(Archive) Advertising District / Dump-Place

  • petrol%s's Photo
    any thoughs about this layout?
    Posted Image
  • CoasterCreator9%s's Photo
    In my opinion, it looks pretty cool. The only thing bugging me is the lack of terraforming, but I assume that comes next.
  • chorkiel%s's Photo
    I like it !
  • JDP%s's Photo

    "lots of patients and attempt" makes me sound like some crazed doctor :p

    I'm not one to point out spelling mistakes (I make them all the time) but it made me laugh.

    ha spell check is god in my eyes sir ;)
    -JDP
  • Dotrobot%s's Photo
    That layout looks like a backbreaker.
  • Cocoa%s's Photo
    really, because I actually hate that layout. so many random elements with no flow and in random order, no realism, its too spread out, and it just doesn't look good. the colors are nice though
  • Coupon%s's Photo
    Posted Image
    Being bored gives new ideas. :p
    Any thoughts?
  • musicman%s's Photo
    Canada, eh?
  • JDP%s's Photo
    yeah how about a longer que
    -JDP
  • musicman%s's Photo
    I actually just noticed that this was ncso, great atmosphere! Try using different land textures under the path, the dirt works well with crazy paving.
  • K0NG%s's Photo
    Yeah, no CSO...no Shee Esch Moah. Whatever. I just had a chat with robbie about shit like this. Why don't you take advantage of what you fucking have available to you and build something really nice? NCSO is, to me, just a built in excuse to not have to work so hard at shit and explain it away by using the lack of available objects to justify your lack of real skill.

    VERY few people can justify building a NCSO project as their real inspiration...most just can't figure out how to put all those little pieces together properly and go this route as a way out.

    Grow balls.
  • Roomie%s's Photo
    A bit harsh K0ng...

    An NCSO project appeals to me in some ways as it forces creative thinking a bit more. Like how I always enjoyed micro building in LL
  • petrol%s's Photo
    it's settled then.. the layouts gone... the collors stay :p
  • RRP%s's Photo

    Yeah, no CSO...no Shee Esch Moah. Whatever. I just had a chat with robbie about shit like this. Why don't you take advantage of what you fucking have available to you and build something really nice? NCSO is, to me, just a built in excuse to not have to work so hard at shit and explain it away by using the lack of available objects to justify your lack of real skill.

    VERY few people can justify building a NCSO project as their real inspiration...most just can't figure out how to put all those little pieces together properly and go this route as a way out.

    Grow balls.

    I agree with that.JDP's most recent release is a prime example.Barrels for supports? why not just use the support set.....
  • JDP%s's Photo
    maybe because i built the park for my own pleasure and not to impress people on a website. sorry if that's confusing to some but NE isnt why i play the game
    -JDP
  • pierrot%s's Photo

    Yeah, no CSO...no Shee Esch Moah. Whatever. I just had a chat with robbie about shit like this. Why don't you take advantage of what you fucking have available to you and build something really nice? NCSO is, to me, just a built in excuse to not have to work so hard at shit and explain it away by using the lack of available objects to justify your lack of real skill.

    VERY few people can justify building a NCSO project as their real inspiration...most just can't figure out how to put all those little pieces together properly and go this route as a way out.

    Grow balls.

    I agree with that.JDP's most recent release is a prime example.Barrels for supports? why not just use the support set.....

    8@
  • Roomie%s's Photo

    any thoughs about this layout?
    Posted Image


    Similarities :p

    Posted Image

    Backbreaking layout and same colours
  • Levis%s's Photo

    However to do it with 2 coasters you have to shoestring them on identical underground tracks. However I believe its possible to solve the main issue of the 2 cars ghosting through each other by making the underground shoestrings MUCH longer (25 to 3). This means that when the 3 cars on the actual ride go through the loop they will be barely affected as they take up a much lower % of the over all momentum. Its difficult to find a level that makes them not ghost while still making they physics look believable though.

    did that make sense to anyone? :p


    Does the lenght of the train really make a difference in LL?
    in rct2 I haven't really noticed that much of a difference. I sometimes use only 1 car to controll a whole train. but could be with long enough trains there is a notible difference.
  • Philly%s's Photo

    Yeah, no CSO...no Shee Esch Moah. Whatever. I just had a chat with robbie about shit like this. Why don't you take advantage of what you fucking have available to you and build something really nice? NCSO is, to me, just a built in excuse to not have to work so hard at shit and explain it away by using the lack of available objects to justify your lack of real skill.

    VERY few people can justify building a NCSO project as their real inspiration...most just can't figure out how to put all those little pieces together properly and go this route as a way out.

    Grow balls.


    Grow balls? You truly are a child. I can't believe anybody talks to you, or that the admins still keep you around.
  • Casimir%s's Photo
    ^you know, he's actually pretty good at this game.

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