(Archive) Advertising District / Three Rivers Amusement Park
- 10-November 06
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RCFanB&M Offline
Looks nice...
I agree with ChillerHockey, you should work a little the monorail supporting on that curve. I really like the atmosphere you have there... very pleasant. And I like the fact that you keep everything realistic. I have no complaints for the architecture, the colors and textures are pretty good, and the buildings aren't overdone, but they are not simple either...and there are no signs of blockyness aswell, so you basically made a great job. I'd like to see more of that Intamin coaster, it looks interesting. I also like how you placed the karts in those buildings.
Anyway, it's good to see an update. This park is going on the right way RE. Keep us updated.Edited by RCFanB&M, 27 February 2007 - 01:15 PM.
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Carl Offline
Yeah, I was meaning to fix that monorail support, just didnt get around to it before posting that screen. Thats everyone for the comments so far! -
Xenon Offline
Nice job on adding in foliage to a rather busy scene. It makes it look so much better. Great job on the buildings too. -
Ride6 Offline
That last screen captures the atmosphere of Electric Fields (the scenario) and mixes it with buildings and such that are actually quite good. I'm a bit in shock. There's some blank bits of land that I hope some gardens will fit into in the near future, and I'd suggest some fences up at the top of the screen, wouldn't want an adventurus peep jumping in front of a coaster train now would we?
Ride6 -
][ntamin22 Offline
as much as i can see looks pretty darn good. excellent buildings, the rock walls don't look out of place.. maybe less bare ground. -
RCTNW Offline
Nice work r_e. You did a great job creating a multi-shop building. I'm not sure about the steps though as they stand out to much from the normal path. It also would have been nice to see a more complete SS.
Keep up the good work!
James - rctnw -
RCTNW Offline
I like the lift hill although it's missing the predrop (if your going for a classic B&M look). The support work around the cobra element looks a bit excessive but I could be wrong.
I like the SS though
James -
Carl Offline
Heres another angle on the cobra roll supports, see if this angle lets you see them any clearer. From this angle you can see a little clearer that I have a "support structure" at the "back" of each "half" of the cobra roll, and one at the "top" of each "half". I believe thats the way they usually do it.
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JJ Offline
Silly thumbnails
I like what you've got there. If I had done that(well I couldn't) I would probs done custom supports for monorail. By doing that I would have spoilt it. They just seem to work really well there . I'm not a comment-ass mood, maybe I will be later and talk a little more but for now... -
lucas92 Offline
That's an awesome screenshot you have there! Detailed buildings, nice atmosphere, and good supports. -
Banana Offline
Pros:
-Detailed archy
-Good color scheme
Cons:
-Cobra roll supports still seem messyEdited by Banana, 12 June 2007 - 10:08 PM.
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