(Archive) Advertising District / Nihombasa
- 23-October 06
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][ntamin22 Offline
small park, North African theme.
it's a bit of an experiment, and i'm trying to use as many textures as looks reasonable.
i've got the core of the park done, maybe an overview later- and 2 coasters with mostly finalized layouts.
Sandblast (name subject to change should i find a better one)- GCI, sprawling and speghetti-bowlish.
Station mostly finished, layout unthemed as of yet.
Corsair- Vekoma Flyer, hugs the cliff face on the north western corner of the park, using some odd elements and several water flyovers.
layout partially themed, station just started.
Here's a teaser; the Babylonian, a small cafe/bar located in the core circle of buildings in the small north african town of Nihombasa.
years of weathering from the nearby desert and coastline gives the buildings a faded, windblown look; Carthaginian columns abound, and yellow sandstone is the material of choice. Cobbled together from the bounty of trade and piracy as well the local ingenuity, the Babylonian is an old building named for it's terrace roofed by a hanging garden, which is lovingly maintained by the owner; the windblown town is not an ideal place for the terraace's tropical and domesticated inhabitants.
slightly unfinished; i'm having trouble getting any sort of seating to look good, so i just left it out for now.
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JDP Offline
Hmm not too bad. I enojoy your colors you picked and your theming is pretty nice. One thing thought is i dont like the different types of roofs. That annoys me for some reason and imo you should change that. That court yard looks a little out of wack. Looks maybe a bit too compact for my taste. Keep it up though.
-JDP -
smurf Offline
I like it but the orange roof should be more of a brown color. I agree with JDP, the different roofs don't look that great. Everything else is fine. *thumbs up* -
tracidEdge Offline
shit, when was the last time someone made a vekoma flyer?
kudos for that.
looks nice so far.Edited by tracidEdge, 23 October 2006 - 07:45 PM.
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zburns999 Offline
^Didn't JDP just do one in his most recent project? It was the one where everyone was complaining about the supports and the ground textures. I can't remember the name. -
][ntamin22 Offline
If it rains, those people are fucked.
guess so, overlooked that part.
this building isn't the best example, but the multi-colored rooves are fairly prominent throughout teh park.
They were a lot worse, but i've recently gone in and toned down the differernces or just made a lot of them the same, so hopefully i get the effect without it looking horrible.
ooh, and i thought of something. if it's in a desert-y region there won't be much rain to speak of anyway, so we're cool. -
Genius638 Offline
I don't like the paths or the colors of the rooves, orange and green. Your archy is okay, but I find the color choices off. -
Carl Offline
wow, crazy combinations of paths, roofs and colors. not sure it actually looks "african" to me, but its new and different, ill give it that.Edited by ride_exchanger, 24 October 2006 - 01:38 PM.
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ACEfanatic02 Offline
You're trying too hard to be original. And the result just sucks.
It's not that difficult, really. But THINK about things before you just do them. (Or, at least, before you commit to them.)
-ACE -
RCFanB&M Offline
Looks ok...
In structure terms, the building is well done, but I don't like very much the objects you selected. You should use only one type of roof, and maybe, same-color rooves...otherwise, it looks kinda messy. Also, I think that the building needs some more details, because some parts look simple.
At first sight, I didn't like very much the paths, but now that I think it well, they don't looks bad, so keep them.
Anyway, this project is looking interesting,I'd like to see how you develop it...keep going. -
JDP Offline
^Project X. Thanks for that comment zburns999...^Didn't JDP just do one in his most recent project? It was the one where everyone was complaining about the supports and the ground textures. I can't remember the name.
^its all goodoh yeah. my bad.
-JDP -
JJ Offline
mijn opinie.
I like the shape. That kind of pathing does my head in.
The way you've coloured it appeals to me, except the couple of bright orange rooves. However I'm not keen on how you use two different rooves directly next to each other however for the two red rooves it actually does seem to look pretty good and it works well. The simpleness of the buildings really does something for me. I quite like it Would love to see some more. -
z3r0-G Offline
I think it looks good. The colors are nice and the atmosphere could definatly be Africa. I would change that orange roof to a brown or gray even, and instead of mixing full tile rooves like you've done, use 1/4 roof pieces and mix them instead. It will look much nicer with the combined colors and textures. -
Ling Offline
yeah, those rooves on the top don't look good together; other than that it looks very nice -
Valp Offline
At first, I thought it looked awful, but I really like it. There's a certain inviting appeal to it.
Kudos. -
][ntamin22 Offline
Update via quick reply, as this computer can't handle the actual reply button, somehow. -.-
Some older work here, touched up a little for screens and then forgotten about for a while whilst i moved eastward to the italian style villa and plaza (rumored to have been built by the Medici as a retreat) that overlook the coastal caverns and related piratical activity.
anywho- the black domed building is the former place of worship for the muslim population of Nihombasa. Built long, long ago, it follows a plan that hadn't ever really matched up well with the activities designated for it, espescially lacking a large meeting hall. The building is still a proud symbol of the town, but due to it's age, a recent movement towards other religions, and the general labrynthine nature of the interior, it was sold and is now functioning as a rather unique sort of bed & breakfast, allowing guests to stay in the former quarters of the town's religious officials and serving a mediterranean breakfast (optionally vegitarian) with ingredients fresh from the adjacent market.
The market itself is a source of great mystery; some stalls have remained in the same place and have loyal followings, entirely funding their owner's fortunes, while others are simple tourist traps or failed business ventures recovering or breathing breathing their last in the more forgiving nature of the town square; rent is no problem here, at least.
The old mosque has been replaced by the structure with the highly visible tower; the town meeting hall, a more western concept that is reflected in it's obviously modern style. Next to the timeless aniju's spices, and indeed, built into it, the hall is a multi-purpose religious, government, and entertainment facility that, while a bit of a clash for its neighbor's is a very practical part of the town.
first is almost entirely finished; missing column and floating rooftile have since been fixed in second one. (this is assumin they showed up. -.-)
current progress: finishing archy for italian villa/plaza and landblokcing the coastline. Next screen should be the lighthouse and Corsair. -
Carl Offline
I think the building with the tower and the other one with the dome both capture the North African feel, but you still have an awful lot going on in those screens, not sure what to suggest though...
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