(Archive) Advertising District / The Park With No Name
- 22-December 06
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Milo Offline
^Er... zero clearances most likely. The last few screens look pretty nice. You're improving at a fairly rapid pace. The last screen really shows that you're getting braver with your buildings. I really like how they're integrated into their surroundings and the overall layout of them is nice. They could maybe use another texture (some kind of glass wall/roof maybe?) to add something to them but it it looks nice for a start. Coaster looks pretty cool as well. Keep up the good work. =) -
Gwazi Offline
I know how. There is an extra tile between the loop.
See, there is one tile that you can have the coaster go through. The only problem is you can't go higher with the center track than I did in the picture. -
JDP Offline
^It works good if your making a compact coaster... other than that... pretty pointless. But i like the way he used it in the last screen...
-JDP -
Milo Offline
Try a blue one. Or maybe glass rooves instead. And I'm no expert on supports but the footers look too big on the one side of that loop. -
nimrod Offline
Those are the only glass walls I have I think, and I have no clue how to use Dimport. -
Ling Offline
nah, I meant take them out like completely, and use the wall texture you had going. It works better.
oh, and those land blocks are just kind of magically sprouting inside that cliff-side building... -
Xenon Offline
The track positioning in these screens is very good. Those two huge footers in the first screen need to be sized down. Try lowering the land and lengthening the support poles. -
Genius638 Offline
I like the color combo of the rails and the track...it's something I've never seen before. In the second pic, what are the white poles on the roof of the buildings on the cliff supposed to be? Just decoration? -
nimrod Offline
The buildings are supposed to be ruined because of a landslide and the poles are supposed to be left over pieces of the building, instead of just having it flat there.
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