(Archive) Advertising District / Dump-Place
- 19-April 07
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Sephiroth Offline
Curse you StormRunnerFan for doing that look well when I'm working on something similar. Good job. -
Steve Offline
StormRunner, extremely classy and I'm a sucker for anything Disney. Though, maybe the black path is a little harsh? I'm not sure how it is in real life, but a new path could really inject even more atmosphere in there. Nice job! -
Kumba Offline
It's nice and has pretty impressive architecture, just it seems a little lifeless without peeps, lamps, benches, ect... -
csw Offline
Definitely do something about that huge garden, at the very least make sure it stays watered. But I would recommend not having massive seas of flowers, it's impractical. The building could do with some more trim (or something to break up the continuous brick texture). Other than that, it's a good start -
Arjan v l Offline
Not bad.
I only dislike some textures, they don't really fit in the game.
I'dd like to see this more finished, since i can't really give a useful comment right now. -
stephan Offline
hwhat you mean with trim ? sorry english isn't my first language :$Definitely do something about that huge garden, at the very least make sure it stays watered. But I would recommend not having massive seas of flowers, it's impractical. The building could do with some more trim (or something to break up the continuous brick texture). Other than that, it's a good start />
wich textures ? maybe i can change themNot bad.
I only dislike some textures, they don't really fit in the game.
I'dd like to see this more finished, since i can't really give a useful comment right now.
More tips are welcome! -
Insanity Offline
Darn I missed the Ncso fest a few pages earlier, but the AD's been shining bright recently! -
Arjan v l Offline
It could also be because the picture is a bit screwed, jpg always screwes up rct screens.
But it's the front walls of the building (white gray), except in the middle.
The texture of those arches, at the bridge, look strange too.
Dutch: Het kan ook komen omdat het plaatje jpg is, daardoor ziet het er vaak raar uit.
Maar ik bedoel de voorste muren die wit grijsig zijn, behalve in het midden.
De textuur van die bogen bij de brug, ziet er ook wat vreemd uit.
Met trims worden lijnen bedoeld om het gebouw te accentueren. -
stephan Offline
It could also be because the picture is a bit screwed, jpg always screwes up rct screens.
But it's the front walls of the building (white gray), except in the middle.
The texture of those arches, at the bridge, look strange too.
Dutch: Het kan ook komen omdat het plaatje jpg is, daardoor ziet het er vaak raar uit.
Maar ik bedoel de voorste muren die wit grijsig zijn, behalve in het midden.
De textuur van die bogen bij de brug, ziet er ook wat vreemd uit.
Met trims worden lijnen bedoeld om het gebouw te accentueren.
aah okay thanks! yeah i guess it's the jpg because it's the NE workbench 2013 but i'll show later a new screen not as a jpg -
Arjan v l Offline
^^ That's a lot better.
Forget what i said about the front walls, they look fine now.
The arches would look a lot better if they where brick, but that arch doesn't exist yet.
I'll probably make a big arch in brick texture one of these days.
About the back, i don't know what you want it to look like.
But if you need some examples of castles in rct, then check my profile. -
Liampie Offline
I don't understand what's so hard about spotting fucked up colours in your own screenshots. Both screens are fucked up.
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