(Archive) Advertising District / The Death Dragon
- 22-July 06
-
inVersed Offline
Hey.
I have been trying to get back into the swing of things with LL. Since my computer with RCT2 crashed I gave up playing that game for a while and I have really taking a liking (again) to LL. I really didnt want to start big with a huge solo or something so just to get into things I have been working on this design named-- The Death Dragon.... eh thats a pretty bad name so yeah its pretty tentative. Anyways here's a teaser... but I think it gives you enough of an idea on where im coming from for the station... dont plan on seeing it change much. I've really gotten to do some things I would never have been able to do here thanks to that codex trainer. Some hack here were also done by 4 cars.
Edited by inVersed, 28 July 2006 - 03:22 PM.
-
Ling Offline
damn, those pillars are pretty good-looking, and the whole idea (except for maybe lacking foliage in the background) is nice
keep going! -
Trajan Offline
Your hacks are good. Nice techniques you're using to build the structures, but something about the colors you're using right now throws me off. Too many bright, different ones (imo). -
JKay Offline
Some cool forms there, but it feels disjointed somehow. All the colors and textures are very uncomplementary making me not understand what the theme or purpose is.
Still, like I said, it makes me want to play LL again! -
tracidEdge Offline
if i were you, i'd keep the egyptian statue things all facing the same direction.
otherwise, it's not too bad. i agree with jkay. except i already play ll. ;P
edit: and i hate how the brickside/brown medieval fence looks together. it's just ugly.Edited by tracidEdge, 22 July 2006 - 11:49 AM.
-
RMM Offline
It looks like a good start inVersed.
About them pillars, is there anyway to get em to not glitch?The far right pillar at the bottom always glitches. -
inVersed Offline
Alright thanks guys for the responses already...
Ling-- Thanks Man.. Foliage will and more stuff will be added back there once the ride gets a little bit closer to being finished. I should have mentioned that this screen is unfinished
Trajan-- I used green and red because those are pretty typical dragon colors it seems. I have no other ideas (yet) for color schemes to go with this really.
JKay-- I know what your saying but I can't say I know how to solve it. If I use only 1 texture or narrow them down a little bit I think my buildings would looks awkward. This is an issue I have ran into witha ll of my LL works
tE-- I guess fences kinda tie in with JKays post about the textures also, I just need to figure out how to keep to one texture without it looking dull.
RMM-- I really dont know about that, I just zero clearanced the path under it. To be honest I am no hack wizard and I cant think of any ways to avoid glitching.
Tom-- Thanks man.. the pillars were something new I was trying in LL for a change. As I said to Trajan, I still have to work out the color scheme issues.Edited by inVersed, 22 July 2006 - 12:05 PM.
-
posix Offline
hmm, in fact, you're the first to stack these blocks with each turned around. makes for a very convincing ruin-ish feel.
should work well in a tropical temple theme.
not like you did it.
i mean, the screen shows just random codex play-around. -
Regulatin Offline
hmm, in fact, you're the first to stack these blocks with each turned around. makes for a very convincing ruin-ish feel.
should work well in a tropical temple theme.
not like you did it.
i mean, the screen shows just random codex play-around.
I will have to agree you with that. The grey does not fit in, maybe put in a marble texture. -
inVersed Offline
Alright to be honest I don't think most people really got the feel that I was going for here. I was goin for a dark medieval feel. I after going over things, I realize the color scheme I was working with really didn't portray it how I had wish, therefore I went back over everything and redid the basis for the color scheme
No, I really didnt change to many textures either, but I really just wanna see how you all feel about the new color scheme.
Take to consideration that this is very incomplete and I am only releasing it to give you guys an update on the new color scheme.
BTW... don't plan on getting 2 updates a day or even 1 a day... thats just insane for a design. -
Loopy Offline
If you havnt already worked it out to get rid of those glitched blocks by the paths you need to build the paths first then build the block connected to the path ontop of it.
Its looking really good but im not too keen on the colour scheme if im honest i think its the supports really im not too sureEdited by Loopy, 22 July 2006 - 04:16 PM.
-
Panic Offline
Personally I think it's the brick walls that take away from it. I'd try changing some (most) of them to brown castle or gray castle (brown behind the pillars) and seeing what happens. -
][ntamin22 Offline
the color change is good but something is still a little off. too much light tanish brown color, methinks. -
inVersed Offline
Work is going a lot faster than I had really planned. So here is a another screen
I know it doesn't show much. I am holding off on showing much of the actual layout because then it would be pointless releasing it
Please excuse the unfinished parts of the screen. -
CoasterWizard Offline
San Simeon as inspiration?
New colours work much better. What theme are you going for exactly? It doesn't seem like it has much direction, although it looks quite interesting.
As well, for the long staircases, for the paths at either end, make sure you build them so that they 'connect' with the stairs. What I mean is, delete the last bit of stair, start build mode, build a piece of path where the stair once was, stack scenery, delete raised path, and rebuild the stair piece. That way, it looks like the path is connected, unlike now. Hope that makes sense. -
mantis Offline
You've got some interesting structures. It's all a bit eccentric but, although that makes it slightly difficult to appreciate, it nonetheless makes me curious to see more. -
JDP Offline
It's different, however I do like it. Its neat. Good hacks. Nothing amazing but its nice. -
ACEfanatic02 Offline
It's random, cluttered...
No real logic behind any of it. Looks like you're building for the sake of building it.
What I can see of the layout looks nice, though.
-ACE -
inVersed Offline
CoasterWizard-- San Simeon was somewhat of an inspiration. As far as the theme, Its kinda like a gloomy fortress that has been over-ran by a Death Dragon, therefore it has many darker colors. I really haven't showed any screens that really show how the entire fortress looks. I want it to look slightly creepy (some of the really darker colors and textures) and slightly ran down (Like the old eqytian pillars and I have not added the ivy). I am pretty sure I follow what your saying with the paths and stairs man
Mantis-- yeah thanks man
JPD-- Wow thanks, I really didnt think the hacks were anything far from basic. I haven't grasped LL enough yet to build amazing works like some of the LL stuff these days
ACE-- I kinda see what your saying. I admit I am cramming things in to give it more of a fortress/ small village feel. Also it is pretty hard to label what buildings are what (without those banners) in LL. Just imagine in reality inside some of these building would be like restaurants and shops.
Thanks for the comments guys.Edited by inVersed, 23 July 2006 - 05:58 PM.
Tags
- No Tags