(Archive) Advertising District / Dump-Place
- 19-April 07
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Brent Offline
So the hip thing is to build rides going over wooden coaster drops these days? I'll have to take note of that. -
bennyboy17 Offline
this is an old project where im working on hope you like, i start with this project 2 years ago, and it is almost done finally
http://www4.picturep...640/8873452.bmp
alice in wonderland
http://www1.picturep...640/8873479.bmp
Portugal
http://www2.picturep...640/8873485.bmp
grasshopper hills
http://www3.picturep...640/8873486.bmp
death Mountain
http://www5.picturep...640/8873488.bmp
wild west -
Hex Offline
Wow, bennyboy those are some nice NCSO screens! Just remember to put the IMG codes so we can get a direct look at the screen and not have to click on the link. -
J K Offline
And that would work, except it's an absolutely hideous texture, and it looks even worse stacked.
To you, I think it looks really good. Looking forward to catching up with you on AIM rob. -
BC(rct2) Offline
bennyboy17@ I'm glad that someone of NE is making a zone on his park about Portugal, btw the pics look good!
Version1@ The layout looks nice but I think that the Cobra Roll would look better with half loops and if you do something helix in the drop before the mini loop, this will look better. -
Ling Offline
The layout is extremely spread out. I'm not a big fan of a vertical first drop either, but I guess it all depends on how you plan on incorporating set pieces and especially path and such. The valley just before/after the batwing, for instance, could make a great bridge, but it all comes down to what you plan to do with it. 10 inversions also seems a bit excessive. -
Arjan v l Offline
^^ Same here, i think it's quite big, but depends on what you're planning to do with it.
And a lot of inversions though. -
Version1 Offline
The layout is extremely spread out. I'm not a big fan of a vertical first drop either, but I guess it all depends on how you plan on incorporating set pieces and especially path and such. The valley just before/after the batwing, for instance, could make a great bridge, but it all comes down to what you plan to do with it. 10 inversions also seems a bit excessive.
The vertical drop wouldn't be vertical in real life (more like at the "Expedition GeForce" in the Holiday Park (also it would drop in some kind of building)). 10 inversions are a lot, but I personally think the number is okay.^^ Same here, i think it's quite big, but depends on what you're planning to do with it.
And a lot of inversions though.
It will end as another design try, therefore I planned it to be big with lots of space for theming, etc. -
Baros Offline
some practicing , seen this in WoW Berlin , liked it so much !! Just a noob version of it but it's a start
Need to find out how to finish the roof -
Ling Offline
... What is it? The colors on the flowers are... not favorable, and you need to fix the ghost trees. -
Chocotopian Offline
A tiny snippet of a new park I started making. Pretty much a concept creation (which I know aren't done any more), but it will contain a few rides. This image basically reflects the style of one of the three islands. -
In:Cities Offline
Baros, it looks like your coaster is melting. I mean, its really cool looking, just melting off of the cliff haha.
Really interested to see how this progresses:]
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