(Archive) Advertising District / Dump-Place

  • Dark_Horse%s's Photo
    Normally I don't like ground hugging curves taken at high speeds, but have you thought about flattening the curve after the first loop and using the steep slope pieces on the dive loop? Otherwise, layout looks pretty good, nice interaction with the landscape and path/theming.
  • Chrixz%s's Photo

    Normally I don't like ground hugging curves taken at high speeds, but have you thought about flattening the curve after the first loop and using the steep slope pieces on the dive loop? Otherwise, layout looks pretty good, nice interaction with the landscape and path/theming.


    Thanks, also about the steep pieces it looks much better and I got better ride stats too. :)
  • Jonny93%s's Photo
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  • pierrot%s's Photo
    love the gate and wall details, the foliage seems bit random though. how's the progress?
  • Corkscrewy%s's Photo
    very cool Johnny.
  • Fizzix%s's Photo
    Your screens just get better and better Jonny. Can't wait to see more.
  • RMM%s's Photo
    anybody know if there's a way to create custom objects for rct2?






    i mean, LL has codex. surely, some of the minds here can come up with something.
  • tabard424%s's Photo
    I neeeeed some advice and give me an idea plz.

    Attached Thumbnails

    • Attached Image: SCR52.JPG
  • Mattk48%s's Photo
    The grey part of that building has very little detail, add some more, make it more interesting. that coaster need custom supports and a space themed statue or some planters would do wonders for that path
  • Airtime%s's Photo
    Jonny93, awesome stuff. Absolutely love it. You're becoming a really strong parkmaker!
  • coasterfreak101%s's Photo
    Not perfect by any means but I've really been enjoying this one. If nothing else, I am pretty convinced I've got one of the best giant-B&M-invert layouts ever created!

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  • FK+Coastermind%s's Photo
    We will be the judge of that!

    but no, if you think you have a killer design, don't let it get slagged off due to poor surroundings. THe supports, IMO, are alittle odd. i would def switch to the round footers made for those supports. If they are really tall then you can but brick pieces as the very base foundations (i've done that and think it looks awesome). Also, your archy, while not bad by any means, could use some more color and some more creativity. Right now its too bland and theme-less. What kind of park is this? give us a theme of some sort!

    FK
  • SoCalCoasters%s's Photo
    Been experimenting with random layouts again. It's a Travers inspired woodie with RMC twistiness.

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  • Ling%s's Photo
    I like most of it, but I'm not digging the two long straight sections in the middle/late part of the ride. Even if one of them is all twisty. It's just a bit repetitive.
  • Disney Imagineer%s's Photo
    coasterfreak, I really like the clean look you've got going on here. Looks really nice. But I agree with FK+coastermind, the theme isn't clear enough. The architecture looks western-styled, yet the coaster is the complete opposite. However I do like the architecture, its neat and clean. What's the theme of the coaster? Could make sense if it were Cowboys vs. Aliens or something. :p

    One thing I really don't care for is the gray stone retaining wall behind the coaster, that slants with the terrain. Kinda brings the beauty-level down IMO.

    I look forward to seeing more of this one!

    Edit: Something I've been working on...taking a break from Anheuser Village to work on a fun side-project.

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  • ar2910%s's Photo
    Disney Imagineer: I like the clean lines and general 'tidyness' of the structures. They appear to be just the right scale and simplicity. I'm reminded of state fair pavilions, if that makes sense?

    All the recent NCSO activity has made me want to play the game 'out of the box' again (plus the trainers and their zero clearances option, useful as they are, often tend to frustrate the buggery out of me)! So here's a couple of screens of a new Mexican/central American themed entrance I've been building on the Magic Mountain scenario:

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    The park entrance building, which contains guest services, toilets, a seafood restaurant and terrace called 'Palacio de la Paella' and a dark ride named 'Valajoe's Mysterious Voyage'

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    The entrance plaza, ticket booth with retractable awning, and park exit.

    I hope it's apparent both screens are unfinished.

    Comments/criticism welcome.
  • Casimir%s's Photo
    in before "ZOMGOSH THE OVERUSE OF TRACKITECTURE"

    That's actually no-ZC-stuff, eh?
    Rather impressive, although it could need some color contrasts.
  • nin%s's Photo
    Wow!
  • Liampie%s's Photo
    Wow, where did that come from? It's lovely.
  • ar2910%s's Photo

    in before "ZOMGOSH THE OVERUSE OF TRACKITECTURE"

    That's actually no-ZC-stuff, eh?
    Rather impressive, although it could need some color contrasts.


    Thank you. It is all non-ZC. I'll go back and re-tweak the colours a little. The 'car ride' tracks on the park entrance building are part of a functioning ride rather than trackitecture. Thanks for the comments people! I thought it was rather mediocre, almost considered not posting it.

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