(Archive) Advertising District / Dump-Place
- 19-April 07
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Wicksteed Offline
Wow, this is really refreshing. Very good work on the large arches.
I dont think you should add colour. Its very coherent like this.
I would suggest reworking the roof, either by reducing it to one texture or by adding in some dormers, or both in order to break up the long straight lines the roof consists of now. -
Fisch Offline
if it's without zero clearances then how did you do the angled wooden fences at the roof?
Very good work. -
Ling Offline
^You can just lower the bottom corner of a land tile and it won't erase a fence placed on the top part. No zero clearance needed. -
Rhynos Offline
^You can just lower the bottom corner of a land tile and it won't erase a fence placed on the top part. No zero clearance needed.
You have got to be kidding with me... I spend WAY too much time ALT-TAB-ing for ZC-ing and only now I learn this?
Seriously, someone needs to write a post with all these tiny little tips and tricks. 10 years later and I still have no idea how to play this game... -
Liampie Offline
Great stuff RMM, you should finish this.
edit: Oops, didn't realise this is an old post.
I'd still like to see it. -
pierrot Offline
that's a fresh NCSO screen ar2910! it looks bit over-detailed but whatever the fuck, I wanna see more of your stuff. -
Fizzix Offline
LOVE those detailed arches ar. I think the large building in the first screen is a little boring structurally, but overall I like it. Also like the use of the lowered ground beneath paths to make them full tile. Good stuff.
I was also unaware about the no-ZC way to leave angled fence in the air... -
AvanineCommuter Offline
Best pics of the last few pages. Hands down. Where did you mysteriously come from?? /> -
Dr_Dude Offline
in my book those are best screens in all recent memory, cant wait to see more from you -
FK+Coastermind Offline
unfinished, particularly the supports, but i'm really happy with this part of the design!
FK -
nin Offline
but.. that doesn't comply with the unwritten rules found in the RealismCT handbook.
Start over.
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