(Archive) Advertising District / Woodsy Thrills

  • expressknights14%s's Photo
    A project im starting....

    http://s97.photobuck...xpressbsball14/


    The idea is that the land was previously owned by a father/son who hunted on the land. The son sold the land when the father died and the owners he sold it to created an amusement park there. The son asked that they leave the cabin and blind on the property.

    Edited by expressknights14, 23 July 2006 - 09:07 PM.

  • Gwazi%s's Photo
    Welcome to the forums! :party:

    The name is a little generic. Please make a station for the coaster, and add more detail to the buildings. Those are the three biggest problems. I think you should look at some of the spotlights and designs, and at other AD parks and learn how the pros do it. That might help you a little bit... :)

    Edited by Gwazi, 23 July 2006 - 09:11 PM.

  • RCFanB&M%s's Photo
    I agree with you Gwazi...some more detail on the buildings wouldn't be bad...and yes, you could look at some Spotlights or Runner Ups, and extract some ideas from there, so you would improve your skills little by little.
  • inVersed%s's Photo
    If you add more depth to the screens it will also make it better. I noticed for the most part the terrain is extremely flat and most of the park is built on the same land level.. Gwazi pretty much summed it up
  • expressknights14%s's Photo
    http://s97.photobuck...ball14/Update1/

    Update 1..

    changed some stuff added some things...tell me what u like/dont like
  • RCFanB&M%s's Photo
    My suggestions:

    -Fence the paths with lower fences.
    -Add more detail to the buildings.
    -Add some bushes or flowers.
    -The park looks a little flat, so make some landscaping.

    Anyway, for being your first park here, it's nice. I like the idea of the benches and tables on that big balcony of Hunters Haven. (Now that I notice it)
    The entrace is also good, with the carrousel and those fruit trees. The wooden coaster looks good with a nice layout, although, talking about realsim...wouldn't the car crash with those walls at the beginning of the station?
    Anyhow...you made a better job than in the previows screens...keep going. :)
  • Gwazi%s's Photo
    Last time I summed it up, but this time RCFanB&M beat me to it! :p

    There is one thing that you missed though, RCFanB&M, and that is that the corkscrew coaster needs custom supports. I know it is tedious to do so, expressknights14, but it makes the coaster look oh so much better. :)
  • RCFanB&M%s's Photo
    Oh yeah, I didn't notice that :p

    Edited by RCFanB&M, 25 July 2006 - 08:39 AM.

  • mantis%s's Photo
    It's not just 'a little flat'. It's completely flat. There's a land tool for a reason.
    And i've never been that bothered about custom supports...i'd prefer normal supports to bad custom supports most of the time. If you're confident with the custom supports, though, then I suppose they might look ok too.
  • RCFanB&M%s's Photo
    I didn't say "totally" flat, because I didn't want to sound too strict, considering that I had mentioned many another flaws, but now that you stressed the "flatness"...it doesn't matter anymore. :)
  • expressknights14%s's Photo
    Yea i know about the flatness But instead of just adding random hills wherever im adding them in as i think i need them or think theyll look good..the final copy wont be completetly flat but i got lazy in the scenario editor.


    And for custom supports, i was going to do them, but how do i make the old supports dissappear besides using invisible supports? If i use that then all my wooden coasters supports dissappear and i really dont want to completely do those supports also
  • RCFanB&M%s's Photo
    Lower the land where the supports are, and put a building/land blocks (Objects) on there.

    Edited by RCFanB&M, 25 July 2006 - 12:39 PM.

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