RCT Discussion / New LL Memory Editor/Trainer
- 07-July 06
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tracidEdge Offline
that happens to me, too. sometimes i won't be able to hack through coaster track or full-tile trees. but that's all i've encountered.
also, when i start up the trainer, my computer still keeps trying to install publisher. i don't know if this new one is the same yet, though. -
darkfire Offline
Do you have publisher installed on your computer?
Also does the message read: “Please wait while Windows configures Microsoft Publisher”. If so then I think this is some kind of auto update feature of office. I have a recollection that the ms common controls (the toolbar, slider, progress bar, etc) were originally written for the ms office suite. So maybe they’re programmed to phone home to office if they’re updated (codex uses the latest versions). Other than that your guess is as good as mine. If this is the case then I’d just let it configure publisher, you might need to put the cd in first.
I’m pretty sure that the ride stats thing is just a bug in the game as I remember getting this on a scenario, Geoffrey Gardens I believe (hence not trainer caused). I might have a look in to this though, because as you say reloading doesn’t help. Which suggests there is something in the save game file that causes this, and hence could be corrected. -
Coaster Ed Offline
Oh, and I should point out that it isn't specific to any one ride. Once stats stop working, they stop working for everything. -
Roomie Offline
Hmmm im having trouble with something
but that could just be me.
Im trying to lift an entire log flume by 1/4 of a tile. but even when i do it slowly and do a few sections at a time i allways get an error trapper on the test.... hmmmm maybe need to try it some more. -
Coaster Ed Offline
Have you raised the station buildings too? darkfire made a tutorial for it right here: Dual Station Tutorial -
posix Offline
yeah, zero clearances is a little troublesome.
i noticed when i sunk a ride to the map bottom i can no longer build anything on that tile.
applying beast's zero clearances will let me. not so with codex :' /> -
tracidEdge Offline
well, first off it was frontpage, my bad. and no, i don't have it installed.Do you have publisher installed on your computer?
Also does the message read: “Please wait while Windows configures Microsoft Publisher”. If so then I think this is some kind of auto update feature of office. I have a recollection that the ms common controls (the toolbar, slider, progress bar, etc) were originally written for the ms office suite. So maybe they’re programmed to phone home to office if they’re updated (codex uses the latest versions). Other than that your guess is as good as mine. If this is the case then I’d just let it configure publisher, you might need to put the cd in first..
but meh. it's not a big problem, really. just an annoyance. -
darkfire Offline
Yeah, I know exactly the problem your talking about.Oh, and I should point out that it isn't specific to any one ride. Once stats stop working, they stop working for everything.
This could be a number of things, are you following the tutorial I posted? (the one Ed linked to)Hmmm im having trouble with something
but that could just be me.
Im trying to lift an entire log flume by 1/4 of a tile. but even when i do it slowly and do a few sections at a time i allways get an error trapper on the test.... hmmmm maybe need to try it some more.
It’s vital that you correct the height/z-coordinate of the station as shown at the end of that. Or you won’t be able to open the ride. (You’ll get an error trapper just after the first car leaves the station otherwise)
This feature is only in the nightly builds I have uploaded not the last release, which is in the first post.
You also have to make sure that every piece of track is raised. Large elements (including corners) and diagonal track are made of several pieces, so make sure these are raised. You should be able to see by looking at all the track if one piece is slightly lower. (If this is the problem, I believe the Error Trapper will occur when the train is approaching the offending track)
Also, the ride has to be completely closed (i.e. No cars in the station) when you raise it. (The cars aren’t raised with the ride)
Hope that helps
Well you shouldn’t be sinking rides anyway . Seriously though, if you accidentally right click on the ride it will cause an error trapper and it's also difficult to delete. So everyone should do transfer tracks etc by making the track invisible and sinking/removing the entrance and exits.yeah, zero clearances is a little troublesome.
i noticed when i sunk a ride to the map bottom i can no longer build anything on that tile.
applying beast's zero clearances will let me. not so with codex :' />
Is this the “Please wait whilst Windows configures [FrontPage]” dialog from your office instillation? (or possibly “Please wait whilst Windows configures Office”, and then “Please insert the disk marked FrontPage …”) This isn’t trying to install anything.well, first off it was frontpage, my bad. and no, i don't have it installed.
but meh. it's not a big problem, really. just an annoyance.
If it is just put your Office cd in and the dialog should just disappear after a few seconds and you’ll not see it again.
This is something to do will office updating, repairing registry keys or something.
df -
Roomie Offline
Heya cheers. didnt have the latest version and i hadnt seen the tutorial. all done now.
Just a small request but would it be possible to edit the first post in the thread with the nightlys address and maybe the tutorials. saves searching through.
Also as a feature do you think it might be possible to implement a change lift speed feature? or would LL not allow this. Ed noticed you can change the speed of the Sky ride so i could see a way round if you could merge into an ultra fast sky ride
Edit
Having read the posts on Erwindale it reminded me of this. Its the best i could do without codex. the train will take a different route each time it goes round (although it does take a sec). but i think what you mean is a bit more complicated
http://www.rctd.ft6....0Roomraider.SV4Edited by Gutterflower, 24 August 2006 - 06:18 PM.
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Roomie Offline
Sorry for the double post but they are like a week apart
SOmething im sure ive seen done using a hex editor before that would be really really usefull would be to be able to sync 2 stations together that are not actually next to each other. reckon this would be possible? -
Akasha Offline
Phatage did it in his pt2 park. You'd have to put stations(no tracks/circuit further), and just sync those. it works. -
darkfire Offline
^But that wouldn’t be practical if there was a large distance between the stations, and the stations still have to be aligned.
I’ve had a look into this and it seems the indexes of the rides that are synchronised aren’t stored in the save game (i.e. it’s something that’s calculated when a saved game is opened). So although you might be able to successfully change them, it wouldn’t be saved.
Before the ll expansion pack, the stations of sync’ed rides could be unaligned and facing opposite directions, so long as one square of both stations were touching. What I found goes along with the fact that if you load an old rct/cf saved game in ll, some of the coasters that used to work synchronised don’t anymore.
There may be some trick to get them synchronised though, and if this has been done before then there obviously is.
Do you remember any parks that have this hack in?
dfEdited by darkfire, 02 September 2006 - 04:19 AM.
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Akasha Offline
I meant that you could put stations in between, and i also tried something else but it didn't work: screenie. So if they're really far away from eachother or they are in different angles, it seems impossible.
I also remember that quadruple steeplechase from a cf scenario, with the stations faing eachoher, but then they'd still have to be in one line, so that wouldn't help.. : ( .
Edit: maybe there is a way, if you have the steeplechase of the screen sync'd to the woodies, and if you'd make a circuit of it, and time it perfectly with 'next train leaves when another train arrives at station', so that the steeplechase cars would leave at the same time, the woodies would too. And to hide the track you could either build the track underground or make it invisible.
That would be a pain in the arse to do, but it's the only way i can think of.Edited by Akasha, 02 September 2006 - 05:18 AM.
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Ge-Ride Offline
Could you make some way to reset the base height after building walls up high so you could stack them and make more realistic buildings? -
Twisted Offline
First off, this thing is godly, makes the likes of stacking as easy as eating grapes.
I am however having a problem in that when I press the + button for the land options nothing is happening. At one point I was able to click it and I got an error message but I can't remember what that was. I don't know if it's just me being stupid in some way but it just wont work at all. If you have any idea how to solve the problem that would be swell.
I'm running on xp by the way.
Cheers. -
darkfire Offline
I’ve just looked at the code for showing the menu and found something that might be causing the problem. It’s hard to tell what the problem is though exactly, e.g. it could be that the menu appears, but in the wrong place (off screen), or that it doesn’t appear at all, or it disappears just after it’s shown …
Try this version and let me know if you still have the same problem.
I’m sorry, but I have no idea what you're talking aboutCould you make some way to reset the base height after building walls up high so you could stack them and make more realistic buildings?
I realised what you were talking about, by ‘unaligned’ I was referring to the fact that the first pieces of each station have to be next to each other. Putting stations in between doesn’t change this.I meant that you could put stations in between
…
Edit: maybe there is a way, if you have the steeplechase of the screen sync'd to the woodies, and if you'd make a circuit of it, and time it perfectly with 'next train leaves when another train arrives at station', so that the steeplechase cars would leave at the same time, the woodies would too. And to hide the track you could either build the track underground or make it invisible.
That would be a pain in the arse to do, but it's the only way i can think of.
Having another ride to sync them sounds like a good workaround . I don’t think you can sync with a chairlift, that would probably have been the best type to use as it only needs one length of track for the cars to go along both ways. -
Roomie Offline
Just a thought. I remember i think it was Buster managed to create a Curved Station for a rollercoaster once. Is it possible to add a function like the lift function to turn some other pieces of track in to stations? -
darkfire Offline
Stations are track elements, where as chain lift is a property of an element.
To make odd shape stations you need to have a 'begin station' element where you want the station to start.
To do this with codex, build a straight piece of track, click the plus sign in the map control and change the piece of track from 'flat' to 'begin station'.
(Sorry for the poor quality of the pic, I’ve already closed RCT and can’t be bothered to do it again)
edit: I'm glad to hear it worked Twisted and thanks.Edited by darkfire, 04 September 2006 - 10:29 AM.
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Roomie Offline
Sorry for the hassle im still having trouble
Take this example
Now if i want everything from the straight section next to the red square to the straight section next to the yellow square to be a station how do i do this
I tried setting the red one to begin, the green one to middle and the yellow one to end. but then i cant add entrances or exits anywhere.
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