(Archive) Advertising District / High Technology

  • DarkRideExpert%s's Photo
    Well, well. This is not as "sunglasses required" as Neon Speedster or as "slapping down scenery everywhere" as it either. Then again, this IS RCT2...

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    Random walkway teaser of sorts...
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    Not much to see, since not much is through and through finished.
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    A little random, I know-I try to make do with what scenery I picked. Maybe I'll add an awning or two...certainly more trees. Mostly shrubbery right now.*
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    And the brake run for the main coaster, Tachyon. I have just started theming the ride itself, so expect more of that sometime sooner or later...

    As for the record...
    let's just pretend none of my previous RCT2 parks never happened. Ever. :nod:




    *-Screen simply used as an excuse to use the word shrubbery. :)
  • ACEfanatic02%s's Photo
    Too blocky, too disorganized.

    An actual theme would be nice, rather than random blocks of glass, steel, and marble.

    And I'd suggest taking a long look a some real architecture... what you've built would have some trouble holding itself up...

    -ACE
  • Leonardofury%s's Photo
    Oddly you've created some stuff here (The second screen) that breaks a lot of the rules for RCT park building. It's blocky, randomly coloured and yet I quite like it. For the other screens, I don't think the blocky look is helping you, I'd try playing around with some additions to try and make it look less boxy.
  • RCFanB&M%s's Photo
    It's kinda blocky, and I don't like very much the colors you selected. Also, you could use other type of objects, not glass objects all-around. For the building on the 2nd screen, I suggest adding some more windows. Anyway, it looks interesting, I'll wait for some more pics.
  • Trajan%s's Photo
    It is cool how you're doing an overgrown, organic feel on a style that people usually execute as lifeless. But, the buildings are little boring, mostly because of their shape. Like everybody's been saying, spice it up a little.
  • zodiac%s's Photo
    ok, ive seen a lot of "its too blocky" here and let me just ask: whats wrong with blocky? sure, some things look bad blocky but for this hes pulled it off just right, and if hes going for a futuristic theme, hes got a good start. i do agree with most of the posts about adding a bit more atmosphere to it but its good IMO

    Edited by zodiac, 01 October 2006 - 06:51 PM.

  • ACEfanatic02%s's Photo

    ok, ive seen a lot of "its too blocky" here and let me just ask: whats wrong with blocky? sure, some things look bad blocky but for this hes pulled it off just right, and if hes going for a futuristic theme, hes got a good start. i do agree with most of the posts about adding a bit more atmosphere to it but its good IMO

    Erm... no, he's not.

    Slathering senseless details onto a box does not a building make.

    -ACE
  • JDP%s's Photo

    Too blocky, too disorganized.

    An actual theme would be nice, rather than random blocks of glass, steel, and marble.

    And I'd suggest taking a long look a some real architecture... what you've built would have some trouble holding itself up...

    -ACE

    ^ I agree. Next update, try to post a completed screen please...
    -JDP
  • DarkRideExpert%s's Photo
    So essentially, make it more atmospheric without making it comepletely random...no buildings comepletely made of glass...make it look stable...don't put random details onto a building...more detail basically.
    De-blockification, comepleted screen, the works.
    So just make it better? Okay.
  • RCFanB&M%s's Photo
    Basically...
  • Midnight Aurora%s's Photo
    Do I get royalties?

    You'll be hearing from my lawyer.

    Edited by Midnight Aurora, 02 October 2006 - 05:52 PM.

  • inVersed%s's Photo
    Everything seems to clash in those screens, and the archy looks very blocky. Nothing terrible but just not very good either

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