthouse from either bioshock games. but maybe I'm misinterpreting the quote :p/>

    Indeed you are :p Just took insperation from the story for this park, probably should've mentioned that.
  • 6crazy6king6%s's Photo
    What do you think about this theme?

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  • Mattk48%s's Photo
    The green barrels and the odd green bushes make the whole screen look aqward and unnatural. The hunting post is ok
  • Fizzix%s's Photo
    You can make that lighthouse better, Mav. Interested to see how the story develops.
  • djbrcace1234%s's Photo
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    Finally found some time to build again... I miss it!
  • gir%s's Photo
    AWESOME. Coolest thing I've seen in a long time.
  • 6crazy6king6%s's Photo
    Thanks for your comment, Matt. I will change it.
  • Bacon Elemental%s's Photo
    So I tried cleaning up my texturing and this is the result:

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    Posted Image

    Also, which looks better: the new wall (1 line of stone) or the old wall (2 lines of stone)?
  • Arjan v l%s's Photo
    To me, neither makes much difference...

    What i really miss in this screen is variety.
    Everything looks very 'blocky'.
    The shapes aren't interesting or even realistic.
    The shapes of the structures could be so much more versatile.
    For instance... you could add arches to the walls or something else to break it up somewhat, same goes for the buildings, they look so monotone now.

    I see it's ncso, but then still, there's room for improvement.
  • pierrot%s's Photo
    fantastic screen djbrcace!
  • Scoop%s's Photo
    Hey all. Long time no see. I was bored and decided to drop a screen. Hope it is enjoyable.

    Attached Thumbnails

    • Attached Image: N.jpg
  • Liampie%s's Photo
    That actually works, for what it is. If you can make the architecture more interesting and add some colours here and there (some flower patches?) that's certainly an enjoyable screen. It reminds me of old Dutch parks.

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