(Archive) Advertising District / Dump-Place

  • Austin55%s's Photo

    Normally I'd say that's unrealistic..... But in light of recent events I'd have to say that's very realistic.

    Looks sick man.

    -Josh



    B&M's without predrops, Wooden coasters inverting left and right.

    What is realistic these days?
  • Corkscrewy%s's Photo

    B&M's without predrops, Wooden coasters inverting left and right.

    What is realistic these days?


    The fact that this game will never get me laid.
  • Pacificoaster%s's Photo
    HAHA. Greatest thing I've read on this site in a while!
  • geewhzz%s's Photo
    haha
  • 5dave%s's Photo

    The fact that this game will never get me laid.


    Let's see what happens...

    "MFG"
  • Arjan v l%s's Photo

    The fact that this game will never get me laid.


    Who knows?

    A fan can also be a girl.
  • pierrot%s's Photo

    Let's see what happens...

    "MFG"


    lol
  • Corkscrewy%s's Photo

    Let's see what happens...

    "MFG"


    Hahahahaha

    NE-Harmony
  • MorganFan%s's Photo
    This page = Win
  • Cocoa%s's Photo
    It's awesome but I reckon red rails all the way if that s what you're going for
  • BelgianGuy%s's Photo
    the only thing I dislike about that layout pac is that it has almost no invitation to have any interaction whatsoever... It's very compact and I think it's hard to make this kind of ride to actually work in a park or design setting because of the way it's so enclosed in itself
  • Naisn%s's Photo
    pretty new here, and my first serious attempt, to work something out. advice is highly welcome

    edit: its early WIP

    Attached Image: DragonWIPNE.jpg
  • tigre53%s's Photo
    You'd get your head sliced off riding that. Looks alright though
  • Arjan v l%s's Photo
    ^ I don't think it looks alright.

    For starters... there are too many helices in that screen.
    The interaction is forced... at least, it looks forced.
    My advice would be, is to think more about a layout and think about interaction before you start building (interaction with paths, water, tunnels, queue etc).
    Also... i don't see many elements and a flyer isn't a boring ride i.m.o.
    That cave-like entrance is a nice touch.

    But hey! Most of us started like this (including me), so don't feel discouraged by my comments. :)
  • Naisn%s's Photo
    thank you for the feedback. I won't feel discouraged in any way, I'll try to improve and reading criticism is the best way to do so
  • posix%s's Photo
    It's not bad, but needs more ideas. I think a minimum of theme in the back of your mind will help. Just something to orient on as you go. Otherwise you build too much into the blue and it's easy to get lost and uninspired.

    Try to set out a clear goal of what you want to create and realise it. The more complete your vision, the better. Try to foresee how "big" your ideas are, as in how much map space they will require, so that your spacing turns out right.

    Also, I wouldn't get lost in landscape detailing like you seem to have a tendency for. It's relatively unimportant work if you get what I mean.

    I like your colour choices by the way. Very clean and harmonic. Perhaps they could receive a few more shades that add contrast though.
  • Doomblade%s's Photo
    Some parts are unfinished, the wood-section in the top-right will be replaced with food stalls!

    Attached Thumbnails

    • Attached Image: 001.png
  • WhosLeon%s's Photo
    Nice
  • gijssie1234%s's Photo
    Posted Image

    I just found this picture, how is this park doing ? :o
  • Fizzix%s's Photo
    Good stuff Doomblade(nice name too ;) ). I would put barrels or wagon wheel planters beneath those shrubs in the diagonals if I were you though.

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