(Archive) Advertising District / Three Rivers Amusement Park
- 10-November 06
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Comet Offline
It all looks good.
The only thing I don't like is how the Invert and the Intamin both have Cobra Rolls going out over water. It seems a bit repetitive. -
Carl Offline
Well you'll really hate the park now, cause it has an Intamin looper with a cobra roll over the water too! Its no biggie though, Im not tryin to make the best park ever, just tryin to have some fun with RCT.It all looks good. The only thing I don't like is how the Invert and the Intamin both have Cobra Rolls going out over water. It seems a bit repetitive.
Thanks, tornado!That invert looks great!
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CedarPoint6 Offline
I like that.
It's cool to have the flume do both indoor and outdoor stuff. Seems like you really squeezed it in there too. The white trim is very bright.. I kinda wish you could tone it done, but it does seem to add to your buildings. One thing, though-- don't forget your park benches!!
Great looking park, though. -
Camcorder22 Offline
Looks nice I like how the ride goes over the path like that. Good detail on the buildings to. But maybe too many windows in some places. -
Genius638 Offline
wow, the architecture is really well done, it's not boring at all and it's something I haven't seen done before. The brown building in the top right is great-i really like the awnings in the queue. my only suggestion is to change the terrain under the paths to dirt rather than sand. -
CoasterForce Offline
great job surrounding the edges of the buildings with neat corners and lines. it makes the whole screen look so much more appealing. -
RCTNW Offline
Nice work!
The only think I can think to look at doing different is try not to get too rigid with your path layout. Everything is in perfect straight lines. You are missing a great opportunity with the path around the log flume. You can have the path move away from the building are various spots. This would create a nice little inlet for benches so they can watch the logs go by.
Hard to explain but I hope it helps
Keep up the good work
James - rctnw -
Carl Offline
Marshy, JDP - thanks
zburns - Super Thanks
Comet - Thanks, Ill look into the # of logs
CedarPoint6 - Thanks for the compliment and the reminder, I see your point about the white but I kinda like it at the same time.
Camcorder22 - Thanks, Ill look into the # windows
Dave - Thanks, well have to talk on AIM again soon so you can remind me cause I know ill forget
Genius638 - Thanks, I usually prefer sand, but Ill try dirt to see how it looks
CoasterForce - Thanks, I was definitely concentrating on that
RCTNW - Thanks, Ive gotten this comment from others before, I have a problem with this, might be cause I am trying to hard to keep the peeps from getting lost, might be I just "think-in-squares" but either way Ill work on this problem as the park continues on.Edited by ride_exchanger, 06 July 2007 - 03:07 PM.
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Carl Offline
A small update, only some of the stuff in these screens is new:
1st screen:
The houses by the river in the upper center of this pic are new, and the foliage has been completed.
2nd screen:
The row of buildings in the upper left is finally complete, and the foliage has been completed here, too.
3rd screen:
Dont really know exactly whats new in this pic, just wanted to give you a new overall shot of Roughrider
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Jazz Offline
Very nice, actually.
That drop on the woodie is great, as well as the rest of the layout.
Some buildings could be improved upon, but overall the archy and atmosphere of this park is turning out well.
Keep it up. -
FK+Coastermind Offline
i really like the layout of your coaster expecially this woodie. looks like it would be a ton of fun. the one thing that worries me right now is that from what ive seen you have a brown inverted and brown woodie and what looks like some brown steel twister in the bottom of that screen. i really enjoy color and i think in most parks the coasters are a major part of that. right now while your park is great it lacks alot of color which i think your coasters could bring in. maybe play around with the track colors expecially on the steel coasters so that they work but bring in some contrast to your park. great work though!!
FK -
Carl Offline
Jazz: Thanks!
FK+Coastermind: You are right, I have been overusing brown in my coasters' colors, I will try to work on this, but you wont like my update cause its another brown coaster
Lloyd: Thanks!
Update:
You might have thought I was putting this project on the back burner in favor of Big Timber Creek Park, my other solo, but reports of the demise of TRAP have been greatly exaggerated! I'm excited cause I can finally show a completed screen of Desperado, the Intamin Looper in Boot Hill. The layout and part of the theming of this 4300+ foot long, 7 inversion coaster had been done for a while now, but I wasn't going to show a partially completed screen. Also of note, this is the first merged coaster I've ever done, but, as a hint at the final major coaster type in this park which I am also currently working on and will show later, it wont be the last... so here is your "quasi-complete" screen of Desperado:
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