(Archive) Advertising District / Paradise Island
- 02-October 06
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sfgadv02 Offline
I think the atmosphere and the coaster is good but the flowers seem like they are dead, so maybe try a different color as suggested already. -
twister12 Offline
it would be nice with that kinda olive-green color for the flowers. :' /> just a thought -
RCFanB&M Offline
Looks nice Face...
I think that your architecture skills are sweet, but, truthfully, I really don't see anything that I haven't seen before...I mean, the style you're developing is a little bit generic...but it's just that, because it looks good. Also, if I were you, I wouldn't paint the track like the building...I'd use a color which contrasts more. The supports are well done, haven't you tried Toon supports? For using the Toon supports, you have to be very selective when you choose the scenery objects you're going to use, because it's a large (compared to other ones) scenery pack, but it's useful.
Anyway, this park looks very interesting. Keep going. -
lucas92 Offline
I think those flowers add a lot to the atmosphere, and it is also kind of new. Great job on this screen! -
Levis Offline
well I've got the opertunity to watch this game ingame and I must say I was impressed.
the park had a really nice feeling, most of the buildings where very nice and the medieval area really looked medieval .
If I have some more time I will write an larger comment about it . -
Faceman Offline
Thanks for comments and special thanks to Levis,
he helped me with my black hole errors.
I've got one new little screen...
-> Face -
Milo Offline
lol at that pine tree sitting proudly among the ferns and jungle bushes. And maybe a few too many different types of windows on those buildings (I count four or five). Everything else looks good tho and the ride looks like it'll be fun to watch. Nice job. -
RMM Offline
I think its beautiful. There are alotta different windows but I love how it all comes together. Especially along the water there. -
RCTNW Offline
I understadn the need to very the textures however I never understood the need to very it on all three floors. What was the reason for doing it with this particulaer structure?
I do like the SS though.
James - RCTNW -
Turtle Offline
I don't understand why the loads of different windows thing looks good here, but not on Jazz's work? Does anyone else think this? Sorry to bring Jazz into this, but it's actually really puzzling me.
Nice screen, although slightly too generic for my tastes, with both the content and the colours. -
woofenskid Offline
Personally, i think it looks good. It's very brown, but it's rustic, and i like that. -
RCFanB&M Offline
Looks nice...
The use of different textures doesn't bother me at all, I think that it makes the building look better. I like the interaction between the building and the landscaping...you've done a decent job with that. I'm not sure about the bright red roof, I don't really know what would look better...dull red or bright red...well, it's the same for me. The foliage is ok, although there are too many different kind of trees in such a small space. Anyway, I'd like to see some more of the ride.
This park looks promising, keep going. -
Carl Offline
Im with James on this one, I think you should use different textures from one BUILDING to the next, not from one FLOOR to the next. At that pace, you'll be out of different textures to use by the 5th building! J/K, well sort of, but overall it is a nice screenEdited by ride_exchanger, 11 December 2006 - 04:29 PM.
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Genius638 Offline
the bottom of the screen looks good, but there looks like there's too much path in the top left. -
coster Offline
hi face
i look at this park since a few weeks, and must say that it is a onother better style than your old one.
it looks great and has a good feeling.
the middle aged part was great, see ya next time
bye coster -
Faceman Offline
Hi,
so I changed a few windows and textures and I hope it looks better now.
On the screen you can see the station of "The Curse", the B&M looping coaster of the park.
Hope you enjoy it.
Face
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