(Archive) Advertising District / Nihombasa

  • Valp%s's Photo
    That first screen in the new update is just amazing. I could look at it all day...
  • Genius638%s's Photo
    I can't tell where the ground is in the second screen....there's too many buildings overlapping. The first screen is okay, but the colors all seem a little repetitive
  • RMM%s's Photo
    Wow them look amazing. Never seen an area that looks that way. You created a new atmosphere or something like that. Its too sweet to look at.
  • JDP%s's Photo
    Whoa, a lot better then the first screen. Much more to look at and very enjoyable. :)
    -JDP
  • zburns999%s's Photo
    Nice buildings...way too many textures.
  • tracidEdge%s's Photo
    dear god those screens are busy.

    but it works.
    i like it.
  • twister12%s's Photo
    looks good, except im not a fan of different paths, unless they blend very well.
  • Alex Rider%s's Photo
    I actually really like this even though it seems to break quite a few rules of building design in RCT2. You've got your own unique style and I like it.
  • Ling%s's Photo
    too random for my taste. The walls and rooves and blocks aren't consistent. And the 4D track-style awnings looked odd
  • JJ%s's Photo
    ^ I like how it isn't consistent
  • Ling%s's Photo
    still, it's hard to make out a theme in something so sporadic
  • ][ntamin22%s's Photo
    No screen this update, but rest assured there's less entropy in the surrounding area (for those of you concerned with the bustness of the town proper). The idea was to create a very vibrant, lively arabian-style marketplace that looked as though it were cobbled together from whatever building materiels were handy, which i tihnk it does. maybe too much, but i don't know what to do about it. Coastal landblocking (and all progress for that matter) is at a halt, as i'm working on my RCT Fusion Survivor square. (as it happens, i'm franticlly landblocking that instead. -.- )

    still plan to show the unique first drop of Corsair and the lighthouse as soon as possible, so look for it.

    thanks for the comments, guys.
  • ][ntamin22%s's Photo
    one year later....
    for those unaware, the original was lost in a crash. [RCT directory mysteriously disappeared?]
    i started a micro along the same lines, but it never got off the ground.
    regardless, i haven't been able to drop the concept.. so after a lot of sketching [some of which you'll see soon] Nihombasa is back.

    The Babylonian 2.0
    Here's a teaser; the Babylonian, a coffee house/cafe located in the core circle of buildings in the small north african town of Nihombasa.
    years of weathering from the nearby desert and coastline gives the buildings a faded, windblown look; Carthaginian columns abound, and yellow sandstone is the material of choice. Cobbled together from the bounty of trade and piracy as well the local ingenuity, the Babylonian is an old building named for it's terrace roofed by a hanging garden, which is lovingly maintained by the owner.
    The Babylonian has recently been renovated and expanded to include a second, larger terrace overlooking the inlet where the local fisherman ply their trade.

    Posted Image

    unfinished, obviously, but you get the idea. more to come.
  • Midnight Aurora%s's Photo
    The checker tile paths really kill this screen for me.
  • ][ntamin22%s's Photo
    yeah, i'm thinking of changing the patio one to just brown.. was trying to be faithful to the original brick patio.
  • Midnight Aurora%s's Photo
    I guess I understand the sentiment of trying to recreate the first screen, but you'll be a lot better off making something that looks good in LL, rather than trying to recreate something that looked good in RCT2
  • Milo%s's Photo
    It's nice although the red checker paths should go I think. It doesn't really have any particlular color or texture that is really a base either, it all feels so random. The mini golf station doesn't work there (unless its supposed to be canvas or something), neither do the chain link gate or wooden jungle walls for a bablylonian feel. Work on using colors and textures that deal with the theme you are trying to create.
  • Sûre%s's Photo
    I like this mixture.
  • ][ntamin22%s's Photo
    Funny you should bump this.
    having been knocked out of MMM this can now return to 'active project' status.

    Here's what my construction style looks like; I tend to add tiny things to a bit of the park at a time, rather than finish one complete thing. this means not a lot of screen-worthy stuff.
    What i'm going to do with this is show you what I've started on, and update this screen as I add on.
    Posted Image

    Basically i looked at natelox' lighthouse in Ouest, the one in the Dump place, Fanatic's 'Project Present' lighthouse, etc. and said "there's got to be a better way to do this." ...Well, kind of. Not so much better as different. Most of my enjoyment in LL is found by just finding a new way to do something, a way to better use what's already available.
  • ivo%s's Photo
    to bad it glitches but for the rest it looks quite nice. But i think you need some rides too ;)

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