RCT Discussion / 2 New Utilities for RCT 2 by Parkitect (aka ja227)
- 23-September 06
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riven3d Offline
Wasnt sure where to put this but figured here was the best place
Parkitect has made 2 new utilities we figured would be useful
First up we have a New OE,
This is a utility that builds large (multi-tile) scenery files from text-based project files (RLP). These files are similar to scripts or programming source code, in that they give parameters for the compilation of the dat file. Within the enclosed ZIP file, there is documentation for the format of the RLP file.
This utility is more similar to Buggy's Ride Maker than Dr. J's Object Editor, so it's not for beginners. I suggest getting to know the ropes of the utility before endeavoring into large projects. Also, there are many objects that can be made just fine with later version Dr. J's Editor, so carefully consider this before using Landmark Maker.
This utility was created for more advanced objects, like the hollow coliseum or volcano, as well as for those with a smaller screen resolution who have trouble making larger objects in Dr. J's editor (like me).
It also extracts images from other object types, which can in turn be used to create larger objects from.
this was based off of Buggy's Ridemaker program, Use is suggest for Advanced Users
http://www.rctrevalu...?showtopic=7765
And now the newest program this we be the most useful one that i can see
Parkdat
This is a tool to be used when you need to add / take out objects in your SV6 file after you've built rides in your park (and can't take it back to the scenario editor). Similar to DImport, but works with parks (SV6) not scenarios (SC6).
Functions:
Add (Object) -- adds an object in the first free slot
Delete -- deletes selected object
Replace -- replaces selected object
Update Headers -- updates object headers in sv6 file, use if you have modified objects since creating the park.
Notes:
I recommend that you only use parks that have no embedded objects (via "export objects" in RCT2 menu). That said, it could work, but the way have the sv6 load/save functions set up, it deletes the exported objects section upon saving.
http://www.rctrevalu...?showtopic=7764
Updated version, will import rides
http://www.rctrevalu...h...pic=8489
updated version 1.5
This installment features a new ability to delete unused objects. All objects (with exception to groups and banners) not used somewhere in your park will be deleted with the new feature.
Also the "Is Used?" column in the object display list was changed to "In Park?". Where previous versions merely checked to see if the object slot had the "is used" flag, this version scans the entire park for instances of that object and tells the user whether any instances were found; in addition to checking the flag state.
http://www.rctrevalu...showtopic=10883
Edit: Parkitect has updated the SV6 Object Extractor now
SV6 Object Extractor 1.0 (w/ GUI)
[quote]This is essentially the same as the older command-line version, but the interface is now a GUI, and you can select the output directory. Not a new program, but one I realized wasn't on here.
http://www.rctrevalu...showtopic=10866
Registration is free of course, just requires to validate your email address
Support will only be offered in the topic threads posted.
EnjoyEdited by riven3d, 10 July 2008 - 07:28 AM.
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inVersed Offline
I will probably play around with this a little bit although I have never been big on making my own custom scenery -
riven3d Offline
the second one virtually will make dimport useless, something weve been asking for awhile now -
riven3d Offline
ya, thx for reminding me i will go update that zip file right now, if you look futher down in the topic somebody posted a link to the dll file
Edit: zip file now contains the required dll fileEdited by riven3d, 23 September 2006 - 07:26 PM.
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Trajan Offline
Oooh, that second one is gonna be useful. I'm sure I can speak for everyone when I give a big thanks! -
riven3d Offline
just wanted everyone to know, we are currently aware of the missing dll file issues and the problem loading the program is having, issue is being worked on as we speak
and if the program can do what i think it can, there will be no more having to find a dat, load it to only find out you need another one problem for saved games. more info to come -
lucas92 Offline
The second utility is the one wich I needed, and the object definition is a nice idea so we won't have to search with rctexplorer. Thanks! -
riven3d Offline
2nd one works now, and here is the good news, no more having to look for objects one by one to open a saved game that doesnt have export objects checked
just load it into the program and it will tell you every Dat file required to open the park -
X250 Offline
Can someone upload the second (parkDAT) utility please? I can't validate my registration at the site because i have no email address nowdays. =(
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Trajan Offline
Okay, so I've registered and everything, but I can't fucking find the new releases section. -
X250 Offline
http://www.rctrevalu...topic=4115&st=0
Amazing little utility by the way, like DImport but easy to use- even I understand it!
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Trajan Offline
http://www.rctrevalu...topic=4115&st=0
Amazing little utility by the way, like DImport but easy to use- even I understand it!
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I keep clicking that, and it says "the date has expired or the topic has been removed". -
X250 Offline
Hmm, thats weird. works fine for me. Are you logged in? Have you activated your validation email? I dunno... I'm sure riven3d can sort it for ya. =)
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