H2H4 / Week 4: Demigods vs. Ferocious Tigers
- 30-July 06
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JKay Offline
I'll use Corky's formula to decide, since I'm still at an impass. Seem's like a fair way to decide.
RATINGS formula: Theming = 35%, Coasters = 28%, Architecture = 17%, Naming = 10%, Atmosphere= 10%, Overall = 100% ::
ISLA MAGICA:
Theming - 7.5 x .35 = 2.625
Coasters - 8.7 x .28 = 2.436
Architecture - 7.9 x .17 = 1.343
Naming - 7.0 x .10 = 0.7
Atmosphere - 7.1 x .10 = 0.71
Total - 7.814
RAPA NUI:
Theming - 8.1 x .35 = 2.835
Coasters - 9.0 x .28 = 2.52
Architecture - 7.7 x .17 = 1.309
Naming - 7.0 x .10 = 0.70
Atmosphere - 7.1 x .10 = 0.71
Total - 8.074
Vote = Tigers -
Panic Offline
coasters = 28%?! this IS rollercoaster tycoon we're playing.
would be at least 45% in my book. -
tracidEdge Offline
hm. interesting match.
i voted tigers. both were the same in just about all aspects, kind of boring actually, except for one. the tigers' park was prettier.
also, the demigods' park had too many pointy trees, which is really pretty ugly. so is all that dirt. it would have looked better if it were that dull sand, or something. -
mantis Offline
I swear I can't hear the word 'dirt' now without imagining Jack Sparrow pausing for a second and going 'this is dirt'. -
chapelz Offline
If you need boosters your layout is not that good therefore my vote went to the Tigers. -
Corkscrewed Offline
And hey, I'll be the first to admit that I'm more biased towards theming than coasters, although I definitely consider them more importantly than most people do (IMO).
EDIT: Damn, I must have missed the boosters. Where are they? -
ACEfanatic02 Offline
Eh... both parks were mediocre. At the moment I'm leaning towards the Demigods, just on the fact that their park LOOKS nicer, but I'm going to wait on it a bit before I vote...
-ACE -
CedarPoint6 Offline
Oh geez... this is close.
Funny how close they are. For me, the landscaping just seemed better on the Tigers. The whole park came together more for me and seemed to have more meaning (if you can say that) to it. I can see flaws in both parks, it just comes down to a preference thing, and that would be for the Tigers.
(being on their team helps things, but still... I liked that one the best) -
Panic Offline
The boosters are underground right before the cobra roll, Cork. I think (hope) that's the only set.
The rather noticeable trim brake right before the corkscrew also bugged me. -
hobbes Offline
What annoyed me the most was that hideous custom statue object. Nothing against you hobbes, but that has to be the most hideous custom scenery I've seen in the game
No offense taken. The statue was made simply by enlarging a statue from the game SimGolf, and it obviously was enlarged beyond its abilities. There is a smaller version that I had made (one tile), but the parkmakers wanted the statues to be prominant structures. I too feel that it doesn't look great (though I wouldn't say it's the worst I've seen), but this really was the best I could do for the size they wanted. -
Kumba Offline
Demigods - Sorry I just really did not like any part of it, you only had 1 ride and a few unispired flats, tho I sorta liked the random mini golf. My #1 problem with the park was the archy, it was really bad, the most paper looking style I have ever seen thx to the way to thin custom rooves. The coaster was pretty good, but nothing that speical imo and saying it was from 2012 did not help, if anything that made it a bit of a letdown. One positive I did see in the park as a few small details, like the bench's with the fence behind them and the entertainers at the entrance and in the seating area, tho I did it better on a buzzar in my solo with acrobats, a cartoonest and some other weridos
Tigers - I really liked this park, it had a great atmospher and more rides then the other park. The coaster was neat, not that much better then Isla tho. I think my fav part was the map on the q-line, great detail with that. The archy was not so much better, but it had enoght to keep me happy. Also that flume was great, nice work on that.
Easy Vote IMO, Tigers -
RCFanB&M Offline
This really looks like a close match...
I have to say that both parks were quite similar in some aspects.
Isla Mágica:
It was pretty good...my favourite thing was the coaster, it was interesting and it had a really nice layout. The buildings were elegant, but they were too simple and kinda boring (talking about wall textures, rooves, etc.)...besides, they looked like they had been randomly placed in the park, I mean, they looked like "functionless" buildings...a building over here and a building over there, but the style was nice and they created a pleasant atmosphere on the park anyway.
The foliage was ok, and I like the landscaping, you made a good job developing the land levels and mountains, etc.
Napa Rui:
I didn't like too much the coasters...specially their layouts. The wild-mouse coaster just looked boring, with a repetitive layout, which IMO wouldn't make a person to enjoy his/her ride.
The floorless didn't look boring, but there was something wrong with the layout, that I can't find out right now. Anyway, you made a good work with supports, although you could have removed the original ones (Lowering the land, well, you know)...
The architecture was pretty nice with good structures, and I like the objects you selected for making the buildings.
The foliage was ok, nothing special.
Although both parks were similar in some aspects...basically, what there was missing in one, the other had it I mean, the parks completes each other.
Sadly, I have to decide my vote...and it goes for the Ferocious Tigers, I just felt their park was better.
Anyway, both parks showed a lot of efford, well done.Edited by RCFanB&M, 30 July 2006 - 09:09 PM.
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Ride6 Offline
I hate to burry Iris and basically hand the division to WME but the Tigers definently have the superior park here imo. I didn't think it would be by the screens but the landscaping, folidge, texture and color choices take more risks and come away looking a lot better for it. Rapa Nui just drips of atmosphere and even though the whole side with the custom statue, "shipwreck" and wild mouse is pretty much junk it still works better than space filled with nothing but water.
Bad luck Iris, but that park = <3 for me.
Ride6 -
Ling Offline
Rapa Nui was nice, but the architecture didn't give me the right "feel" to the place. And the coaster wasn't all that interesting. Isla Magica had nice architecture, and a great coaster (but I didn't understand the 2012 date) so I'm going to have to go with the Demigods this week.
Sorry Tigers -
inVersed Offline
I voted tigers, even though some of there foliage was sketchy in parts it just all seemed to flow better than the Demigods. I really liked some of the theming, archy, and yellow coasters design as well. -
Corkscrewed Offline
IF Iris' team falls to 0-3, it's going to take a comeback even bigger than what the Flying Germans accomplished last year to make it to the playoffs. -
Ride6 Offline
IF Iris' team falls to 0-3, it's going to take a comeback even bigger than what the Flying Germans accomplished last year to make it to the playoffs.
God damn if we didn't get lucky. It's rather amazing, in retrospect I could've lost the whole championship for my team twice. I wish I knew what magic I was running on then, I could use some now...
Ride6
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