When i chose geehwzz i know he was a late steal for what he could do at the time, but he downright became my team's most valuable player now.
The invert (made by drew) is class. The theming spot on. The rapids has unique elements. The diver is beautiful. The hyper is beautiful. This is by far this years park with the best coasters. I think it might even hold out to be my favorite park anyways.
It's too bad a forfeit is almost strategic at this point. Though a win would have knocked us out so i don't know where the strategy is in that. I hope this park gets the credit it deserves.
Haha, 34 votes ties us with ride6. Week 10 will settle it all!
A win for either us or ride6 does mean we are through, for both of us means the demigods are out.
Brilliant. Sometimes the landblocks were a bit overused and they looked a bit awkward. The buildings were good too, only a bit small in size, but that did give it a pittoresque feeling . The coasters were awemsome too, only their colours didn't really work for me. And damn, a vertical lift on that river ride!
Guys, just because nevis decided to make a non-symetrical (I don't care how its spelled) "giga" lift hill peak doesn't mean its by any means accurate. between the 45 degree upwards slop of mf's lift and when the track goes 45 degrees downward towards its 80 something degree drop, the radius is symetrical:
and that really irks me when people use a nevis "giga" as the example rather than the real one. I also think you shouldn't have use those crappy trains.
I didn't see where the park was, only 3 coaster designs in three corners of the park with a lot of quarter-tile land blocks, and it saddens me that good coaster designers call the coasters in this park the best ones of the contest, when only half of the invert was decent.
Yeah it seems that geewheeezzz is improving abit. There were things i liked and didnt about this park. I obviously liked some of the small art and deco stuff on the buildings, that just made them look good for some reason. The coaster erm karnij or whatever just looked weird to me when i looked at it with a first turnaround like that and i wasnt really a greta fan of that brown on it, also the way it looked and interacted around the station wasnt that great imo. But the vertical coaster wasnt looking too bad but there were again other areas that let it down and along with the park such as that roto drop which looked prety shocking and randomly placed. But yeah kool.
if it weren't for the few people like you around here, i wouldn't visit this place anymore...
just from the overview, you can already say, this park isn't realism.
so first i get a dead link, and then after ashaka's help i get missing obj id.
and yeah, i've opened any rct2 h2h4 park so far and it worked.
The invert is good, but thats all i liked about this park. The archy was a little too 'flat' for me and i thought overall it was a bit bare. There wasn't really a clear theme for me either, and i like my parks to have some sort of theme! I really, really liked the inverts layout though- however dull the coaster colours were. =P
Also the use of quarter-tile land blocks was a nice touch, the use of different land types worked somehow.
61 Comments
Corkscrewed Offline
The Tigers get 34 votes (their average) for official scoring purposes.
This park was made by geewhzz and Drew.
twister12 Offline
the only thing i dont like is the custom made coaster.
ACEfanatic02 Offline
More after a close look...
-ACE
-EDIT-
Ok, looked at it...
All I can say is - geewhzz is slob and Phatage, rolled into one, with a bit of the genius of posix on the side.
Edited by ACEfanatic02, 02 October 2006 - 08:06 PM.
zburns999 Offline
Evil WME Offline
When i chose geehwzz i know he was a late steal for what he could do at the time, but he downright became my team's most valuable player now.
The invert (made by drew) is class. The theming spot on. The rapids has unique elements. The diver is beautiful. The hyper is beautiful. This is by far this years park with the best coasters. I think it might even hold out to be my favorite park anyways.
It's too bad a forfeit is almost strategic at this point. Though a win would have knocked us out so i don't know where the strategy is in that. I hope this park gets the credit it deserves.
Haha, 34 votes ties us with ride6. Week 10 will settle it all!
A win for either us or ride6 does mean we are through, for both of us means the demigods are out.
Corkscrewed Offline
artist Offline
Akasha Offline
http://www.megauploa.../nl/?d=2K1IT9M0
Brilliant. Sometimes the landblocks were a bit overused and they looked a bit awkward. The buildings were good too, only a bit small in size, but that did give it a pittoresque feeling . The coasters were awemsome too, only their colours didn't really work for me. And damn, a vertical lift on that river ride!
Phatage Offline
and that really irks me when people use a nevis "giga" as the example rather than the real one. I also think you shouldn't have use those crappy trains.
I didn't see where the park was, only 3 coaster designs in three corners of the park with a lot of quarter-tile land blocks, and it saddens me that good coaster designers call the coasters in this park the best ones of the contest, when only half of the invert was decent.
And yes, this forfeit was obviously strategic.
super rich Offline
posix Offline
if it weren't for the few people like you around here, i wouldn't visit this place anymore...
just from the overview, you can already say, this park isn't realism.
so first i get a dead link, and then after ashaka's help i get missing obj id.
and yeah, i've opened any rct2 h2h4 park so far and it worked.
geewhzz Offline
posix Offline
Corkscrewed Offline
Took me an hour to upload cuz the network was slow on my end.
That's probably why the download was down for some of you.
X250 Offline
Also the use of quarter-tile land blocks was a nice touch, the use of different land types worked somehow.
-X-
Milo Offline
Edited by OLE, 03 October 2006 - 02:35 PM.
sfgadv02 Offline
lucas92 Offline
ACEfanatic02 Offline
But it's pretty fucking good for what it is.
-ACE
gymkid dude Offline
I thought the giga was just bad.
The vertical coaster wasn't ultra high quality or very artistic, but it was fine and did the job.
The landscaping, especially of the invert, was very good. The architecture was fine.
Overall good park. I don't think this is a top 3 park for the season, but it would have been competitive against a good number of parks.